SGOTM 13 - One Short Straw

I don't think we should go to war with Victoria until we are ready to wipe her out. An earlier war will just cause her to build more units which will make her capital more difficult to take, furthermore without triemes any galleys we send there would have a good chance of being lost. Any WB's we pillage we would probably end up replacing, costing us more hammers. Finally we would also lose the benefits of having trade routes with her.

Even if we just used the +3 happiness from the mids for whipping we should still get far more hammers back from it than it took to build it with stone. As long as we don't build it in the capital it shouldn't delay our rex much. If we wanted a fast astro we would probably have to dip into CS for a while once our critical infrastructure was built to get the GS's, making the mids more attractive.
 
Vicky's capital is probably worth capturing even if her surrounding land is crap. A quick strike to grab her capital may not be a bad move -- assuming it's not too far.
 
Hello gentlemen :hatsoff:

I've started to test writing -> myst -> masonry -> poly -> PH.
Oracle build starts t105 with us at 3 cities. We can whip a fourth settler from Paris as early as t 90 (3 pop whip) but it will delays further the Oracle. I would delay this settler with a 2 pop whip (he is scheduled to settle around stone right? need to speek about the location). I haven't finished this test... I have settled on marble but I would like to compare this with settling on the forest as it is really annoying to wait 30 turns (the chop doesn't complete the monument - btw a cottage build over the forest is best here than chop + cottage ... OMG cottages!!! :hide:) for a border pop.

Some data form my tests:

-> t71 settler 3 done (26 gold in bank, enough to complete writing)
-> t72: -1gpt because galley leaves national waters
-> t75: Orleans settled, fish up, worker mining gold, starting granary
-> t80: mine up, 2 turn to grow but still working gold instead of fish cause we need beakers here if we dare to build the Oracle.
-> t82: writing -> myst (1 turn at 0% and 5t of research)
-> t83: Lyon settled on marble (-5gpt at 100% research), gold roaded
-> t85: wb done in paris (size 5), starting a new one to grow size 6
-> t87: switch to settler (one unhappy for 3 t)
-> t88: myst in.
-> t90 can whip settler 4 for 3 pop and 37 overflow, or wait a 2 pop whip.

For now, I need input on where and when do we settle city 4 (and iI will test the other location for city 3). I will test oracle with or without masonry but with masonry looks mandatory imo (and we have stone...).

I think I won't play tomorow as I posted yesterday considering the amount of tests I need to run before going live...
 
-> t80: mine up, 2 turn to grow but still working gold instead of fish cause we need beakers here if we dare to build the Oracle.

Working the fish and growing must give us more beakers before the Oracle then continuously working the gold mine.

racle build starts t105 with us at 3 cities. We can whip a fourth settler from Paris as early as t 90 (3 pop whip) but it will delays further the Oracle. I would delay this settler with a 2 pop whip (he is scheduled to settle around stone right? need to speek about the location).

Is this delay due to building the Oracle in the capital? It would be preferable to build it in another city so we could generate GS's in the capital.
 
Good point about the fish. THe delay is due to maintenance. We won't have PH before turn 105 if we research masonry (at least in my test). Avoiding masonry gains us 4 turns iirc. Maybe a lib in the capital could help though I am not sure... another thing to try I guess.
 
Delaying fourth city settling until turn 102 (but with a work boat ready for the fish -settling north east of stone-), together with settling city 3 south west of marble (to work improved clams) and working fish then fish/gold then fish/gold/clams in gold city allows teching PH in turn 101 (marble up and roaded t102 in this variant).

Back to more testing.
 
I went on with this version:

I can have the Oracle built t105 (1375 bc - overflow from worker whip and 3 pop whip) in capital (took COL but MC is just the same). There is no way marble city can compete with that. THough Orleans can take on with the rex being size 4 with granary.

Here is the save of this version (nevermind the build in lyon, I prepared a 2 pop whip with granary to try building the Oracle there but then stop bothering with it once I launched it in Paris. granary should be whipped probably in Lyon).
 

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True, the capital will always be able to build the Oracle quicker than any other city, but is this worth the delay in rex/exploration, and the GP point pollution in the capital? I don't think so.

I can get the Oracle by 1100 B.C. without building it in the capital.
 
settling on the grass tile or the marble? isn't 1100 bc too risky? (I don't like 1375 bc already tbh)
 
This is a lot trickier than I thought it would be. I'm futzing around with some tests as well and I'll post if I come up with anything good.
 
@mdy: GP pollution: Orleans (gold city) has three seafoods so could carry on with GPs.
 
Ras, I don't see any point in testing settling Stone next to the fish. The Fish+Pigs is one of our best sites. Almost all of our units will come from poprushing. Any site with 2+ food resources will produce units.
 
^^ I am fine with that LC, I was mainly testing the Oracle thing. Though grabbing double fish/pig removes any stone/pyramids possibility no?

edit: well I am not sure of the timing anyway, maybe emperor AI isn't that fast on the mids :dunno:

edit2: nvm, I realized what u prolly meant, my city prevents from settling pig/fish all together :lol:
 
No wonder's been built so far, and the AI seem small. We can keep monitoring this over the next little while. I don't feel too safe with Oracle post-1200 on Emp, though; ideally should be a bit faster even, roughly like Ras' save. Makes stuff like Currency and Machinery seem very difficult.
 
Building Improvements on Forests versus Forest Chopping and then building the improvement on the Chopped square
btw a cottage build over the forest is best here than chop + cottage
What's the difference?
A Forest takes 5 turns to Chop. A Grassland square takes 6 turns to Cottage.
A Grassland Forest takes 11 turns to Cottage.
5 + 6 = 11

In fact, if you start to Cottage the Grassland Forest, say, for 3 turns, then turn around and Chop the Forest for 5 turns, you will correctly have only 3 turns remaining to complete the Cottage.


The only way to go wrong is to pre-build the Cottage on the Forest for longer than 5 turns, then to turn around and Chop the Forest. The reason here is that if you Chop a Forest, as opposed to building a Cottage over top of a Forest, then no Cottage will "appear" once the Forest Chop has been completed.

Your invested turns into building a Cottage while the Forest exists will be maintained, up until a cap: the cap is that there will be at least 1 turn remaining to complete the Cottage no matter how many turns you were building the Cottage for when the Forest existed.

Examples:
"Okay to do" example:
When the Forest exists, build the Cottage for X turns, where X = 1 to 5 turns. Next, Chop the Forest for 5 turns. It will take you 6 - X turns to complete the Cottage (5 turns to 1 turn).

Note that in the above case, there is no difference in the total number of Worker turns required compared to either:
a) building a Cottage on top of the Forest
or
b) first Forest the Chop and then building a Cottage

The difference is the timing of when you will receive the Hammers for the Forest Chop

"Bad to do" example:
When the Forest exists, build the Cottage for Y turns, where Y = 6 to 10 turns. Next, Chop the Forest for 5 turns. It will still take you 1 turn to complete the Cottage. So, you will have spent (6 to 10 turns) + 5 turns to get to a point where you will still need to spend 1 more turn in order to finish the Cottage.

That means that it will take you between 12 to 16 Worker turns instead of 11 Worker turns.


Maybe you knew all that, but if you did, then I don't understand why you said that one method was better than the other. The difference, as long as you ignore the "Bad to do" possibilities, is the timing of when we get the Forest's Hammers.


Take your Time--Testing counts as being active, too
I think I won't play tomorow as I posted yesterday considering the amount of tests I need to run before going live...
That's fine, as far as I am concerned. I'd rather that you feel you were able to spend sufficient time testing and feel happy about your turnset than to have you feel that you were rushed into playing too soon. As long as you are spending the time usefully (trying out additional test runs, for example), then as far as I am concerned, you are properly fulfilling your role as the "active" player.


3-pop-whipping versus 2-pop-whipping a Settler
THe delay is due to maintenance.
I suppose that it becomes a balance between Hammers received and whipping Unhappiness.

For example, unless we start to incur Unit Costs for having too many units, there is nothing to say that you can't 3-pop-whip (instead of 2-pop-whip) a Settler for maximum use out of our Food and then have the Settler sit around waiting within our Cultural Borders until you have learned the required techs.

Of course, if you find that we are whipping too soon and are thus accumulating too much whipping Unhappiness, then delaying the Settler has some merit. We will temporarily no longer be getting a roughly 2-to-1 conversion ratio for our excess Food into Hammers and will instead only be getting a 1-to-1 ratio for that 1-population-point worth of whipping. Still, if Unhappiness is becoming an issue, then delaying the whipping action can make sense.


Early Library
RRRaskolnikov said:
t82: writing...
t85: wb done in paris (size 5), starting a new one to grow size 6...
Maybe a lib in the capital could help
It is certainly worth considering building a Library... say, start to build it and keep building it for as long as it is possible to remain a 3-pop-whip, switching to a Work Boat only if the Library becomes a 2-pop-whip before growing to Size 6. Then, on the turn that you grow into Unhappiness at Size 6, you could 3-pop-whip the Library.

The idea would be that you'd turn off research after learning Writing, in order to accumulate a bit of Gold, then resume research on the turn after whipping the Library.

Further, we wouldn't have to worry about delaying a Settler, since we'd be building a Library in place of a Settler, so our research rate wouldn't suffer in the short term by placing another City.


Stone City Location
RRRaskolnikov said:
but with a work boat ready for the fish -settling north east of stone-
Hmmm, settling there means that we will only get a Magical Fish + Pig City by settling on top of the Pig Resource.

At least we could delay researching Animal Husbandry for a while, but it does make for a relatively marginal Pig City.

Ideally, I would suggest that we place the Pig and Stone Cities as follows, in order to be able to work the Pig, get access to the Stone square without a border pop, and to be able to keep Maintenance Costs on the Stone City down a bit. Further, it means that if we recently pop-whipped a Settler in the capital when we go to settle Stone City, Stone City can probably temporarily borrow a GH Mine from the capital.
Spoiler :
0e90e77c90.jpg



This approach gives us several possible options:
a) Settle the Pig City sooner, since our capital's Cultural Borders will have expanded over top of the Magical Fish, allowing for instant netting. The undesirable part about this approach is that we get 1 less Food working a Desert Hills square as our City's second improved square than we do by working a Grassland Hills square. Note that we won't be able to work the Pig as our second improved square for quite some time.
OR
b) Settle the Stone City where I suggested, but plan to initially borrow the capital's GH Mine, then work the GHStone Mine once it is completed, while building a Monument. We'll have to wait a while before we can net the Magical Fish.
OR
c) Settle the Copper City location that I indicated before we settle the Stone City. The Magical Fish can be netted immediately and we can begin work on a Monument that will be whipped. By the time that we are ready to settle Stone City, it's Magical Fish will also be nettable, since the Copper City's Cultural Borders will have expanded over top of the Stone City's Magical Fish.


The Steps for your Test Runs?
RRRaskolnikov said:
I went on with this version
How are you recording your test run's steps? Using a spreadsheet? If so, would you mind zipping-up and uploading the relevant spreadsheet alongside the test saved game?

Even if you are recording your steps using a method other than a spreadsheet, can you kindly provide us with those steps? Not only does it help us to understand what you did, but it also means that you will later remember what you did. ;)


Wonders
RRRaskolnikov said:
maybe emperor AI isn't that fast on the mids
I'd say that it will go somewhere between 500 BC and 500 AD, with most games it not being built until around 1 AD or afterwards.

RRRaskolnikov said:
isn't 1100 bc too risky? (I don't like 1375 bc already tbh)
I would agree that these dates are a bit risky. It wouldn't hurt to have a backup plan in place (such as building The Oracle in the capital) if, for example, we find that Stonehenge is built early (which is often a good indication that The Oracle will be built early-on, too).

I think that for anyone who does not want to build The Oracle in one of our established Cities, such as the capital, they need to decide which possibility they prefer the most:
a) We lose The Oracle to an AI
OR
b) We get The Oracle and take a relatively-cheap tech like Code of Laws or Metal Casting AND our first Great Person ends up being a Great Prophet

Which possibility is worse?
 
If we want an early astro we will need more than 1 city producing GS's, especially if our time in CS is limited.

I would also like to see us settling by the stone for the pyramids. I don't think taking 1 food away from the pigs site is an issue, as unhappiness will be the limit on what it can whip, not food.

I have attached a test where the Oracle was built in the marble city in 1125BC. We had 5 cities at this date and were 14 turns away from getting a GS in the capital.

I was also able to get the Oracle in a stone city on 1100 BC, unfortunately I forgot to save this test.

I wouldn't be surprised if we could shave a turn or two of these dates with improved MM, though given that only 1 civ started with mysticism, and that Stonehenge/Great Wall almost always get built before the Oracle I think that 1100BC should be safe enough for the Oracle.
 

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cottage rather than chop/cottage: the chop doesn't complete the granary and you will end working either a 2f or a 1f2c tile. Better to have a 2f1h tile a little longer then. But I haven't tested this version (settling Lyon on marble) fully yet. I went on with settling on the forest.

I have to go to Lyon IRL actually, I will reply to the rest of your post there (2 hours of car approx) ;)
 
Roughly the same as Ras - MC in 1375 BC. Differences: Paris is pop 5, Orleans and Marble both have LH. Settled 2clam, instead of stone. No second worker, but second galley. Research a bit behind, I think. Couldn't hook up marble in time for the whip OF from the third settler unfortunately. Need to tweak something there. Mistimed the granary whip in Orleans, too - it should probably be at +1 pop right now.

Ras, what did you do with WBs in your save? Did you delete the two explorers or net them?

Edit: LC, I'm kinda sold on marble for Oracle now. We really lack in base production here.
 

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