1N of GPig
Okay, I clearly need to work on a good balance between production and Science.
By 1000 BC, I was able to get 9 Workers but not Math and therefore The Great Lighthouse was far from being completed in Pig City that did not get the Gem in its fat cross.
Actually, seeing as how I was building: a Work Boat, a Monument, a Lighthouse, and The Great Lighthouse there, plus starting the City from Size 1, it's probably not (at least according to the way that I was playing it) as feasible as I had hoped. If we want to make that location work, it might be better to just skip the Work Boat and possibly use a Work Boat built in far-away Gem City to net the Clam? I.e. Focus more of the City's Hammers on a Lighthouse ASAP.
Hunting comes at a nice time if you research it just after Sailing but all that it really does is focus more on production in favour of Science (9 Workers and no Math), while Mysticism (which I was also teching) won't be needed if we build The Great Lighthouse elsewhere and probably won't even be needed regardless, although it's possible that it might be a worthwhile investment.
So, okay, yup, I admit that I blew it, but I think that I'll try with the GPig City stealing the Gem instead. That way, there isn't a rush to get Worker 2 over to the GPig square itself, as the City can begin by working the Gem and will only need to work the GPig once it is Pastured, so we can probably finish the PHRiv Mine first in the capital.
Also, I'm staying away from grabbing Foreign Trade Routes, in case we can't get them easily in the real game.
Anyway, those are just my random ramblings.
1S of GPig
If we set the Science Slider to 50% for one turn before settling the City 1S of GPig, we'll avoid a Flask to rounding errors and will get Sailing 1 turn after the Work Boat in Gem City is completed. I haven't looked into bonus Flasks, but it is feasible that if we play around for the couple of turns with the Science Slider, since our fractional Flasks and Gold across our first 2 Cities adds up to whole numbers, we might even be able to do slightly better.
Also, on the turn that we settle this 1S of GPig City, we can steal the GGem, since the PWheat just gets improved for "Gem" City. In so doing, I'm thinking that the Worker by our capital will just finish off the PHRiv Mine and then will Chop a Forest, while the newly-built Worker can probably move 1NW onto the PHFor, Chop it, then head to Pasture the GPig. Since we'll want to work minimally the GGem and GPig in Pig City, we might as well start on a Warrior in Pig City.
Okay, so what I'm doing is going: Sailing at 50% for one turn then 100% until we complete it -> 0% Science on MASONRY -> once the Library is built, 100% Science on Masonry -> The Wheel
1S Pig City has stolen the GGem ever since it was founded.
Worker 1: Farm the PWheat, Mine the PH SW of Gem City, Mine the PH W of Gem City (maybe it's better to do something else because then I'm stuck what to do next while I wait for The Wheel)
Worker 2: Mines the PHRiv -> NE of Washington Chop -> E of Washington Chop -> 3E of Washington Chop (the order of Chops could be different, though)
Worker 3: NW PHFor -> Chops that PHFor -> Moves to the GPig -> Pastures the GPig
I'm not sure what to do when the GPig gets pastured... we're at a weird spot... 1S Pig City could grow in 1 turn by working the GPig if we don't work the GGem. However, Gem City, which just 2-pop whipped, can grow in exactly 4 turns by working the PWheat and GFor Deer, but would take 5 turns to grow if we were to work the GGem isntead of the GFor Deer for 1 turn... so... grow faster and less Science or more Science and have one of the Cities grow slower... I'm not sure, but I think that we want to work the GGem.
Also, what's really nice is that with this Chopping pattern, we can complete a Warrior and a Library in the capital after the current Worker build, thanks to the Chops and thanks to switching into Slavery for a turn, meaning that we can be at Size 6 with an empty Foodbox and can hire 2 Scientists and start building Workers without having collected excess Food that will just go to waste and while also having a City defender in time.
If we build Library -> Warrior, then the Warrior completes too late, because we have enough Hammers but not enough to complete both build items, thanks to one 20-Hammer Chop coming on the last turn of building the Library, if you get what I mean, since a Warrior costs 15 Hammers... the total number of Hammers is right, but unless you build that Warrior first, then it takes 2 turns to complete Library -> Warrior, which is messy cuz you get 1 turn of Unhappiness at Size 6 for no reason and also collect some Food in our Foodbox at Size 6 for no reason.
ANYWAY... I suggest that you take a look at the saved game. I haven't played it out (I prefer taking small steps and improving as I go rather than playing things out quickly) so if someone who is good at playing it out quickly can pick it up from here, we'll see if we can speed up The Great Lighthouse thanks to Pig City stealing the GGem. I'm thinking at least one more Warrior in Pig City, if not a few more and possibly a Work Boat, while the capital focuses on Workers that Chop out more Workers that Chop out more Workers just in time to Chop out the Stone City Settler, while Gem City focuses on The Great Lighthouse after immediately whipping a Lighthouse there.
Probably work the GGem for 3 more turns in Pig City, but it's hard to say, because while we get more Commerce, we could just grow in 1 turn by working the just-now-improved GPig and then could work both squares for 2 turns... ahhh, see, I get stuck on these dumb little decisions, which is why it takes me so long to play out a long game.