Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
Lacking feedback, here are my decisions on the issues that I have been hoping for feedback on:
Alright, the sooner that we head to the west with our Galley, the sooner that it can come back and thus be able to possibly play "chicken" with a Barb Galley.
As of right now, I don't know where the Barb Galley is. If we were to send the Galley 3 squares eastward out of Stone City (i.e. SE, NE, NE), then we'd be able to lure the Barb Galley from 4 of the 6 possible locations that it could exist, we'd be unable to affect its movement form 1 of the 6 possible locations that it could be in, and we'd almost certainly instantly die from 1 of the 6 locations that it could be in. I am not willing to take that risk and potentially lose our Galley.
So, the only place that I could safely move is SE, NE, Skip Turn, which would only potenitally lure the Barb Galley from 1 of the 6 places that it could currently be.
Thus, I think that it's a fool's errand to try and lure the Barb Galley without knowing exactly where it is. So, I'm just going to go west. Since this movement is supported by the approved PPP, I feel comfortable playing ahead with this choice.
As for Ragnar, I won't gift him the Clam for now.
Until further notice, I'll aim to lure the Barb Galley that is in the west towards Isabella. We can always change this strategy after a few turns' worth of play. It will get lured for at least the first turn of running away, anyway, so at least for a turn, nothing would change.
So, onwards I will go.
Alright, the sooner that we head to the west with our Galley, the sooner that it can come back and thus be able to possibly play "chicken" with a Barb Galley.
As of right now, I don't know where the Barb Galley is. If we were to send the Galley 3 squares eastward out of Stone City (i.e. SE, NE, NE), then we'd be able to lure the Barb Galley from 4 of the 6 possible locations that it could exist, we'd be unable to affect its movement form 1 of the 6 possible locations that it could be in, and we'd almost certainly instantly die from 1 of the 6 locations that it could be in. I am not willing to take that risk and potentially lose our Galley.
So, the only place that I could safely move is SE, NE, Skip Turn, which would only potenitally lure the Barb Galley from 1 of the 6 places that it could currently be.
Thus, I think that it's a fool's errand to try and lure the Barb Galley without knowing exactly where it is. So, I'm just going to go west. Since this movement is supported by the approved PPP, I feel comfortable playing ahead with this choice.
As for Ragnar, I won't gift him the Clam for now.
Until further notice, I'll aim to lure the Barb Galley that is in the west towards Isabella. We can always change this strategy after a few turns' worth of play. It will get lured for at least the first turn of running away, anyway, so at least for a turn, nothing would change.
So, onwards I will go.