SGOTM 14 - klarius

Snapshots:

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Klarius, let us know if you'd like to play now, or if Elephantium should go ahead.
 
It looks like a very good TS NP. I looked at the charts too, and won't be to worried unless the next TS goes really bad. It looks like Spooks has the greatest potential to be a spoiler.
 
Well, I will look to that the next turn-set does not go really bad :).

I got it. Hope to play some today and tomorrow.
 
Klarius, if you're making slow progress because you're ill or just because the position requires careful play, that's fine. But absolute silence for a week leaves us not knowing what to do--we don't want to waste any turns you've played, but the game has to move forward eventually.
 
I agree, let's get this game moving
 
Sorry for not coming back earlier.
I hoped from day to day to find some time, but it doesn't look good now. Also the next week is pretty busy.

So move ahead please. I will report back, when I definitely have time and the right mood to play.
 
I'm playing my turns now. What do you all think of researching Magnets for the sake of ferrying 3-cav Armies around?

We can rush quite a few units for what it would cost to research Magnetism. So unless you've had fantastic luck with Leaders and we have about five armies to benefit from the third unit, I wouldn't do it. The most important function of armies in this situation is as stack anchors the AI won't attack, and two-unit armies should be good enough for that, provided they're at full strength.

Klarius, thanks for checking in. I hope things improve for you soon.
 
Pre-turn:

Change St. Petersburg to Musket. We'll need a few before we invade Persia - I'll get Muskets from St. Petersburg, Ashur, and Babylon before sailing on Turn 2.
Change Istanbul to Settler and rush it. That settler will found Celtic Retirement Home near the Zulu retirement home.
Hurry a Cav in Akkad to avoid any unpleasant surprises by the Persians.
We're a little low on Workers. There's a lot to improve on our home island.

IT:

Inca:
Lose an MDI to Archer
Spear pillages a lux.
Celts:
Lose two Cavs to horsemen.
two horsemen die while attacking our cavs.
Istanbul: Settler->Cav
7 new Cavs and a Musket complete this turn.

Turn 1 (360 AD):

Found the city of Obidos in ex-America. Making Temple.
Get an Army attacking Celtic spears. Fill it with two Cavs.
Get another Army in Inca-land. Fill it with two Cavs.
Found Nazare in ex-France. Making Carrack.
Make peace with Inca.

IT:

Inca boots us from the land around the retirement home.
Celts attack us in Richborough: We lose two cav, they lose one Horseman. What a terrible ratio.
India lands a spear/sword pair next to Tours.
China and Egypt sign peace.
Our people want to build The Pentagon.
We complete 7 Cavs.

Turn 2 (370 AD):

Found Avis on French island. Making Carrack.
Found Praia on Inca island. Making Carrack.
Found Celtic Retirement Home on Inca island. Making Wealth.
Found Future Retirement Home near Istanbul. Making Wealth.
Make peace with Celts, gifting them the Celtic Retirement Home.
Invade Iroquois island with two armies, three Muskets, and about a dozen Cavs.

IT:

celts boot us.
Aztecs ask for peace. Nah.
Zulu ask us to move our troops.
Japan asks for peace. Nah.
America lands a sword next to Washington.
Complete 4 cavs.

Turn 3 (380 AD):

Boot the Celts. Astonishingly, they comply.
Declare on 'em anyway.
Take Salamanca. Set it to building Temple.
Get another Army while killing Iroquois units.
Sink an Iroquois galley.
Change Emerita and Guimares to Courthouses - we need the reduced waste to avoid starvation in those places.

IT:

Zzz

Turn 4 (390 AD):

Take Niagara Falls. Building Temple.
Kill Celtic units.
Land troops in Japan Island.

IT:

Japan loses a Sword to our Musket.
Greeks want peace. Nah.

Turn 5 (400 AD):

Sink a Greek galley.
Take Lugdunum. Making Temple.
Take Kyoto. Making Harbor.
Found Mina near Alesia. Making Temple.

The turns are taking a long time to play, so I'm going to break off here.

The save: http://gotm.civfanatics.net/saves/sgotm14/Klarius_SG014_AD0400_01.SAV
 

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That sounds good, though I haven't had time to study the save yet. It's always better to stop than to play rushed turns. By "break off" do you mean that you're going to get back to this, or are you handing it on to the next player? I assume the former, but please confirm.
 
We're fighting on three fronts right now: Celts, Japan, and Iroquois. Both Japan and the Iroquois need a pause in the war so we can gift them retirement homes.

I suggest building more Retirement Home cities in the Inca island - it's mostly tundra there. We just have to make sure we don't leave freshly-gifted Retirement Homes open to sneak attacks by previously retired AIs.

The Zulu are a concern there. They can take Future Retirement Home as soon as we gift it away. If we need to put the Iroquois there, I propose attacking the Zulu, killing their Archers in the open, and blocking their access to Future Retirement Home.

I have some worker chops going at Emerita. After they're done, we need to water those squares to avoid starvation there.

We have over 6000 gold, so don't be shy about rushing Cavs. I tried to avoid rushing improvements - we'll have plenty of time to start rushing culture once we get to 50% world area.

We could use more Settlers and Workers, too - especially on the islands for America, the Celts, and the Iroquois.

@ NP: I'm handing this off to the next player.

Roster:

Klarius - skipped
Elephantium - Just played.
Northern Pike - Already played.
Overseer - UP!
Rat - on deck
Great Beyond - in the hole
Vind
 
I'd be far more aggressive to spend all that money. We can use more units and more culture to expand borders. Do not be shy about it, fast win is everything
 
Good point. With all that money, we could probably open up another front.

From Celtic Island, invade Rome (half a turnset away).
From Japan (this is probably a full turnset away), invade Persia or Aztecs.
From Iroquois, invade both Germany and Mongolia. We're swimming in Armies over there.
 
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