Mitchum
Deity
OK. I'll play it forward to T18.
One point to note is that the AIs don't use Weighting numbers like "4" and "1."If Toku met someone on T12 who hadn't met any other AIs, then in 4t, that AI could have spent 20 on TOku and TOku would weight him 1, so on T17 he shift to 4:1, right?
You can even go one step further. For example, you could add a Gold, Gem, or Silver Resource and a corresponding Mine to a square that you were going to work anyway, such as a Grassland Hills Mine... but since you'd be short one Hammer, you could then, say, add a Plains Hills square to the City Centre or a Forest to another square just to balance out the Hammers.@LC For testing purposes, if you need to get the beakers right, you can always remove a river or add a cottage to fine tune the commerce.
One point to note is that the AIs don't use Weighting numbers like "4" and "1."
Instead, they use numbers like "54," "72," and "18."
If you don't believe me, let the AI control our Civ for a turn after we have met both AIs and see just how crazy the Esiponage Weight values can look... or else, even better, just look at an AI using debug mode and look at their Espionage Weighting screen (Ctrl + e)... it will probably have crazy-looking numbers on it, too.
Thanks for getting the test game ready for ZPV, LC.
ZPV, can you run through your mini-turnset with the new save just to make sure that the beakers turn out right. If so, I think everyone has agreed with it so you should be able to play forward.
Thanks for getting the test game ready for ZPV, LC.
ZPV, can you run through your mini-turnset with the new save just to make sure that the beakers turn out right. If so, I think everyone has agreed with it so you should be able to play forward.
T13 meet 5/0 ==> 5/8 - 1 = 0
T14 10/0 ==> 10/8 - 1 = 0
T15 15/0 ==> 15/8 - 1 = 0
T16 20/0 ==> 20/8 - 1 = 1
T17 25/1 ==> 24/8 - 1 = 2 [COLOR="Red"][FONT="Arial Black"][B][i]FAIL![/i][/B][/FONT][/COLOR]
T11 meet 3/0 ==> 3/8 - 1 = 0
T12 6/0 ==> 6/8 - 1 = 0
T13 9/0 ==> 9/8 - 1 = 0
T14 12/0 ==> 12/8 - 1 = 0
T15 15/0 ==> 15/8 - 1 = 0
T16 18/0 ==> 18/8 - 1 = 1
T17 21/1 ==> 20/8 - 1 = 1
T18 24/2 ==> 22/8 - 1 = 1
T19 27/3 ==> 24/8 - 1 = 2 [COLOR="Red"][FONT="Arial Black"][B][i]FAIL![/i][/B][/FONT][/COLOR]
T09 meet 2/0 ==> 2/8 - 1 = 0
T10 4/0 ==> 4/8 - 1 = 0
T11 6/0 ==> 6/8 - 1 = 0
T12 8/0 ==> 8/8 - 1 = 0
T13 10/0 ==> 10/8 - 1 = 0
T14 12/0 ==> 12/8 - 1 = 0
T15 14/0 ==> 14/8 - 1 = 0
T16 16/0 ==> 16/8 - 1 = 1
T17 18/1 ==> 17/8 - 1 = 1
T18 20/2 ==> 18/8 - 1 = 1
T19 22/3 ==> 19/8 - 2 = 0 Note: Buddhism +2 [COLOR="Red"][FONT="Arial Black"][B][i]FAIL![/i][/B][/FONT][/COLOR]
T20 24/3 ==> 21/8 - 2 = 0
T21 26/3 ==> 23/8 - 2 = 0
Okay. So are we sure we want to go Masonry? The alternative BW-Writing is quite strong on research. If we're sure about Masonry, then let's go for it. We'll see what happens.
Masonry now enables us to pop Delhi's borders on T62 to acquire the marble.Well, I thought we were all on board with the SH gambit for easy border pops in all of our cities. If we are, then we need Masonry next if we want the 100% stone bonus. If we're not, then which of the many test runs do you propose that go BW -> Writing?