edit: and more seriously, tx to Dhoom for updating the test game and the spreadsheet (I have v10, hope that's the last one)! Really apreciated.
Yes, you have the latest version, in that the only thing that really changed was that we learned Sailing a turn early.
Of course, as soon as we settle City 2, things will differ... plus, I did not record down Binary Science Slider movements, since we couldn't really be sure when City 2 would get settled.
However, now that you have knowledge of exactly how far City 2 will be located and have a test game to help plan things out, you can certainly add additional info, such as which turns you will switch your Science Slider.
Also, the Worker's actions aren't really listed anymore, since again, we couldn't be sure what the Worker would do.
However, you should probably record the timing of when you will put the Worker on the Galley in your spreadsheet or PPP (whatever you end up using), so that you don't forget to do so. If you do continue to use the spreadsheet format, then you could just use the Worker actions columns for this kind of movement.
As for Espionage... LC is right... the first number is how much the AI has spent on us and the second number is how much we have spent on the AI... which means that we are behind by 4 Espionage Points. It doesn't really seem fair to me that this method is how the game calculates it, but it does indicate that Vicky had not met any other AIs by the time that she met us.
From the Espionage Points alone, we can't know for sure if she met any AIs after that point and just decided that she hates us the most or if she still doesn't know any other AIs.
However, if she doesn't know anyone else, then:
If we want to get anything from Vicky via Alphabet trading, we might be better off declaring war with a Pillaging Galley and optional choking Archers.

An AI will give up Monopoly techs for Peace. Parking 2 Archers on either a Forest or a Hills square (they are equivalent for Archers since Archers get +25% defensive bonus on Hills squares) within an AI's big fat cross, particularly if we do so not immediately adjacent to the City but still within the fat cross, will likely net us some techs for Peace, as well as some early Great General Points.
Of course, no one generally wants to research Archery, but it IS a pretty cheap tech if you do plan to leverage it.