Comments in red, where i do not comment i agree or i can't answer ATM.PPP
Paris,
Continue on Wealth until we get courthouses?
Chop into courthouse? Better to wait with anything until we get bureaucracy?
Barracks!!!
Lyon,
grow in two turns. Then start work on a mine,
Hanging gardens finished in four turns.
Then build barracks? Or courthouse? Or Library?
Library - Barracks
Orleans,
6 vs 4.35 with one FS. What are the odds? do the internet have an oddsgenerator?
In 1 turn whip swordman, then build an other swordman. Start an other swordman to have units for the other barbarian city.
With 3 Swordmen I will go to Apache, Attack with one. If he is successful I will wait a turn and then attack with all three. What are the chance a new defender is spawned during that turn?
Start courthouse after 4th swordman. Perhaps with overflow from a whip? Settler?
Maybe you missed my previous post:
do NOT dare to go to take Apache with only 3 swords. If one is killed the defending archer will be an easy prey for the Celtic archer. 5 units. Not warriors, not even for MP. Spears at least, better 3 swords+ 1 axe + 1 chariot. Then, if all 3 swords are successful, we need another axe for MP sugar city. Swords are weak against axes and other swords if attacked in a city. Axes are the best possible unit, better if paired with a sord, spear or chariot. I always like to have a fast moving unit in a stack.
Rheims,
in 1 turn change from clam to mine.
in 2 turns, grow and finish library, hire 2 scientists. start on lighthouse.
We do want farms on the grassland here sooner or later right?
in 6 turns, grows, work on mine 1 turn and then whip? Courthouse next?
warrior 1, move to Paris to generate happiness
spy 3 and 2, go to hill next to Apache, spy 3 can continue to other barbarian city.
Spies can't conduct missions against Barbs, because the players can't accumulate EPs against barbs. I'm not sure they can be catched by barbs, are you ZPV?
In case, keep them outside their borders
See above, no more warriors South of Paris. We keep the ones we already have, then we need more advanced units.Perhaps i will keep warrior 1 at Apache to have as garrison.
On a general comment, i think we're a bit too greedy: no units because they cost, no buildings to build whealth instead. Paris can and must contribute to the military effort. Do you think we can build an army in no time when it's time to go after Brennus?
I don't really see your point. We have an empire where the capital is a low food commerce city. Outside we have plenty of strong production cities. We CAN build an army in no time. How many turns does our 1 Orleans city take to build 5 swords? Now imagine that with Lyons, Tours, Rheims and Marseilles, so basically multiplied by 5. These will also get bigger, and they all wil have forges. Plenty of food and mines in all of these.
A galley is needed onve we have an axe or a chariot to load on it. There're free XP there and maybe a gorgeus city. If you forgot my post about an the oversea trade routes, it's time you think to that. It will be a great contribution to our economy to settle a city or even 2 (depends from the land and it they are safe) in that island. Before Ramses or Brennus arrive there, possibly. The sooner we know the land, the sooner we can decide what to do.
Now, i see what probably the usual FE mistakes were: we were usually too fast in REX, in warring and so on and thus we found ourselves weak in the middle ages.
But i think we're too much on the opposite until now. An half way perhaps?
On a general comment, i think we're a bit too greedy: no units because they cost, no buildings to build whealth instead. Paris can and must contribute to the military effort. Do you think we can build an army in no time when it's time to go after Brennus?
A galley is needed once we have an axe or a chariot to load on it. There're free XP there and maybe a gorgeus city (if not already settled to settle). If you forgot my post about the overseas trade routes, it's time you think to that. It will be a great contribution to our economy to settle a city or even 2 (depends from the land and if they are safe) in that island. Before Ramses or Brennus arrive there, possibly. The sooner we know the land, the sooner we can decide what to do.
Now, i see what probably the usual FE mistakes were: we were usually too fast in REX, in warring and so on and thus we found ourselves weak in the middle ages.
But i think we're too much on the opposite until now. An half way perhaps?
I claim the copyright on the aboveI think a good middle ground would be 4 swords and a chariot. They would get the job done, and we could accumulate XP on the chariot to make a nice medic. (and we could bring the chariot on the island to explore)
You are the field commander.I would prefer to take the 75% chance of victory on first unit. i.e. Go out with two swordman and attack once. Then wait for 3rd swordman and chariot.