There've been no warrior-hammers so far in ZlatorogDid you happen to start building warriors instead of a worker in the northern gold city as I mentioned in my last post or are we still building that worker? In either case, should we switch to warriors now?
That's it. I think it gives you plenty of options. The lion will be moving away from Toku's culture. The problem with T38 warrior-NE is that there could be two lions in the forest now, not just the damaged one...
EDIT: Mitchum is right that sheep before gold is better (or is it?). The cost is 2 wkr-turns in exchange for 6f5c and G1E grows to pop3 just before border expansion. But that rules out your plan to safely defog a couple tiles, so we can get both workers pasturing on T42. An additional cost is 38 coins less by T47 and this might affect our BW completion thus possibly delaying Gems.
What to do after the workers finish pasturing is up in the air, because if one mines the gold for just 1t, then goes to Delhi to chop the Gems settler, we can get it out by T51. We'd have to MM the beakers to get BW by T47. The Zlatorog worker also chops the Gems settler. That leaves the other G1E worker to do something else.
I'm not sure we need a warrior now in Zlatorog. I think I'd stick with worker. G1E will produce quite some hammers and we won't need to put them into a worker.
Regarding the sheep, it only costs one worker turn (the one to climb the gold hill again), not two. With two workers pasturing the sheep, the eastern gold city will grow very quickly. I'd have both workers mine the gold hill, completing it 3 turns after the pasture (2 worker turns total lost with two workers climbing the hill and 4 worker turns to mine the gold). That should give us even more commerce, not less, right? Then one worker can head back to Delhi while the other one builds a farm or mine around the eastern gold city while waiting for BW and chops...
EDIT: This all needs to be tested out oviously.
For Sheep-Gold, I think we need to remember that growth is important here - with Stonehenge in the capital, we'll probably try to pop a GS here, so getting to pop 3 is important. Having two workers lets us chop out a library in double-quick time.
Warrior in Zlatorog? What is it going to do? Our southern fogbusting is flaky, but 4 turns build time + 8 turns travel time means that it's quicker to use the one currently going south, the one near Toku, and just build a garrison warrior in G-1E.