Sam_Yeager
Another Original Geezer
Hi Sam!Nice to see a familiar face lurking our thread. I'm sure those other threads aren't nearly as exciting and informative as this thread.
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lurker's comment: Thanks for the welcome Griff.


Hi Sam!Nice to see a familiar face lurking our thread. I'm sure those other threads aren't nearly as exciting and informative as this thread.
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If the AI will leave us alone. Another reason for prioritizing exploration.The strong capital means that an Oracle sling to CS would be very strong.
Agreed, Granary will be most useful early. We must not lose sight of the value of early Academy and should plan for early Library. Not sure if whipping it is best, have to look at that a bit later.Makes sense. We're not going to be able to run many scientists while we're whipping and re-growing, which would argue for Pottery first. We are probably going to want to whip multiple settlers and workers. Might whip the library after first settler out and granary constructed. Moreover, if AI units show or some benifit from agressive action present itself, and we need to whip units early, having a granary would be much more desirable than a library.
Maybe won't apply to this turn set, but after Writing =???? Suggestions?
This is another interesting problem. We must scrub the city site in order to found it, so we must plan far enough ahead to ensure a Worker and a unit to cover him are available.+1 for wheel/pottery before writing.
I agree with all of CP's comments about Griff's PPP.
Re. city2: in an ordinary game I would always settle towards the cows/ivory before the rice area, as the latter would be safer to settle later. But we need scouting to check if the ivory city would be too exposed to the enemy AI.
With 2 Cows, Fish & Clams, Moscow will regrow fairly fast, so may still be able to do an occasional whip there if we go this route. We could let Moscow grow up to its happiness limit, and then whip another Worker or Settler, while the other cities just grow and build libraries and run scientist specialists.Agreed, Granary will be most useful early. We must not lose sight of the value of early Academy and should plan for early Library. Not sure if whipping it is best, have to look at that a bit later.
Fred had suggested the power of CS sling? Would be nice if we could trade, but that doesn't look probable.
Is the CS sling a feasible gambit at this point? It is a bit contrary to whipping as we would need to have pop to work Gold and run Scientists? This may be an important advantage to Cow/Ivory first?
IMO, getting boxed in wouldn't be good. I was planning on having that first Warrior head toward the Ivory & Cows to bust some fog in that direction. I could have Worker 1 follow him after he scrubs and mines the riverside gild hill, so that Worker 1 could scrub any decent city sites. Worker 2 could then scrub and mine the other Gold hill and the other Cows around Moscow. What does everyone think of that plan?This is another interesting problem. We must scrub the city site in order to found it, so we must plan far enough ahead to ensure a Worker and a unit to cover him are available.
My read is that the Cow/Ivory site will be most beneficial now. I think we can delay this decision for a while, but not sure that we can adequately recon before we need to make it. We played safe in the last SGOTM and payed for it, perhaps this is a risk worth taking. Getting boxed in would be worse, wouldn't it?
Suggested minor changes:
Produce warrior for only two turns before switching to worker for two turns before unhappiness ends and can whip. This gets our pop back to one for two turns, but that is compensated by getting the worker out two turns earlier and being able to whip next time two turns sooner without extending/doubling unhappiness.
Do not think it will be good use of worker turns now to clear and pasture second cow. Those cows don't figure to get much use by our capital anytime soon. Pasturing them may be a task for our third worker.
Sure wish someone had insight into how to get AI to trade tech. If there is a way to do that early, it could be the key to winning the game. Any idea why the creators suicided so many warriors? Why wasn't, say, 50 enough?
If we do another chop at least the cow should have a road for health reasons.Hard to know exactly without testing, but strongly suspect that it will be wise long term to road the grass cows and either the riverine gold or the forest just south of it.
Agree, at pop 4 we will hopefully be working fish, cow and two gold!Do not think it will be good use of worker turns now to clear and pasture second cow. Those cows don't figure to get much use by our capital anytime soon. Pasturing them may be a task for our third worker.
Good idea! I will do this. Thanks for all you suggestions with my PPP!Believe that worker 2 will be built before cow pasture is completed, so suggest its first task be to help complete the pasture, as a pastured cow is better than netted clams.
Looks like we are ready to go from here.
Good Luck!![]()
OK, I'll start playing in about 2 or 3 hours from this post.Go get 'em Griff. Keep a close eye on events and AI appearances etc.![]()
BTW Leif, congratulations on your promotion to Moderator for the Civ 5 Forums!