Currency:
-trade routes
-building wealth
-selling resources for gold
-trading techs for gold
-begging gold
-other
The most important tech after BW in my book. Isolation can reduce its value, but who plays that anyway.![]()
The same do I, however, quite a few special points on this map weaken the currency route.
1. GLH makes the additional routes unprofitable. Mostly they will be domestic route with 1C each. Is the Colossus not better? MC+Coloss is still cheaper than maths+currency.
2. building wealth is not an efficient way in most cases. As long as we got COL, hammers can be used to expand the empire(soldier/courthouse) with more rewards. Remember this is emperor level and normally we don't need to beeline a tech to get military advantage.
3. begging gold is useful at Deity, but hardly necessary at emperor level.
4. The leader is industious and the map is hemisphere, so the astronomy route is more favorable. We can get earlier forges(the Colossus and the GE), earlier harbor, earlier contact with AIs etc. Earlier trireme, Xbow and knights is also useful in expansion wars.
Currency can still be traded from other AIs.