Civics, GP:
It is very likely that Saladin is researching Communism right now. If we stick to AL as next tech, we will lose the GSpy from communism.
If we can also go for communism next. We can trade Sci Meth + 110 gold for Gunpowder and Repl. parts with Saladin, then research Comunism in 4 turns. Problem is, we might still get beaten to it, and we can't really use communism that much. So I think that his is a bad idea.
We don't really need slavery. We get the first executive 2 turns from now, so slavery wouldn't help there. We also get the 2nd executive from Orelans in 1 turn. Orleans is set up to have massive overflow. We can also get nice OF by building a theater. So once it gets MI, it can produce the first two executives in 1 turn. With some micro and smart railroading we can spread very fast without slavery. (I think Lyons and Uzbek can get out their first executives in 1 turn as well)
The new cities are still too small to use the whip.
One more thing, I played around with Gergovia and we can get 670 GPP of 900 needed during the golden age by running 7 artists for 8 turns, and staying at size 11. (Buy starving for 8 turns down to size 3 we would get 846 GPP, but growing back and getting our infra would take too long IMO.)
If we switch out of Caste on last turn of GA, we could run 2 Artists in Gergovia to get a GA 10 turns after GA ends if we follow the above plan.
We need to decide this ASAP. I think that the best play here is to stay in Caste + Pacifism, stick to the plan of AL next, with the only civic change of FM next turn.
We can still get screwed if we get a GP from Thebes (38% chance...). If that happens, we might want to stay in Pacifism+Caste after GA ends.
We'll lose the free specialist in Gergovia - so we could just as easily starve all the way down (i.e. run 11 specialists and the corn) this turn and then run 5 specialists in their native slots without Caste. It doesn't have to be a pure artist - just not a prophet or whatever else Thebes pops. (btw I expect we'll be able to get another GP out of Thebes).
You're right, we shouldn't put Communism ahead of AL.
However, taking another look at Bibracte, the reason to revolt to Slavery just isn't as compelling as I'd thought. It should be able to go Exec (2t) -> Wall St (1t) -> Exec (2t).
We'd only save a turn on that second executive, by whipping the first one - probably not worth it when we're running several workshops and would like to keep a clean GP pool in Gergovia.
With that in mind, I'd recommend growing Gergovia to a full food box (with avoid growth checked, I guess) in 3 turns, and then starve down to 0 food in three more turns, using a specialist that Thebes did not pop.
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The Caravel by Native America should look for Sitting Bull's stack. I expect it's probably in Poverty Point, and we want to keep an eye on it, so we'll be ready if it sets sail. (He now has Astronomy, so we'll want to knock it out of the water with Privateers if it comes for us.)
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If you can, run some Wealth somewhere, sometime. We don't want to stall our tech.
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Two workers per railroad tile, if possible. Comparing with two each doing their own tile, one gets done sooner (and could add a hammer in a city).
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If you can, send the second Executive from Bibracte to Thebes. We need to infect former Egyptian cities just as much as the original French ones.
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If anywhere needs a Drydock, it's Apache. The initial privateers can come from any old place, but aren't worth building a drydock for.