All: We need to focus some time on discussing the opening warrior move. Once that is done we will have a better idea of what to do with our Settler. We don't have to nail down our total strategy but we need to continue the discussion of VCs and wonder whoring.
The two options are north(ish) and SW.
The purpose of the first move is to look for something which could possibly change our minds, based on the initial screenshot, of where to settle. If no such information is possible (or very likely), then we want to move our warrior in the direction of general exploration.
My instinct is that a corn-fish capital just isn't suitable for this game - it doesn't have many production or commerce tiles that we'll need in the midgame, and isn't noticably fast-starting because the WB will take a long time to build - and that moving blindly into the forest doesn't represent a better gamble on resources than SIP (especially since this is a mapmaker-influenced map).
That means I ask, what do I have to find, not to want to SIP?
Food/hills north of the fish? Maybe. It depends just what we see. A big food resource and a hill might do it.
Something to the south? Very unlikely - we're running into the lack-of-production problem again.
So the question is, is 1N (or 1NE) likely enough to find us some goodies, to delay our further exploration? (since our borders will otherwise explore that area for us.)
It would require a food resource on one particular square (NNE) to be outside a SIP BFC, and also a hill further north. That doesn't look very likely, so I now move on to "where do we want our warrior to be, after we settle?"
Simply put, south and west.
BTW, 5thElement is really good at building all kinds of wonders whether they help us win or not.
