Good job Sossos
Shakabrade, can you take the next set?
I can't play this week but next week I can.
I suggest someone picks up the save after sossos to play a (short) set and starting Saturday I can pick up the save.
Another question is: shall we whip the worker to expedite the TGL? In my test, we have to whip worker and TGL and get it completed at T77. This requires 1 more warrior(15 hammer+1C/turn) which can be invested elsewhere otherwise. Considering the importance of TGL, I prefer whipping twice.
My thinking now is we don't need many cities too soon.
Only 3 more cities: GP farm + Wine city + cottage central are all we need before collecting Brennus and Ramses.
We'd need as many good cities as possible, there are at least 4 good sites in the mainland and we want ~4 island cities if available, let's allow AIs develop other cities for us.
If we go Alpha/MC > contruction, we don't want too many cities delaying basic infrastructures (library/forge/barracks)
I'm not very clearly about next tech path, but a little lean toward Math->Currency.
We'd rather had a couple of Brennus cities sooner than junk cities working tundra.
Don't whip the worker in Orleans. Whip a settler instead at size 6. Working both mines gives 12H per turn into GLH. Whipping yields 2 turns of that only.
When writing is available, we can invest ~15 worker turns + 1 chariot roading into Brennus land by the central river. Edit yields 1C per turn per Brennus city ROI=11 turns Then we need to reap IW out of the nice fellow.
Please consider Alpha > MC as our tech choice after Writing.
Checking out.![]()
@Duckweek
I'm not gonna attack too early either, but how to interpret that Egypt is connected with us?
And why to go currency? Is there so many cities for the trade routes?
I'm not very clearly about next tech path, but a little lean toward Math->Currency.
@Duckweed
I'm not gonna attack too early either, but how to interpret that Egypt is connected with us?
And why to go currency? Is there so many cities for the trade routes?
@Duckweed
If we whip a worker at pop 7, there'll be no enough time for him to chop and hurry TGL. And we are not gonna whip TGL, so how to complete TGL by T77?
My draft plan is to whip the worker at pop 7 and whip TGL at T77. The forest is saved.