"Misclicking with units stacked can be very painful " Yes, it's just asking for trouble when turn times are still short and misclicks are particularly consequential. I speak from painful experience. (Don't think there is a generic answer to how much to group units. It's situation specific. I move all units individually early in the game.)
Concur with working of stone, promotion of axes, trading of deer, and continuing play.
If cat damage is indeed only 4% per turn (BtS is surely different), then agree with Htadus that we need to go ahead and attack without further bombardment and mainly with collateral-damage-promoted cats (at least up to the point where withdrawal is a reasonable possibility) once units are all in place.
Concur with working of stone, promotion of axes, trading of deer, and continuing play.
If cat damage is indeed only 4% per turn (BtS is surely different), then agree with Htadus that we need to go ahead and attack without further bombardment and mainly with collateral-damage-promoted cats (at least up to the point where withdrawal is a reasonable possibility) once units are all in place.

Just noticed that there are two Axes and an Archer in Kago where before there were just two Archers. Wonder where they came from?



I think you could be right!
The medic III is a powerful option - units can just rush onto the next city without stopping and they heal while you're bombarding if you are doing that. Unlocking HE sounds attractive also. I was hoping for some variation from a military victory, and might still get it, but I can't see any victory coming without banging more heads, if for no other reason than to stop them (eg Liz) building a spaceship first!
