Kool, well thought I'd post some final plans (just so I know what I'm doing mostly!)
Right,
Research: Alphabet
Diplomacy: Open borders with Vicky promptly (Though I would have thought since we haven't discovered her cities, trade routes will take a little time to come through(just noticed jj said the same). But, they will eventually come through the sooner we open borders, and we'll be buttering her up for our tech trading.
Production:
Elba: finishes Settler (5 turns); wb (6 turns); Worker (5 turns, I think we can squeeze the wb in first, (gaining us a few extra beakers, and getting to explore off East) (This is certainly about the time we get the galley back from its settler run, by the alternative build route we'll just get a fairly idle worker (I think the Corsica galley (to be built) is slightly longer, by the fact of the whipped lib.))
Corsica: whips Library (possible after 3 turns, ie therefore 4 turns); Galley (10 turns, Ed: now think this is slightly longer). Borders pop after 12 turns
Lyons: Starts on lighthouse (will grow to 2 pop in 4 turns for whip) Continues with granary.
Orleans: Continues with Library, (which with 1 chop and 1 whip can be completed in 12 turns)
New City, near fish / spices / rice starts with Library
Unit Movements:
Worker: Chops forest next to Lyon. Timed to get cottage and chop after 12 turns. Gets picked up after settler run.
Galley: Has four idle turns, but I work out he can just 'tickle' the gold island (the tile to the Southeast)whilst still getting back in time for the settler. (actually maybe he can go 1 tile North too; I will be careful, and try not to waste settler transport moves.) The run with the settler is 5 turns, and comes back to collect worker on Orleans in 3, which is nearly perfect. (2 turns back to Elba, where he can pick up new Elba worker, though this will use up the worker's movement on the turn he could off load near what will be our new mine (but this is what are first worker can do, we can send are second of to the copper. (Sorry I know I am gong well in advance of my turns, prob debating in far too much detail (and using far too many '()')
exploring wb: Continues West, along Ragnar's territory if poss.
So we can still debate (til the cows come home) settler - wb - worker, Or settler - worker - wb for Elba. maybe ultimately it doesn't make too much difference!
Obs, I take it these plans shouldn't be set in stone, if we're gaining or losing a couple of turns here and there, eg with worker moves and overflows, then I should be thinking on my feet / consulting you guys.
We'll see how it goes, but from these production lines 12 turns seems to be a good time to hand the game over.