SGOTM 16 - Maple Sporks

Ok, then the 500-error is because of this comp/network.
 
is it me or the file will be available tomorow?

I'm not sure how native speakers define 'midnight': is it the end of the day, or the start? For me as a programmer, midnight (00:00:00) is the start of the day, but I don't think my opinion counts for a lot is this case :rolleyes:
 
Same here... Guess we have to play the waiting game a bit longer...
 
I'm not sure how native speakers define 'midnight': is it the end of the day, or the start? For me as a programmer, midnight (00:00:00) is the start of the day, but I don't think my opinion counts for a lot is this case :rolleyes:

It's actually the same thing in law as well :) (at least in ours) For example, you gain the full legal capacity on your 18th birthday at the start of the day at 00:00:00...
 
The suspense is killing me, and the game is not even started. Or is it that the suspense is killing me because the game is not even started? :crazyeye:

Goes back to reading his book
 
Ah, there we go. I'll go grab something to eat and then spend the next two hours staring at pretty pictures :D

And I still don't know what time midnight CST is over here :crazyeye:
 
first table.

There isn't mutch to see more :/

nobody settled
just numbers of soldiers

no religion founded
no city or wonder buit

and no blue cirlce for settler :rolleyes:

if you want more, just ask ^^
 
Victory screen would be nice, to make sure we're not battling teams or something like that.
 
Thanks

Number crunching:
At Emperor the AI's start with Archery and Hunting, that's 8000 worth of soldies for each AI. They also start with 2 archers and a scout IIRC (can someone confirm? otherwise I'll start a game as soon as I'm at home). > 6000

Together all AI's have 16.333*6 = 98.000 soldiers; without the Archery and hunting and units: 14.000.
Starting techs with soldier ratings: Mining = 2000; Wheel = 4000
Highest (adjusted) = 4.000 (must have Wheel, nothing else)
Lowest (adjusted) = 0 (no Wheel, no Mining)
10.000 left for the other 4, in increments of 1000.
>> at least one other AI must start with the Wheel, otherwise it doesn't add up
6.000 left for three AI: either 3 AI with mining, or 1 AI with mining, 1 with Wheel and 1 with nothing.

So in all, two possibilities:
A)
2 AI's with the Wheel
3 AI's with Mining
1 AI with nothing

or B)
3 AI's with the Wheel
1 AI with mining
2 AI's with nothing.

Provided my calculations are correct of course.
 
xpost with Sengir

I tested Emperor soldier counts and it seems that Mansa has 22000 and Hammy 20000. Therefore, neither of them is in game... (unless modified, though I see absolutely no reason to TAKE units from the AI)

Cylindrical means we should go for circumnavigation ASAP.
 
Thanks

Number crunching:
At Emperor the AI's start with Archery and Hunting, that's 8000 worth of soldies for each AI. They also start with 2 archers and a scout IIRC (can someone confirm? otherwise I'll start a game as soon as I'm at home). > 6000

I checked it and it's 2 Archers + 2 Scouts
 
I tested Emperor soldier counts and it seems that Mansa has 22000 and Hammy 20000. Therefore, neither of them is in game... (unless modified, though I see absolutely no reason to TAKE units from the AI)
Right; Bowman and Skirmisher have 4000 instead of 3000 and Mansa has Mining as well.
 
I checked it and it's 2 Archers + 2 Scouts
The scouts don't matter, so my post should be accurate. We might be able to find out more at turn 1(fin/cha) and turn 3/4 (crea)
 
I see. It would be nice to identify some of our opponents on T3 though I doubt we'll have that much info :D
 
tried something with leader picker utility (http://www.civfanatics.com/civ4/reference/leader_picker.html)
for all industrious leaders:

Bismarck German Industrious Expansive Hunting Mining Panzer (28/2/120)
Gandhi Indian Industrious Spiritual Mining Mysticism Fast Worker (0/3/60)
Louis XIV French Industrious Creative Agriculture The Wheel Musketeer (9/2/80)
Napoleon French Industrious Aggressive Agriculture The Wheel Musketeer (9/2/80)
Qin Shi Huang Chinese Industrious Financial Agriculture Mining Cho-Ko-Nu (6/1/60)
Roosevelt American Industrious Organized Agriculture Fishing Navy SEAL (24/1/160)


surprise:
2 AI's with the Wheel
3 AI's with Mining
1 AI with nothing

it may be nothing, but... well...

EDIT: please see next page for accurate data ^^
 
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