SGOTM 13 - One Short Straw

Yes, I see it now... building Warrior 2 in Paris delays a Work Boat for Marble City. However, is it really worth it to have Unhappiness in Gold City instead of +2 Food per turn in Marble City? I don't think so.

Is it worth 15 Unhappiness in Paris and 1 less population point for +2 Food in Marble City? Again, probably not.

So, I'm sorry, but Marble City, you're just going to have to suck it up and deal with it. I mean, you spent so much time working a Grassland Forest that already, a Lighthoused-Coast square is already going to be a bonus for you. Deal with it, Marble City. :p
 
Marble City doesn't lose THAT many turns of not working a Netted Clam... 4 turns' worth, which is only 8 Food. In exchange, Gold City gets more Food AND Commerce for multiple turns due to having more Happiness and being able to work an extra Coast square. Besides, what's a little Food amongst friends (different Cities)? Besides, this "exchange of Food" comes at a time where Gold City can use it (getting to a Great Scientist faster than without the Warrior 2 that Paris built, which delayed Paris' build item of the Work Boat for Marble City's Clam). Don't worry, it's all good. :cool:


By the way, BtS sucks in a way, in that if you have an Unhappy citizen that is Unhealthy, you will not lose any Food for that citizen when building either a Settler or a Worker.

HOWEVER, if your citizen is Happy yet Unhealthy, you WILL STILL lose that 1 Food for Unhealthiness when building a Settler or a Worker.

This situation affects us when we're building Settlers at City Size 6 after owning a Forge, due to the Forge giving us +1 Unhealthiness.

The Forge's bonus Hammers DO make up more than the difference, and growing into Happiness at City Size 6 is probably better than trying to stay at City Size 5, since we're getting +2 Commerce (which, at worst case, is +1 Commerce due to Maintenance Costs) in exchange for 1 Food that would have otherwise gotten converted into a Hammer. Actually, now I'm not so convinced... 1 Hammer that could go into The Pyramids for 1 to 2 Commerce... hmmm... oh well, I will stick with the Size 6 Settler-building for now, but it's something that we could possibly alter (growing to Size 6 minus 1 turn, pre-building Settler 5, then growing to City Size 6 for whipping purposes).
 
Alright, I'm exhausted. I've worked things out up until Turn 122, 950 BC.

Most things are in pretty good shape.

I skipped a Work Boat in Paris in favour of just pushing towards The Pyramids thanks to multiple messages that I have read in this thread about not wanting to build too many other build items before we complete The Pyramids. So be it. If another City ends up having to whip an extra Work Boat, it'll all be worth it in the end, right?

Anyway, what I've got here is still almost all LC's work... all I've really done is refined things and often where one thing gets sped up a bit, another thing falls behind a bit correspondingly.


For example, by getting Stone City up a bit sooner, we slow our research rate a bit, which partially counters some of the earlier turns of working the Gold Mine.

We have one Worker who partially builds a Workshop in 2 locations, for lack of anything better to do while he waits to be able to move, but since the other Worker arrived sooner than the PPP and since they end up working in the same area, they end up compensating for each other, such that we will get our improvements such as the Pig's Pasture at the same time relative to when Pig + M.Fish City gets founded, but will also have 2 additional random squares with a partially-started Workshop on them. :crazyeye: If you don't count the turns as being relative to when the Cities were founded but by game turn, then the Workers are ahead of the PPP, even without counting this extra partial-Workshopping.

Stone City looks like it is building itself a Work Boat. We might need to build or whip another Work Boat somewhere for Crab City, such as whipping one in Pig + M.Fish once that City is about to grow to Size 2 or possibly when it is about to grow to Size 3.

Marble City should be slated to whip its in-production Work Boat when it is about to grow to Size 2, which would then be used for Gold City. Gold City will grow into being able to work that 3rd Seafood before that 3rd Seafood gets netted, but getting it netted sooner wouldn't help much, as Gold City would then get +2 Food but would grow into Unhappiness sooner, which would cost it those same 2 Food (plus possibly losing out on City Maintenance and/or Civic Upkeep costs rising as a result of the City's growth).

I kind of guessed on when to switch to 100% Research for Animal Husbandry and Code of Laws. Victoria will beat us to Code of Laws by 2 turns in the test game. We could save 4 to 5 turns' worth of research by skipping Animal Husbandry, but doing so does cost us some Hammers in Paris and possibly later some Food in Gold City, when those Cities grow into Unhealthiness. Still, nothing stops us from using Pig City's Magical Fish with a lot of whipping as a Work-boat-whipping factory, perhaps even starting on a Granary in a different City like Stone City sooner. Growing using a Magical Pig and an Unpastured Pig (perhaps we could throw up a Cottage instead of a Pasture) could possibly work, too. Presumably, we will have this discussion when Writing is learned.

In the spreadsheet, I tried to use orange-coloured highlighting this time, which represents EITHER changes from the PPP OR changes from the yellow-coloured highlighting. There were a few changes to the yellow-colour highlighted items that got coloured orange. Hopefully, the colours will survive the transition into an .ods file, otherwise the colouring effort will pretty much have been wasted, since it was primary intended for LC to see what I had changed.


So, best of luck to you! :cool:

If you do plan to use my changes, then I recommend that you play them out once through a test game (if you aren't too burned out to do so). I tried, where possible, to stick to your terminology and abbrieviations, but I also sprinkled in some extra textual-comments after some build items that I thought might be worth explaining why we were doing things in the way that was chosen. I also threw in a couple of bad jokes in there, too, haha. Enjoy! :D
 

Attachments

Well, I'm going to try testing a few things, if I can find the time. My hunch is that early poprushing the granary in GOld is best, but we'll see. I'm going to try that + the Paris warrior to see if Gold can build its own wb after Monu. In that case, Marble might be able to build its granary sooner and be fully ready to 2pop trebs when the time comes. The huge trade-off in building the Pyramids is Stone and Marble cranking out wbs before granaries.

The whole point of the early granary poprush is that the granary starts doubling food sooner and the whip anger subsides sooner. If the warrior can allow it to benefit from the earlier food doubling, then the library should come sooner, re-gaining the research and then some.
 
Given that we will want to run a lot of specialists shortly after 500BC I don't think we should be 3 popping the forge in gold at that time. We should be able to slow build it during our representation/caste-system phase.

IN LC's latest save pigs/fish looks substantially behind in it's growth, can we do something about this? If it's this far behind in growth at 500BC it will delay astro significantly.

Have you tested the build order lighthouse(slow build)-granary(2 pop)-library(2 pop)? I would have thought that this would be more efficient than pop rushing both the granary and lighthouse for 1 pop?
 
In LC's latest save pigs/fish looks substantially behind in it's growth, can we do something about this? If it's this far behind in growth at 500BC it will delay astro significantly.

Have you tested the build order lighthouse(slow build)-granary(2 pop)-library(2 pop)? I would have thought that this would be more efficient than pop rushing both the granary and lighthouse for 1 pop?
Putting AH after CoL significantly delays Pigs. That was an obvious problem from the beginning. I don't think in my save I MMed Pigs much at all though, so it could surely be improved at least some, but probably not a ton.

I tested your Gold build order and it puts the GS around T146 or something like that, which to me is uncomfortably late. I just don't see anything good about that build order, because I'm regaining the lost food with the early granary, the whip happiness is also almost gone because the whip is so early, and the research is much better. A warrior in Paris might turbo-charge Gold even more, at the expense of getting the Pyramids a turn or two later.

The singular advantage that I see to your approach is getting writing 1t sooner, which doesn't seem to do us any good (I still got CoL 3t sooner than Dhoom). Your solution hangs up when trying to puts hammers into the library pre-poprush. That's why I whip the lh--so we can immediately 2pop the lib at pop4. Your solution also gains fewer coins than one might think, because I'm working the clams at pop3 much sooner. And the hammers from working the gold have to catch up with the granary whip hammers.

Remember that 2popping a granary gives "less food-hammers" than 1popping the granary, then 1popping the lh, because the second produces the 45h at a cost of much less food.
 
O.K., in that case I am happy for you to play until the Oracle is built.
 
Dhoom, do you have a save at around 1100BC of your best version?

:lol: xppost
Sorry, I had already gone to bed.

Here is the 1100 BC saved game.

One thing that I thought of on the way to bed was that I whipped the Work Boat in Marble City 1 turn too soon... I thought that I was being fancy by whipping 2 turns prior to growth, giving two turns to get the Clam improved, but it's still better to whip 1 turn prior to growth. EDIT: This failed theory cost me some Food and 2 Commerce.

Similarly, we could afford to whip the Lighthouse 1 turn later in Marble City, such that we'd get one more turn of working a Coast square before needing to overflow the Hammers into The Oracle.
 
Okay, comparing your save with my most recent test with Pyramids on T139 (attached), I'm getting CoL 3t sooner than you, which confirms the value of the earlier library in Gold.
Well, the early Library is a factor, but it is likely not the only factor. Let's see if we can figure out what else might be involved.

Are you settling Stone City at the same time? Setting Stone City costs us a noticeable amount of Commerce per Turn. The same with setting Pig + Magical Fish City earlier.

I did spend 3 turns at 100% Science on Animal Husbandry before the Library was in place, which will have an impact on our overall Science, but I can't see it as being the only factor... it can't really be true that a Library missing for 3 turns accounts for 3 full turns' worth of Science... what are the other Cities doing, in that case? Shame on them for only pretending to contribute to our Science rate! :lol: ;) Obviously, an "earlier Library" will have 0 impact for the turns that we're at 0% Science, particularly since we must have run the same amount of Scientists over time in order to get the Great Scientist on the same turn.


I don't recall having any extra Unit Supply Costs, so those wouldn't be a factor.


If you're really concerned about Science, we could simply have the Stone City Settler Skip its Turn a few times before settling, hehe. :D


Seriously, though, I'm fine with you mixing and matching techniques. Let's just make sure that you make an informed decision about doing so, though.


Did you maybe change things from the PPP and sneak a Library into Paris when I wasn't looking? ;) Certainly, we could build a Library there, soon after the Forge, if speeding-up our Science Rate is a concern.
 
Another consideration is that in the test saved game, I went to great efforts to "remove" techs from Vicky that we were researching. She kept trying to re-research some of them, so then I was even removing their pre-requisites from her list of known techs.

If you weren't doing so, then that fact could potentially account for 1 turn on Masonry and 1 turn on any of Meditation, Priesthood, or Writing, depending whether she researched either of them before you did.

I removed these techs from her in order to more-closely match the results with the real game. The last thing that I want to see happen is you being surprised in the real game why you didn't end up getting Code of Laws 3 turns sooner, perhaps due to a seemingly-insignificant detail like this one.

Note that I let Vicky have Animal Husbandry, since she already knows it in the real game. I didn't attempt any optimization of bonus Flasks for this tech, though, since we were already going to be losing a fractional Flask by not being at Binary Science when we finally got around to researching this tech. I see no point in guaranteeing a loss of a Flask in order to potentially gain a bonus Flask back! ;)
 
Here are some settling dates as per the Event Log:
Marble City: LC = 1900 BC, Dhoom 1925 BC (Dhoom 1 turn sooner)
Stone City: LC = 1625 BC, Dhoom 1625 BC (equivalent)
Pig plus Magical Fish City: LC = 1050 BC, Dhoom 1125 BC (Dhoom 3 turns sooner).

My approach gains 1 Commerce from the earlier Marble City but loses 2 Commerce per turn in Pig City (and perhaps 3 Commerce on the third turn of the City's existence) due to Maintenance Costs being larger than the base Commerce gained.


The problem with looking at a Science total is that we do so in isolation: each City contributes or harms the overall Science rate but has their own individual Food and Hammer values. So, there is also the fact to consider that earlier-settled Cities will be slightly ahead in growth/production.


Then, I recall, that at one point you were working a Commerce square in Paris over a Mine, which I was not doing... presumably to grow the City faster... but I actually decided that growing faster wasn't a priority at the time, since I was trying hard to manually-build Warrior 2 before our Galley needed to go west to pick up Worker 1 from after having Chopped the second Forest into The Oracle. Indeed, I could have picked up several Commerce there had I skipped building a Worker and:
a) worked different squares (Coast instead of a Mine) for more Commerce instead of Hammers
AND
b) worked different squares in order to grow faster, in order to work another Commerce square faster (another Coast sooner)

So, there again, it's another factor that does not involve the Library. By only looking at the Science total, we ignore any potential tradeoffs made at the individual City level. Of course, I agree that it's hard to make a complete comparison of all Cities and I am not asking you to do so. My point is that we should simply be aware of the fact that Gold City whipping a Library earlier doesn't quite have 3 turns' worth of impact on our research date of Code of Laws.


Anyway, I think that mdy has a great point about Pig + Magical Fish City. We really SHOULD be whipping an early Lighthouse there. Any "banked" Hammers will overflow into the Granary just as if we'd initially invested them into the Granary. We really SHOULD NOT be working the Des Hills Mine (although I support Mining it at this time) in favour of a Lighthouse-enhanced Coast. We really should consider whipping the Lighthouse in that City when we're about to grow to City Size 2, then overflowing into the Granary, followed by working a Coast square instead of a DesH Mine any time that we're at City Size 3 or greater.

The DesH Mine should be reserved for when we're approaching our Happiness cap and want to start stagnating the City. EDIT: A possible exception would be that we could temporarily work the DesH Mine if doing so will quickly get our Granary from a 2-pop-whip to a 1-pop-whip. However, in your saved game, it looks like we have been working the DesH Mine long after this "45 Hammer" mark.


Another thing: I got Writing 1 turn sooner than the PPP without any bonus Flasks from Vicky on any of the techs up to and including Writing (Mysticism she knew but we would not gain any bonus Flasks from her having known that tech). If you manage to find Vicky in the real game, then getting Writing one turn sooner will give us an extra turn of Foreign Trade Routes.
 
Given that we will want to run a lot of specialists shortly after 500BC I don't think we should be 3 popping the forge in gold at that time. We should be able to slow build it during our representation/caste-system phase.
That's a valid point. While there is 1 Unhappiness is LC's Gold City at City Size 8 (and there probably would be in my game, too, if I had had the time to play the game out that far), such a Happiness will disappear when we start to run Representation.

So, rather than whipping a Forge in order to deal with any such Unhappiness issue, we could wait for the Representation Civic to solve this issue for us.


Also of note: if we are considering switching into each of Reprsentation, Caste System, and Pacifism, then doing so could cost us 2 turns of Anarchy instead of 1 turn (I haven't checked, I am just guessing). If so, then if there is a 5-turn delay between building The Pyramids and learning all of Code of Laws, Alphabet, and Math, then we could 1-turn-revolt into Representation and then 1-turn-revolt into Caste System + Pacifism approximately 5 turns later.

That's, of course, assuming that: switching 2 Civics = 1 turn of anarchy and switching 3 Civics = 2 turns of anarchy. If, instead, switching 3 Civics = 1 turn of anarchy, then this approach probably won't help.
 
The huge trade-off in building the Pyramids is Stone and Marble cranking out wbs before granaries.

The whole point of the early granary poprush is that the granary starts doubling food sooner and the whip anger subsides sooner.
What's more is that Cities like Stone City and Marble City do not have a Forge. So, it's like paying sales taxes on top of your income-tax-pre-deducted wages: we lose out on inefficient Food -> Hammer conversion and then we don't get a bonus the Hammers.

Certainly, skipping The Pyramids would allow our auxilliary Cities to grow considerably faster, since they could focus on an early Granary and Lighthouses.

It's hard to say: if a City will be at City Size 4 with The Pyramids and City Size 6 without The Pyramids (I'm just talking theoretical values, not a specific example), will we be better off? Certainly, we'll be in a much better position to take advantage of Caste System.

Getting 4 Specialists in the same time that we could get 2 Specialists means having the same total Flasks from 4 Scientists instead of 2 Scientists, with a possible loss in overall Commerce to Maintenance Costs. However, we WOULD double GPP production in such a scenario.


Of course, there is the bonus Happiness from Representation, but we could also get +1 Happiness from the Religious switch that will be required for us to run Pacifism, so if we're hiring Specialists at City Size 8, then Representation's Happiness does not get used (at least not during the Specialist-hiring stage... it might get used later in the game).

Similarly, The Pyramids could help out later when we run Police State for Military Unit spam and even later for War Weariness issues.

Could we just as easily aim to later capture The Pyramids, still getting these later-game benefits?

If the "early game benefits" are getting the same amount of Science while only being able to run half as many Specialists, well, then we're missing out on half of the GPP that we could have otherwise been getting.

So, there is indeed a big cost to building The Pyramids, which is a cost that is bigger than just the Hammers required to build the Wonder itself. If we do proceed with building The Pyramids, we will definitely be making a short-term sacrifice in favour of a long-term benefit.
 
One more thing that I thought of while I was out and about:

After we whip the Forge in Paris, it's probably worth growing to 1 turn short of Size 7 before starting on a Settler every time that we want to build a Settler. I had been so accustomed to starting to build a Settler as soon as we reached Size 6, but I think that it'll be more efficient (and will lead to slightly more Commerce than I got) by growing to almost Size 7 first.

Since we do not "save" a Food from Unhealthiness for a Happy citizen when building a Settler versus building another build item, there is no incentive to start on the Settler as soon as we reach City Size 6, at least after we get the Forge. Prior to then, we're either low on Happiness or else are trying to get our Settlers out ASAP, so starting on a Settler after we reach Size 6 (or sometimes when we're still at Size 5) makes sense for the first few Settlers (the ones built prior to the Forge).
 
LC:

So, I'm not sure what you want me to do now. Should I try and further optimize my version of the PPP with some of these minor points that I have brought up?

Should I instead look at a copy of your current version of your PPP and then see where the Science Slider values will equally apply to your approach, then correct the ones that do not apply? I could also possibly simultaneously look for minor potential improvements, such as whipping a turn sooner or later for some build items.

Most of the efficiencies that I added to my version of the PPP were proven to be the best approaches of the options that I compared against. However, I did not try to perform such an effort for the Gold City approach, since it's really hard to measure... will an earlier amount of Commerce help a lot? Will an earlier Library help more? The scope of the timeline involved in the comparison is large, which is one of the main reasons why I have yet to try and compare the approaches--a lack of time.

Now, you mentioned earlier the following text, and I assumed that you were talking about one of mdy's test runs, but I will discuss some of the same comments relative to my latest uploaded "updated PPP" spreadsheet (which, you, as the Active player, are free to completely ignore, especially if you think that you have a better approach):
LowtherCastle said:
I tested your Gold build order and it puts the GS around T146 or something like that, which to me is uncomfortably late. I just don't see anything good about that build order, because I'm regaining the lost food with the early granary, the whip happiness is also almost gone because the whip is so early, and the research is much better. A warrior in Paris might turbo-charge Gold even more, at the expense of getting the Pyramids a turn or two later.

The singular advantage that I see to your approach is getting writing 1t sooner, which doesn't seem to do us any good (I still got CoL 3t sooner than Dhoom). Your solution hangs up when trying to puts hammers into the library pre-poprush. That's why I whip the lh--so we can immediately 2pop the lib at pop4. Your solution also gains fewer coins than one might think, because I'm working the clams at pop3 much sooner. And the hammers from working the gold have to catch up with the granary whip hammers.
I say "somewhat" like mine, because there are differences. For example, my Gold City, as of the Turn 122, 950 BC saved game, is content to keep working 2 Scientist Specialists while growing while working the Gold square. The Great Scientist is due in 17 turns, which would put it at Turn 122 + 17 = Turn 139, 525 BC, the same date that is highlighted in the latest version of the PPP that you gave to us. Perhaps you have improved upon that date but I have yet to see the updated spreadsheet, if one exists.

As for the Granary, I'm not even sure anymore what you're doing. The PPP seems to say that you will work both Seafood on Turn 89, 1775 BC. In so doing, you will grow to Size 3 but then will pop-whip the Granary 2 turns later at a very inefficient time.

Previously, I thought that you'd continued to work the Fish + the Gold while staying at Size 2, then whipped the Granary down to Size 1 and only worked the Gold for one turn... in that the PPP says "wk gold" on Turn 91, 1725 BC. Doing so would be the correct approach, so that you'd get more overflow Food when working the Fish again the next turn. However, now I am guessing that you meant "work the Fish and the Gold." If the latter is true, and you are actually whipping shortly after arriving at City Size 3, then I really question the timing of the whipping action.

But, then I see on Turn 92, 1700 BC, that you are saying "fish," as though you HAD whipped down to Size 1 and now want to grow, which is supported by what it says on Turn 93, 1675 BC.

So, I am confused why the PPP mentions that you would "wk 2seafd" on Turn 89, 1775 BC, since doing so doesn't seem to match up with what happens on the next few turns.

Really, it sounds like a combination of two approaches and maybe some extra text got left in there?

I would tend to think that if the Turn 89, 1775 BC line were changed from "wk 2seafd" to "wk fish + gold," then the rest of your PPP's items would work together with each other a lot better.

Whipping before growing to Size 3 without growing on 2 Seafood at Size 2 would give more whipping overflow. If we instead wanted to whip at Size 3, we should wait a bit longer, even if it means incurring a bit longer period of Whipping Unhappiness.

But, until I understand what you're doing for certain, I can't even consider doing some sort of a comparison.


I see The Pyramids' date as being quite flexible, so delaying it by a few turns doesn't sound like a terrible thing to me. Delaying it many turns, though, makes me question whether we should build it at all, but I don't see why we can't fit in a Warrior 2 build item in Paris.


That bit about Writing 1 turn sooner is consistent with my game, which can provide a minor benefit if you can find a path to Vicky between now and then.

In my approach, we also whip the Lighthouse into the Library, but I had been using the Forest Chop plus Hammers that were manually-obtained from the Gold Mine in order to complete the Granary. In so doing, my Whipping Unhappiness would wear off sooner, but it does mean a later Library. The later Library DOES NOT affect the Great Scientist's arrival date, which was the part that I was trying to optimize. I was not really paying attention to optimizing Code of Laws' date, but if I were to do so, I'd probably focus on areas of the game other than Gold City's Library.

THAT SAID, I could easily make Gold City's Library a 3-pop-whip and get a "free" Work Boat out of the deal--which would delay the Great Scientist but could mean getting more Commerce out of Marble City by allowing it to grow faster in order to work the second Clam faster.

So, it depends upon what area of the turnset that we want to focus on... if the Great Scientist can come out a bit later, then I can aim to focus on getting Code of Laws out faster. If the Great Scientist's date is not flexible, then other possibilities exist, such as delaying Warrior 2 in Paris even further while growing faster by working Coast squares over GH Mines like you did.


I'm not exactly sure about your whipping approach for Gold City anymore, but if you're growing to Size 3 by working 2 Seafood and then whippiing the Granary, you're getting virtually no free Food in the Granary for quite some time. If, instead, you're whipping while at Size 2 down to Size 1, then you do get a bit of free Food in the Granary, but not much. My approach has us gaining none from growing to Size 2 to Size 3 but we gain nearly the maximum amount of free Food when we grow the first time after owning the Granary, making any of those approaches come close to balancing each other out (i.e. if I grow without a Granary and you grow with only a small amount free Food in the Granary but have to stagnate for 1 turn in order to get it [or start with an empty Foodbox from whipping from Size 3 to Size 2], then, you too, have roughly the equivalent of a nearly-empty amount of Food stored in the Granary).

If I understood what your Granary whipping timing was, I think that we could optimize it... I seem to remember doing so and I believe that if your PPP had its Turn 89, 1775 BC changed from "wk 2seafd" to "wk fish + gold," then, given the earliest whip possible in order to have the shorted amount of Whipping Unhappiness from whipping 3 build items, I'd say that we'd have the most efficient approach possible. My "updated PPP" simply changes the rules so that we only have to whip 2 build items, but in so doing means that the Library will be whipped later.

Even better than both of our approaches in terms of Food gained would be to grow manually like in my approach but to whip the Granary instead of manually-completing it; the downside is that we'd have a larger amount of Whipping Unhappiness then either of our two approaches.

As for working the Clam sooner, I think that our approaches are roughly similar, regardless of which approach you are using of the two that I am guessing at you having used. The biggest differences are that my "updated PPP" version works the Gold for raw Hammers while you get your Hammers from whipping a 3rd build item, and that I get more raw Commerce overall but you get a sooner Library for multiplying some of that City's Commerce for 3 additional turns.

I'm very tempted to run the "raw numbers" (i.e. base Commerce ignoring potential bonus Flasks, plus giving you credit for an additional floor[Commerce * .25] for 3 turns, as well as looking at the Food and Hammers obtained, then also considering any Whipping Unhappiness. Then, I think that we'd even give you a Warrior 2 to sit in the City, since you seem amenable to building Warrior 2 in Paris. Then, we should be able to compare the two approaches by filtering out a lot of the random noise (i.e. you potentially getting bonus Flasks on Masonry, me emphasizing Hammers over Commerce in Paris, etc). It's just that first I have to be certain what your approach is before I can compare against it.


I'm going to be busy much of this evening, though, so I won't be able to get to a comparison until after several hours from now, and only after you clarify your approach for Gold City's early micro will I make such an attempt.
 
I noticed one of the 'Ducks discussing the Lightbulbing of Astronomy, which means that it's a topic that has likely been at least debated in their thread, if not also being an approach that they plan to follow.

There's also a neat screenshot of Great Scientist tech preferences that you can get with the BUG Mod plus the BULL .dll. BUFFY contains pretty much the same stuff as BUG (except perhaps not using the most recent version of the BUG Mod) but it does not use the BULL .dll, since the BULL .dll alters some minor gameplay elements. The BULL .dll, however, or else a newer version of the BUG Mod that BUFFY does not use, seems to be responsible for a neat graphical version of Great Scientist Lightbulbing preferences, so you won't see that neat pop-up in BUFFY. Fortunately, we have a pilfered screenshot (from a public thread, in case you were wondering) that shows what the BUG Mod + the BULL .dll would show you.

I also quoted BornInCantaloup's comments on the subject, so you can get a feel for what the 'Ducks migiht have been discussing.
Spoiler :


Notice how Philosophy, Education, Printing Press and Paper are bulb targets prior to Astronomy.
If you make Astronomy a high priority, then you need to bulb it before having Civil Service (otherwise your bulbs will go the Paper->Education->Printing Press route, Printing Press being a huge drawback).
If you want to get it even faster, you can avoid Meditation (otherwise you will bulb Philosophy. That point is debattable, though, since Philosophy opens the Pacifism civic which can hasten your Great People production. And you may need 3-4 bulbs anyways.

Alphabet, Mathematics and Optics are the basics of what you need

Good point about Theology : it opens the Paper bulb as well so it needs to be avoided.
 
Dhoom, I have been 1popping the granary at pop2 (32/36f) to pop1 (32/33f) working the gold that turn to prevent growth and the fish the next turn to get +10f (2*+5f) from the completed granary, growing to pop2 at 9/36f.

Today I want to see how we could leverage a Paris warrior to allow GOld to grow faster and build its own wb eventually, freeing Marble to build its own granary sooner.

I'm also thinking in terms of taking a slightly later Pyramids (from my fastest date that is) to optimize our overall empire development.

-----------------

Interesting link on the Cantaloup. Makes me think they are going for the mdy Philo slingshot, except they're focusing on expansion in the process. In other words, they researched AH instead of writing, is my guess. They can afford to do this because their capital (SIP on T2 I think) gives them more commerce in general. They might have also settled CIty2 at 3E. Not sure how that plays out. Their score graph is odd going from 75 to 74. I only found one way to do that and it's extreme. Combined with their power graph, it's difficult to figure out what they did and still believe it. Maybe bbp can figure it out. (Not that it matters... :))
Spoiler :
T53 Power:18 Score:75 (14/10/35/16) = (pop/land/techs/wonder) = pop4 +1 tech@2power (sailing? hunting?) very early for sailing
T60 Power:19 Score:74 (7/10/41/16) = pop2 :eek: +1 tech@0power (mysticism?)
T76 Power:22 Score:93 ???
But if they settled GOld really early, we're in deep trouble.
 
Okay, I'm going to start playing. I've decided to do a variation of the Paris warrior. This frees Gold to build the crabs wb, which frees Marble and Stone to build granaries earlier. The first Marble wb will only be 1t late. This compromise delays the Pyramids to 470BC but gives a more balanced empire development at that time. Marble has time to 2pop two triremes, if necessary.
 
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