I think that plan to move forward is a good one, it will very much improve our tech rate and I'm always for that. Nice job everyone for mapping it out
In terms of Islam being founded, my suspicion is that Neil simply gave one of the AIs an Islamic missionary then stuck it on one of those tiny islands he is so famous for. Then the AI simply pops Islam as soon as it can fetch him. There is probably more missionaries out there to make a cultural win even harder.
I'm beginning to think Neil wants us to win a time victory.
The worker steal might still be an option, some AIs will not take an archer out of there cities until they have three or more, no matter how good the combat odds are. The question is, is Toku one of those AIs.
Islam founding does not work by missionary.
Adding a missionary in worldbuilder allows the AI to spread that (not yet founded) religion to one of its cities. It does NOT found the religion, though. You can't make a Holy City with a missionary. Even if the religion isn't yet founded. Founding Islam requires discovering a tech, unless you are in a late era start where the religions (holy cities) are dealt out after 6 turns. I am 100% certain on this after the Game of Thrones BOTM.

Check the religious adviser. If it says "none" for the Holy City of Islam, then it could have been spread by missionary (but we would not have gotten the log event). If it says "unknown", it means someone reached Divine Rights. No other interpretation is possible afaik.
Worker steal may be an option. Not sure it would be wise until we have more forces, though, or at least copper coming online soon.
The spreadsheet has been updated to the current situation.
So the rough plan is: research The Wheel. Switch to a warrior in Bollywood, then finish the settler. Worker #2 moves 1E and chops into the settler(?). Settler to 1N of gems. Do we finish the chop, or move the worker to the copper if the barb leaves? Whip the settler in that case?
Send the Bollywood warrior south to watch the barb warrior, and recall one of the warriors from Delhi to help with any other incursions.
No whipping the monument in Delhi. Worker #1 will chop in Delhi. Chop will go into a Fast Worker after the monument.
Edit: Divine Right requires Monarchy and Theology.
I agree with Chris. Finish the chop and don't whip pop off the bonus tiles that have improvements.
Sounds like a good plan. Would suggest that land exploration is done for now, and new warriors should (after protective duties) be placed spread out to prevent further barb spawns.
Since some opponent(s) has Theology, this could be a very short game if they build the AP in Bhudism... as soon as we'd have a single Bhudist city, the victory (defeat, rather) voting would begin.
In previous games, a lot of teams (including US) overestimated the difficulty that Neils barriers to victory might pose. In this game, perhaps he misled us in the other direction. Oh well, lets not rely too much on assumptions. Need more info on what will be required!
Coastal (gems) city should build workboat or galley for exploration ASAP, so I'd vote fishing (unless we have it already) after wheel.
I'm green