EDIT: The warrior IS transported to GOld CIty and garrisons T100 in my plan. Teh galley is not missed at all.
Okay, so... since I don't know what your plan is, as it apparently different from your PPP spreadsheet... do you still want me to go forwards with updating my "updated PPP" document as per my approach?
If not, what alterations should I make?
Personally, I like the idea of getting the Monument before Warrior 2 so that we can grow to Size 6 without Unhappiness, as it means getting +2 Commerce from working a Coast square.
I was getting Warrior 2 on Turn 102, 1450 BC.
As I said, the "cost" is that we have to spend 1 turn Workshopping at Marble City. However, since we'd end up having to Workshop over near Stone City anyway, I'm guessing that we'd just end up having to Workshop for 2 turns near Stone City (or else lose a Worker turn by moving onto the Des H before the Road is created on the Des H square). So, I'm not sure that the "cost" of getting the Monument before Warrior 2 really hurts us... two squares that have a 1-turn-partial Workshop on them versus a single square that has a 2-turn-partial Workshop on it doesn't sound much different to me.
I only grow into unhappiness when I'm building the settler, so nothing lost.
If there is no way to get the Happiness, then yes. However, if there is a way to get the Happiness, then we lose the opportunity to get +2 Commerce per turn.
Also, I'm not really sure which Settler you are talking about here. For Settler 4, it's not possible to get the Monument first (excluding a silly case where you just whip the Monument in order to prove my statement wrong), and for Settler 5, I didn't think that we were starting to build it until after we complete the Forge.
If you're starting on Settler 5 earlier than getting the Forge simply due to running into Unhappiness, then I think that the case for building the Monument is made: it's better to wait until after we get the Forge before putting any turns into Settler 5, so that we can use the Forge's bonus Hammers, right?
The "Gold wb" I was referring to is the first one, meant to net the clams. You're planning to use those nets on T89, but my plan doesn't net them until T93.
Okay, I understand now. So, yeah, if you want to use the Clam and follow my latest Gold City approach, then we'll have to do whatever I did differently in Paris to build the Gold City's 1st Clam Work Boat sooner, as I am scheduled to work the Clam as soon as it is netted.
I guess what I will do is try an optimize the Science Slider values, where possible... it might or might not be too late to matter for Mysticism but it may matter for Masonry. Soon after that point, if we go with my updated Gold City approach, we'll probably be stuck with having to use Binary Science anyway, which would mean not worrying about the calculations.
Now, the situation becomes, though: if we find that an AI which we know happens to know Meditation, then we should consider learn Meditation first.
Of course, we're more worried about The Oracle's date than we are about The Pyramids' date, and if we research Meditation first, we'll encourage more AIs to challenge us for The Oracle. So, it might just be best to stick with Masonry before Meditation anyway.
I'm still not sure which approach that you'd rather follow as for build orders, but I'll go with the one that I'm suggesting alongside my Science Slider recommendations, so that you'll at least be able to see the whole picture in spreadsheet format before you choose to use or not use it. I'll only update to a certain point, though, so that you can get the document sooner and so that if you decide not to follow the path, then I won't be spending too long on the exercise.