
I think we fortify the fish and hope the barb hits it and dies? Also, put a 1h into another galley in Gold, for a potential whip next turn. Not sure what else.
Edit: oops - pop3. Can't whip for 2t...
Well, it is really nice that we managed to drop off Warrior 2 before this Barb Galley appeared. It is also great that we managed to Circumnavigate, so things are still looking up overall.So we've got a problem. I suppose our best alternative is to send our galley to the clam nets and hope the barb galley attacks and loses. As a backup, we could either start a galley somewhere (GOld, Marble) or a trireme starting next turn.
I think that you answered your own question: no, because we don't want to turn his Trade Routes (which might only be worth 1 Commerce each if he does not have Open Borders and did not settle on separate land masses, or only 2 Commerce each if he does not have Open Borders and did settle on separate land masses).THoughts:
1. Willem might threaten our CoL date, so I didn't sign OBs with him yet.
2. Our northern wb has 1 more movement this turn. Do we OB Willem?
Us and what army? No Horse (that we know of--and it will take even longer to find if we skip Animal Husbandry), no Copper, nowhere near Iron Working. I think that we'll just have to wait to attack, particularly with us having to first deal with Barb Galleys.3. Galleys need ~9t to VIckie, galleons only ~5t!
Okay, thanks for the info. I can see if I can make some time to update the test game.4. I don't have time to update the test map. If you're going to do it, Dhoom, Masonry had the last 2t with 1 AI knowing it. We got 3cpt trade routes in all four cities immediately with writing.
Maybe... but we'd need Galleys (which cost as much as Triremes) in order to put these Warriors into place. I'm not sure that it would actually be cheaper, but it's definitely something that we'll want to strongly consider doing... I'm just not sure where we'd fit this stuff into our build order. Is giving up on The Pyramids an option that leaves a bad taste in the mouth or is it something that we might consider doing?5. We should strongly consider putting some warrior sentries in various locations to ward off the barb galleys. Probably cheaper than multiple triremes and we could always use them later as garrisons. Barb galleys "see" and beeline our seafood from 7 tiles away.
What I see is:Can't see anything definitive in DanF's post.
The explanation given by code-diggers is that Religion can spread despite Open Borders: all that you need is a Trade Network connection.I think we should close borders with Izzy to reduce the chances of her religion spreading to us.
Okay, so it sounds like we have one vote for moving the Galley to the Clam.As for the current barb galley I would rather take a 1/3 risk of losing a 60 hammer galley, than a 100% chance of losing 2 worboats (90 hammers). We could also replace the galley with 1 whip instead of 2.
Getting Astronomy has several benefits, in addition to being able to get to the AIs a bit quicker:Regarding Astronomy, are we still 100% sold that we need to tech that far?
Getting Astronomy has several benefits, in addition to being able to get to the AIs a bit quicker:
Snip...
So, yes, I am still sold on the Astronomy approach.
Note that playing out one more turn and uploading it may tell other teams what we Oracled, if anyone really cares about this kind of an "information leak."