That corn-sheep-gold site with lots of river grassland looks mighty mighty tasty. It looks like we can also settle 1N1E of deer and pick up at least a grassland cow, and if the gems has something with it, that'll be awesome also.
If we tech Wheel->Ag while building two warriors next, then we have time to finish three mines and put roads 1S1E of Delhi, on deer, 1S1E of deer and on gold to sync with a T31 settler completion, so we could settle 1S of sheep on T33 with a trade route in place (need to test for sure). We'd need a warrior or two lurking to secure the route and site, but there's still a spare warrior heading west. We build a second worker in the capital to improve the farms and then we look around at whether we want Masonry wonders or settlers for gems and/or deer sites. The worst case scenario is that Toku beats us there and we fall back on 1N1E of deer.
Alternatively, teching Ag->Wheel (done T30 I think) gets the capital farm up much earlier which gets the settler built a turn or two earlier, which partially compensates for the longer travel time to settle (the settler heads south-east to get partly around the hill country by using the tile 1S of gold). We get Wheel in time to put down the two roads that are necessary for trade routes (1E of deer and 1N of gold - note we're exploiting the fact that Hinduism pops the border out to the deer on around T24). The city can plant T34 after the last road completes. The worker can start the second city's corn farm T35. We still have trade routes before settling, we're one turn later settling and our road structure is not as nice, but we have the capital's corn farm up and are not locked into a second worker absolutely immediately. I'm pretty sure we'll need two warrior escorts to make this safe.