Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
"Paris grows to Size 6 and hires an Engineer Specialist" Scenario:
Turn 121, 975 BC: City Size 6, Hire 1 Engineer Specialist
Turn 124, 900 BC: City Size 7, Work a Coast (still have the Engineer hired)
Turn 125, 875 BC: Whip the Trireme at City Size 7 (for 44 base overflow Hammers)
Turn 127, 825 BC: City Size 6, Hire 1 Engineer Specialist
Turn 129, 775 BC: Build Settler 6 (at Size 6 and 9/9 Happiness), switch GH Mine + Engineer to 2 Coast squares
Turn 130, 750 BC: Coast -> GH Mine (still working 1 Coast and 0 Engineer Specialists)
Turn 131, 725 BC: Build The Pyramids Still working 1 Coast and 0 Engineers
Turn 132, 700 BC: Grew into 1 Unhappiness at Size 7, 3-pop-whip Settler 6 (56 base overflow Hammers)
Turn 133, 675 BC: Still at Size 4
Turn 135, 625 BC: City Size 5
Turn 138, 550 BC: City Size 6, Hire 1 Engineer Specialist
Turn 141, 485 BC: City Size 7 with 1 Unhappiness, Fire Engineer and work the Coast
Turn 142, 470 BC: Complete The Pyramids with Paris at City Size 7 with 2 turns to grow to Size 8 after Revolting into Representation (with 2 base overflow Hammers)
Note that Paris will have 29 Great Engineer Great People Points. Actually, since we are building The Pyramids here (I forgot about this part), we'll have Great Engineer Great Person Points here ANYWAY! So, what will be the harm in a few more?
So, I saved 1 turn on completing The Pyramids and am at 2 City Sizes larger. However, we will be down 1 Settler (i.e. we'll only have built Settler 6 and not Settler 7). I have a feeling, though, that we want this extra population in Paris so that we can switch to working Specialists under Caste System that much sooner.
Another alternative is to not hire an Engineer Specialist, not whip Settler 7, grow quickly, and plan to "spend" our free Concufian Missionary in Paris if Confucianism doesn't spread there within a few turns of the Religion being founded. I know that people seemed to be against this idea, but it would allow us to keep growing Paris instead of hiring an Engineer Specialist. Of course, instead of whipping Settler 7, we'd probably want to whip SOMETHING in order to finish off the last bit of The Pyramids, such as another Trireme. I'm not really in love this scenario. I mean, it's only offering +1 Happiness--possibly +2 Happiness with still slightly more growth potential than the first scenario of whipping 2 Settlers if we 3-pop-whip a Temple which means 2 more turns of grow when we are not "stalling" growth while building Settler 7--and at the expected cost of "using up" our Missionary.
I am open to running other tests if anyone can think of ideas of what we might do differently in Paris.
That said, I am currently sold on following the "Paris grows to Size 6 and hires an Engineer Specialist" Scenario, for a few reasons:
1. Getting City 7 probably won't help us all that much and will even likely hurt us, as it will have to be founded to the east or west at a Seafood-heavy location, which would just spread our defensive resources quite thin.
2. Being at City Size 5 is kind of lame if we shortly-thereafter want to start hiring Specialists.
3. Hiring the Engineer Specialist doesn't QUITE put us up by the 3 pop that we would have otherwise whipped away on a Settler, but we're close, what with the 2-Settler-whipping Scenario having us growing to Size 6 in 2 turns on Turn 143 while this Scenario would have us growing to Size 8 in 1 turn on Turn 143 (so, more than 2 population points ahead but less than the 3 population points that got whipped away in the 2-Settler-whipping Scenario).
4. If we had another Mine in Paris, we'd be working it. However, we don't have yet another Mine in Paris, so hiring an Engineer is a sneaky way of getting more base production out of Paris without having to whip & regrow. I mean, we built the Forge, so we might as well leverage it to its fullest potential by getting additional production out of its Engineer Specialist, right?
Turn 121, 975 BC: City Size 6, Hire 1 Engineer Specialist
Turn 124, 900 BC: City Size 7, Work a Coast (still have the Engineer hired)
Turn 125, 875 BC: Whip the Trireme at City Size 7 (for 44 base overflow Hammers)
Turn 127, 825 BC: City Size 6, Hire 1 Engineer Specialist
Turn 129, 775 BC: Build Settler 6 (at Size 6 and 9/9 Happiness), switch GH Mine + Engineer to 2 Coast squares
Turn 130, 750 BC: Coast -> GH Mine (still working 1 Coast and 0 Engineer Specialists)
Turn 131, 725 BC: Build The Pyramids Still working 1 Coast and 0 Engineers
Turn 132, 700 BC: Grew into 1 Unhappiness at Size 7, 3-pop-whip Settler 6 (56 base overflow Hammers)
Turn 133, 675 BC: Still at Size 4
Turn 135, 625 BC: City Size 5
Turn 138, 550 BC: City Size 6, Hire 1 Engineer Specialist
Turn 141, 485 BC: City Size 7 with 1 Unhappiness, Fire Engineer and work the Coast
Turn 142, 470 BC: Complete The Pyramids with Paris at City Size 7 with 2 turns to grow to Size 8 after Revolting into Representation (with 2 base overflow Hammers)
Note that Paris will have 29 Great Engineer Great People Points. Actually, since we are building The Pyramids here (I forgot about this part), we'll have Great Engineer Great Person Points here ANYWAY! So, what will be the harm in a few more?

So, I saved 1 turn on completing The Pyramids and am at 2 City Sizes larger. However, we will be down 1 Settler (i.e. we'll only have built Settler 6 and not Settler 7). I have a feeling, though, that we want this extra population in Paris so that we can switch to working Specialists under Caste System that much sooner.
Another alternative is to not hire an Engineer Specialist, not whip Settler 7, grow quickly, and plan to "spend" our free Concufian Missionary in Paris if Confucianism doesn't spread there within a few turns of the Religion being founded. I know that people seemed to be against this idea, but it would allow us to keep growing Paris instead of hiring an Engineer Specialist. Of course, instead of whipping Settler 7, we'd probably want to whip SOMETHING in order to finish off the last bit of The Pyramids, such as another Trireme. I'm not really in love this scenario. I mean, it's only offering +1 Happiness--possibly +2 Happiness with still slightly more growth potential than the first scenario of whipping 2 Settlers if we 3-pop-whip a Temple which means 2 more turns of grow when we are not "stalling" growth while building Settler 7--and at the expected cost of "using up" our Missionary.
I am open to running other tests if anyone can think of ideas of what we might do differently in Paris.
That said, I am currently sold on following the "Paris grows to Size 6 and hires an Engineer Specialist" Scenario, for a few reasons:
1. Getting City 7 probably won't help us all that much and will even likely hurt us, as it will have to be founded to the east or west at a Seafood-heavy location, which would just spread our defensive resources quite thin.
2. Being at City Size 5 is kind of lame if we shortly-thereafter want to start hiring Specialists.
3. Hiring the Engineer Specialist doesn't QUITE put us up by the 3 pop that we would have otherwise whipped away on a Settler, but we're close, what with the 2-Settler-whipping Scenario having us growing to Size 6 in 2 turns on Turn 143 while this Scenario would have us growing to Size 8 in 1 turn on Turn 143 (so, more than 2 population points ahead but less than the 3 population points that got whipped away in the 2-Settler-whipping Scenario).
4. If we had another Mine in Paris, we'd be working it. However, we don't have yet another Mine in Paris, so hiring an Engineer is a sneaky way of getting more base production out of Paris without having to whip & regrow. I mean, we built the Forge, so we might as well leverage it to its fullest potential by getting additional production out of its Engineer Specialist, right?