So:
- max writing
- 2 curraghs then settler on growth to 5 from kyoto
- curraghs south into the promised strait
- city 3 on grass ASAP and keep building curraghs at 3, 4 or 5 spt with an eye on max beakers
- be back in 10?
Other issues:
- should I take a slow wrap around our island with fortified curraghs on corners to try and find routes?
- do we want to grow the secondary towns and build MP's for them or just get a fast scientist?
- more shields worked means less gold but more curraghs. Do we gamble on shields to get us more gold benefits from more contacts or do we MM for a lot of beakers and keep towns #2 and #3 at 3spt ad vitam?
NO on kyoto building Settler, I agree with klarius we should set Osaka to build the Settler, change Scientist to work BG for 3 spt. We will grow Osaka and have settler in 10. Let Kyoto run according to plan, grow it to size 5 and let it work the tiles as suggested in klarius spreadsheet, using a scientist, fish, rocks/sea, cow and bg. Kyoto will give us a Curragh every third turn and 12bpt we shouldn't disrupt that with a Settler. I think. (?) It will take Kyoto 14 turns to get back to size 5 if we build the Settler there. We lose 49 beakers during this process. Osaka OTOH will lose 50 beakers over 20 turns. So the cost is almost the same but Osaka will have the Settler in 10 turns from now while Kyoto Settler will be 11 turns away. So we gain an additional 4 beakers from building it in Osaka.
And do not grow the middle town but run it with a scientist immediately. After Osaka has built Settler, grow it to size 2 again then set a scientist (6bpt compared to 4bpt with scientist at size1, the oyster makes it worth it). Run Osaka with wealth to balance Kyoto's Temple.
Town 2, Osaka will only produce 3spt while building a Settler, then it is back to Wealth with only Oysters worked. Town 3 will not work any tiles but only run a scientist.
What about research? Do we go Writing or Masonry- Writing for a chance to prebuild GLH in town 3 and actually grow that town?