SGOTM 14 - klarius

Good work against Arabia, and I'm glad to see you sent units into Russia too. :thumbsup:

The Babylonians are down to two cities, and apparently still losing ground. We may have to make peace with them and gift them a refuge city soon. Our anti-Bab alliance with the Russians has reached the twenty-turn mark.

Klarius
Elephantium
Northern Pike
Overseer
Rat--already played
Great Beyond--UP
Vind
 
10 cavalry used correctly can go a long way toward taking Russia down. We can have our useful land to ourselves and our retired enemies very soon. With Babylon on the ropes, our Russian war may save them. As soon as we declare, that alliance is gone and we can make peace. Then they can be sent to the tundra. Since we have trades with Russia, won't that kill our trade rep too? I guess we better get as many gpt trades done before declaring. We probably won't have a problem now that we can begin serious wars with our Cavalry.
 
If we go to war with the Russians now it won't end any payments from us to them, only from them to us, so it won't affect our reputation in that regard.
 
I think we better get a proper fleet going soon.

Another issue, do we continue research until astronomy? Or do we stop here alltogether to cashrsuh whatever is needed?
 
Better boats is nice.
 
I've read through the last comments and will take a day or 2 to build a plan. Let me hear your suggestions.
 
Another issue, do we continue research until astronomy? Or do we stop here alltogether to cashrsuh whatever is needed?

Normally this would be a very difficult call. But as the Portuguese we need Astronomy for Carracks and our GA.
 
Well, we could wait, if somebody gets theology. But that can be pretty long. So I would rather steam to astronomy now and quit research then for good.

For diplomacy:
I would renegotiate with Russia, as we are not quite ready. But I would also add every alliance possible in the peace-alliance (for gpt).
I would also make now every alliance possible with other people for gpt. Then sell techs like crazy for gpt. If we give up our reputation in the next few turns (that's the idea, if Russia remains stubborn), we can do select peace treaties also to reap in large amounts of gpt. That should then carry us to astronomy where we can go then 100% gold (in golden age :)).

Exception on alliances is Zulu, which is an alternate target until Russia. If we can do w/o reputation hit we will still do and Zulu is available for DoW in 3 turns.

Gift the retiremnet homes away already (Russia-Zulu). No use to defend them against Arabia (which we would have to do otherwise).

I will look a bit more in the evening and post a bit more about diplomacy and the mess (MM :)).
 
Let's talk a bit about MM ;).
First a definition:
Short-rushing is rushing a cheaper build than one wants to build then switch back to the originally intended build and let it complete.
As an example:
Lisbon at 25sh. Cannot go to 27sh currently so no natural 3-turn cavs.
Build cavs in 3 turns by:
  • Build for 1 turn
  • Change to settler and rush the missing 5sh for 20g
  • Change back to cav
  • Complete the cav in 2 turns
Thats a lot better than building cavs in 4 turns and waste always 20sh in the end.

Lagos is at 16sh currently, in principle perfect for cav in 5. But it has surplus food and can soon work other tiles (and the mountain should also be mined at some time).
At 17sh (which means additional sh can be given to other cities) decent sequence is:
  • short rush via settler after first turn
  • complete cav in 3 more turns
Emerita is at 15sh though it has the capability for 16. Switch it to 16 (lake->irrigated plains). Disband the warrior for the already missing shield in the current cav build.

Guimares is too small. Merge in the 3 workers building a mine SE as soon as they have finished. Configure for 18sh then to complete the cav. Further cavs can be built a 17sh as noted for Lagos.

Leiria should grow to 6. Don't work the hill until then, but stay at +2 food. When it's 6 work 2 hills at +0 food.

Coimbra:
Short-rush via cav to build aqueduct in 3 with +2 food.

Faro:
Stay away from the steenkin' iron. We will now pay for an aqueduct long before we need it.

Oporto:
I don't try anymore to communicate the theory of settler factories. Grow it to 7 in 6 turns (and I mean 6) building galleys from now on. One could share already one wheat with Faro every 2 turns (not working any 1 food tiles), but that maybe asking too much. Once it's 7 give the one wheat permanently to Faro.

All the small cities: GROW. Max food tiles.

No cannon builds, please. You can upgrade the stuff we have and future captured slave cats/trebs. If you don't know what to build in coastal city make it a galley.

Diplomacy (how I would do it :), other team members can have other opinions):

First set research to 0 for now so we have enough play material.

Russia:
Renegotiate peace alliance deal. Remove her gpt. Keep Babs and RoP. Add allinces against Ottomans, Arabs, Celts and maybe somebody else (a few gpt can be given also). Idea is to give her another ~5 turns to break. If she doesn't we shoot our reputation then and RoP rape her.

Shaka: No action currently. Let the current teraty run out.

The following is thought w/o peace reneg.
Get as much as you can back means you have to change their offer by hand. They will give around 20% more than their initial offer.
And I mean to sell only the techs I mention at first. After the whole round one can look if one can get additional money, but don't sell cheap (<~35gpt).

Sumeria:
Greeks, Aztecs, Chinese for 29gpt.
Get as much gold and gpt as you can back. Should be well over 60gpt and all cash.

Egypt:
Celts, France, Chinese, Greece for 138 gpt.
Get as much gold as you can back for invention and guns.

Persia:
Romans and Aztecs for 89 gpt (not Arabs or Babs).
Gold back for guns and chivalry.

Germany:
Arabs, French, Chinese, Indians, Greeks for 146gpt.
Gold bakc for chemistry.

Mongols:
Arabs, French for 118 gpt.
Money back for invention chivalry.

Korea:
India, France, China, Japan for 84 gpt.
Back for chemistry.

Hittites:
Rome for 51gpt.
Engineering, chivalry.

Now a round of looking if anybody has still a major amount of gold to give.

Science back to 100%.

Military:
Finish the Arabian campaign. Prepare attack on Russia (Moscow to fall on the first turn). If Russia doesn't declare within 3 turns, one could think of doing a little Zulu before. But latest in 5-7 turns I would attack Russia anyway, killing our reputation.
Gift tundra cities already to Russia and Zulu. It's too late once at war. Also with the very tight build up there, it's necessary to give them some time to build some spears.

Retreat from Uskudar. No need to further accumulate WW.

Another small note: There are some French sneaking up on Damaskus - kill :ar15:
 
I'll be playing tonight (Saturday). I'll be taking it slow to make sure I get everything right. The path seems clear. Finish the Arabs to one isolated city, same with Zulus, set Russia up.

That is a nice detailed analysis Klarius.

Units - more Cavalry, some Galleys

Any plans for a Great Leader? I prefer an Army of Cavalry at this point, as it is unstoppable by anything but Riflemen, who are a long ways away.
 
The problem with armies is that we can't bring them to other Island as we have no transport capacity. Even carracks will be limited to 3 units, meaning an army filled with 2 units.
 
But are there any Islands big enough to justify leaving an Army on? I'd say if we build an army, it can be about 25% of our home defense force. If we are invading with Galleys, just send individual Cavalries.
 
I'd say form an army, put only two cav units in it, and use it very carefully. ;)
 
Well I wasn't lucky enough to get a MGL, so the Army will wait.

Everything pretty much went according to plan, except two bonehead moves. The first was gifting the Russians a city with an Arabian Archer standing next to it. I didn't even think to check if they were at war. As expected, the next turn the Archer razed it. If only I had reversed the cities I gave Russia and Zulu. The second was near the end of a turn I accidently hit the space bar before I was done MM. As it turns out it wasn't critical, but it was still stupid.

The Russians, Ottomans, and Arabs are all confined to one city. The Russians eliminated the Babylonian's before we could declare war. We may have to do something about the Ottomans as their culture may crowd out the others. We are sitting on a lot of cash and gpt, I did cash rush a little bit, but the next player will have a lot of decisions to make.

Here is a log I kept:
Spoiler :
SGOTM14 150BC

T1 - retreat MI from Uskudar
gift retirement homes to Russia and Zulu
MM Emirita to 16S
MM Leira to +2F
MM Izmite from Hill to Irr Grass
change Rio to Barracks
Faro stop Mining hills and switch to coast
Evora MM switch from Hill to lake
Sagres - hurry Calvary for 43G
Iznik - MM to 2 irr Grass, change to Library
Coimbra - sr Aqueduct via Calvary and 116G
Braga - MM to +2F
Alcacer Do Sol - MM work Horses
Edrine - switch to Barracks
Najiran - Barracks

Trades
Russia - Alliances vs Babylon, Ottomans, Arabs, ROP, +4gpt
Sumeria - Greeks, Aztecs, Chinese for 29gpt. Gunpowder for 43G and 67GPT
Egypt - Celts, France, Chinese, Greece for 138 gpt. Invention for 3G and 56gpt, Gunpowder for 65gpt
Persia - Romans and Aztecs for 89 gpt. Gunpowder for 15G and 65 gpt, Chivalry for 21gpt
Germany - Arabs, French, Chinese, Indians, Greeks for 146gpt. Chemistry for 71 aand 159 gpt
Mongols - Arabs, French for 118 gpt. Invention for 13G and 56gpt, Chivlary for 42gpt
Korea - India, France, China, Japan for 84 gpt. Chemistry for 39 and 71gpt
Hittites - Rome for 51gpt. Engineering 5G and 47 GPT, they have only 1gpt left
Maya - none
Inca - MA vs Ottomans, Arabs, and French for 145gpt. Montheism for 20G and 44gpt, Engineering 51gpt, Feudalism 51gpt
America - none
(Amazingly enough, Klarius was right about all the trades!)

Techs - slider back to 90%, Theology in 5T

IBT
Zulu seek to renew our Peace Treaty. Looking at our options I accept. If we are going to DOW Russia soon, we don't want a Zulu DOW. Our units are also out of position. This request from Zulu coomes 3 turns before the deal was to expire.
In a very stupid move, i don't realize that the city I gifted to Russia for their retirement home has an Arabian Archer next to it and they are at war with Russia. They raze the city.

Turn 2
2 Elite MI kill the French invaders
Our Calvary head to the front with Arabia
Some of our Calvary head toward Russia, especially Yaroslavl

IBT
not much

Turn 3
Those are tough Spears in Mecca. We lose a MI and redline 2 Calvary, but Mecca is ours

IBT
not much

Turn 4
Medina is ours with no losses. The Arabs are down to 1 city

IBT
not much

Turn 5
Lux slider up to 20% temporarily
Hurry Calvary in Leiara for 88G
Hurry Settler in Mecca for 96G

IBT
not much
Russia eliminates Babylon

Turn 6
rush Calvary in Evora for 88G

IBT
We must be at war with Russia as they have attacked our Troops. I didn't see any message so it must have been the result of deal that expired.

Turn 7
Lose a Calvary to a Pike at Yaroslavl but it is ours.
Lose 2 MI at Moscow but it is ours.
We take Yekaterineburg with no losses

IBT
not much, no counter attacks

Turn 8
Trade Theology to Germany for 206G and 72gpt
Trade Theology to Egypt for 58G and 54gpt
Trade Theology to Korea for 47G and 57gpt
Trade Theology to Sumeria for 24G and 23gpt
Cash rush Calvary for 124G in Coimbra

IBT
Rome at peace with Hittites
Japan at peace with Korea
Greece at peace with Germany
Zulu demands Invention, we refuse, they back down.

Turn 9
Lose 1 calvary at Novgorad but it is ours
Hurry Settler in Yekaterineburg for 104G
Hurry Calvary in Sagres for 128G
Hurry Calvary in Opporto for 128G
Hurry Settler in Baghdad for 88G
St Petersburg is ours with no losses

IBT
France at peace with Korea
China at peace with Maya
Mongols at peace with Arabia
Mongols want peace to continue, we agree
Korea at peace with China
Russia asks for peace, we refuse.

Turn 10
Hurry Library in Izmit for 40G
Try to get Zulu to DOW by demanding 85G, they pay instead
ACCIDENTALLY HIT THE SPACE BAR #$%&*(!)

IBT
India gets peace with Korea
Inca gets peace with Ottoman
Mongols get peace with France
Lose 1 Calvary to LB

Turn 11
Rostov is ours
Nineveh is ours
2271G on hand, 666gpt in the black
Astro is three turns away


The Save:
http://gotm.civfanatics.net/saves/sgotm14/Klarius_SG014_AD0090_01.SAV
 
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