Just thought I'd pass on this communication I had with Rusten.
So looks like Deckhand will take the next set.
As for exploration, imagine what we could miss out on if Mansa is nearby and all the other teams meet him before we do.... it is needed for Religious VC to have any chance... and it doesn't hurt Culture VC by more than the 2 turns for fishing. Could even help as it would speed up tech rates if I understand Xcal's comment correctly. Of course, if those two turns are the ones that cause us to miss another religion it hurts. Odds are we lose the religion before then since Mansa is going to be hogging them
Oh, btw... the AI that started with Theo and got Islam appeared to me to be the one with least land, (I think I recall making that conclusion but having the server eat my post about it and I forgot to mention it earlier. Now I can't remember the grounds on which I made that conclusion, but the data should still be there). That is why I'm feeling good about our chances of at least getting the AP despite giving them quite a head start... they will be trying to expand and get worker techs, most likely. Or spamming galleys. Who knows?
Re: SGOTM15
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Not forgotten about you, nor have I lost interest in the game, but unfortunately my home computer has crashed and I have yet to fix it. Means I have no access to the game and minimal internet access at the moment (mainly from university).
So looks like Deckhand will take the next set.

As for exploration, imagine what we could miss out on if Mansa is nearby and all the other teams meet him before we do.... it is needed for Religious VC to have any chance... and it doesn't hurt Culture VC by more than the 2 turns for fishing. Could even help as it would speed up tech rates if I understand Xcal's comment correctly. Of course, if those two turns are the ones that cause us to miss another religion it hurts. Odds are we lose the religion before then since Mansa is going to be hogging them

Oh, btw... the AI that started with Theo and got Islam appeared to me to be the one with least land, (I think I recall making that conclusion but having the server eat my post about it and I forgot to mention it earlier. Now I can't remember the grounds on which I made that conclusion, but the data should still be there). That is why I'm feeling good about our chances of at least getting the AP despite giving them quite a head start... they will be trying to expand and get worker techs, most likely. Or spamming galleys. Who knows?

But I was truly trying to draw some useful conclusions, or inspire others to do so, or at least speculate in an amusing fashion. In any case, I agree that we probably have a good shot at getting the AP; the founder of Divine Right must have been given a big tech advantage to start, but must be handicapped in some other way otherwise he'd make it impossible for us to win.
which will likely mean mace and cats. In fact, we may need to take some AI completely. Will spend some time tonight or tomorrow looking through the plan specifics. And CoL with Confu could get us a religion for Cultural.


Trystero, if you still have your saves from then, could you take a look at the Demographics and/or Religious advisor and see if you can confirm or add to this? I'm not sure what to look for, but at least the Religion Influence stats. Wouldn't there also be a note in the running game log about "Islam has spread to ..." or must we have "mapped out" that city to get the message?
that I was disappearing, sorry I was nutty getting off.
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