Then, unless we find something in the fog, i doubt a CS sling will be possible.
Overlapping cities aren't a problem - each city doesn't have to have 21 tiles for itself to be worthwhile. A city 3 tiles away costs very little maintenance, while still providing full early-game usefulness. You typically won't work all 20 tiles in a city until very late, so there's no reason not to share.That we lose the fish and that we wont find another well-fitting spot for a city that uses it. In fact I fear that we will have the same problem in the south as well. Very likely that we'll end up with unuseable spare land east and south of our capital.
I hate settling close to the sea. I either settle at the sea of inland, not one step away![]()
CS is Civil Service - it unlocks the very powerful civic Bureaucracy (+50% hammers and commerce in the capital). It's part of the reason the capital site is so important for research. (Add to this the single-city bonuses available from an Academy and Oxford, and the beakers start to mount up fast).As we are not playing CiV CS is not 'CityState'. But what does it mean and what is a 'CS Sling'?
As we are not playing CiV CS is not 'CityState'. But what does it mean and what is a 'CS Sling'?
The more I think about it, the more I'm tempted to vote for warrior->1N instead of Warrior->1SW.
Setteling the capital right between the corn and the fish might be an option if there was another hill or a seares hidden in the fog.
First turn could be Warrior->1N, Settler->1SE.
Oracle is a must IMO. In recent SGOTM threads I read about its returns, and it's huge. Very good hammer/beaker ratio. We have plenty of forests to chop, so I don't see how it's a bad idea. If we lose it, it is still not a huge setbeck compared to other teams, since it is standard play in SGOTMs.
Early alpha is a good point, we do need it to get IW via espionage. Problem is, it is slow, can not be bulbed, so oracle->currency will be a big gamble this way. I would start teching alpha after oracle.
Problem with colossus is that the capital won't get much benefit if we settle 1SE. (very few water tiles) I don't really like non-financial colossus, because usually there are better tiles than 2f3c while the cities are small. And it becomes obsolete early. MC is good if we want early forges for GE or production boost, and to get to trebs/astro early.
I don't think that we should move just to get something unvisible in the fog. After all, we only see 1 resource, so there should be one more in the SIP BFC.
Construction?Giant White Elephant tech
I like Currency from the oracle. It is reachable, a help and doesn't stop us from stealing IW.
Currency would be great, but what's the tech path that gets us there?
Pottery > Writ > Alpha to reach it
Myst > Med > Priest to build it
Are we going to stick mining in there to work the hills and BW for chops? That's quite a bit of commerce. And if we want to work the fish, we need fishing, too.![]()
That's making the assumption we a) find another Civ, and b) they aren't one of the angry ones who never trade anything!