SGOTM 16 - Plastic Ducks

Good job Sossos :goodjob:

Shakabrade, can you take the next set?
 
Good job Sossos :goodjob:

Shakabrade, can you take the next set?


Oui! I believe I'll be available later too.
So, if we want to be efficient with our time, kossin can take this turnset (he mentioned his schedule looks good) and then I can take over. If he can't, I can take over immediately.

@sossos

I got some time for BOTM and, surprisingly, I played some XCOM instead. So weak I am. Couldn't resist. I couldn't have achieved glory in my BOTM anyway. XCOM is great. It punishes you even more than civilization. Maybe some old XCOMer can have issues with this instance, but I was 6 when original was released so what could I know. Recommendation.
 
At the fact pointed out by Sossos - 2 religions in Brennus land - I suggest we plan an optimum date for aquisition of a couple of a couple of shrines. The more religions are spread the earlier we want to attack.
An academy is needed now.
 
@jata

My questions is: how does Brennus get 2 Great Prophets? As we've built Oracle, we may get 1 or 2 Great prophets sooner or later. Does this mean that we need to conquer Brennus ASAP?

Another question is: shall we whip the worker to expedite the TGL? In my test, we have to whip worker and TGL and get it completed at T77. This requires 1 more warrior(15 hammer+1C/turn) which can be invested elsewhere otherwise. Considering the importance of TGL, I prefer whipping twice.

I still prefer building C3 at the FP 2N of the wheat and C4 at wine. Because Egypt is connected with us, I suspect that they are to our west.
 
@Shaka

I can continue with some plan and testing if you cannot help playing XCOM. Yes, I know how attractive a new game could be. Just remember to view my plan/save and vote/improve. ;)
 
I don't mind Sossos going a few turns forward.

I'm for risking TGL a turn or two if that can accelerate our growth.

My thinking now is we don't need many cities too soon.

Only 3 more cities: GP farm + Wine city + cottage central are all we need before collecting Brennus and Ramses.

If we go Alpha/MC > contruction, we don't want too many cities delaying basic infrastructures (library/forge/barracks)

We'd rather had a couple of Brennus cities sooner than junk cities working tundra.

Don't whip the worker in Orleans. Whip a settler instead at size 6. Working both mines gives 12H per turn into GLH. Whipping yields 2 turns of that only.

When writing is available, we can invest ~15 worker turns + 1 chariot roading into Brennus land by the central river. Edit yields 1C per turn per Brennus city ROI=11 turns Then we need to reap IW out of the nice fellow.
Please consider Alpha > MC as our tech choice after Writing.

Checking out. :scan:
 
Another question is: shall we whip the worker to expedite the TGL? In my test, we have to whip worker and TGL and get it completed at T77. This requires 1 more warrior(15 hammer+1C/turn) which can be invested elsewhere otherwise. Considering the importance of TGL, I prefer whipping twice.

Yes, we need to whip the worker, but only when Orleans grows to size 7. That's the only whip we need before completing GLH. After the north chariot clear the north, we can leave 1 chariot in Orleans temporarily.
 
My thinking now is we don't need many cities too soon.

Only 3 more cities: GP farm + Wine city + cottage central are all we need before collecting Brennus and Ramses.

We'd need as many good cities as possible, there are at least 4 good sites in the mainland and we want ~4 island cities if available, let's allow AIs develop other cities for us.

If we go Alpha/MC > contruction, we don't want too many cities delaying basic infrastructures (library/forge/barracks)

I'm not very clearly about next tech path, but a little lean toward Math->Currency.

We'd rather had a couple of Brennus cities sooner than junk cities working tundra.

Don't whip the worker in Orleans. Whip a settler instead at size 6. Working both mines gives 12H per turn into GLH. Whipping yields 2 turns of that only.

When writing is available, we can invest ~15 worker turns + 1 chariot roading into Brennus land by the central river. Edit yields 1C per turn per Brennus city ROI=11 turns Then we need to reap IW out of the nice fellow.
Please consider Alpha > MC as our tech choice after Writing.

Checking out. :scan:

Brennus is far away and Ramses is probably further away, conquering them will be very costly, With enough space to expand peacefully, co-developing is usually a better choice.
 
@Duckweed

I'm not gonna attack too early either, but how to interpret that Egypt is connected with us?
And why to go currency? Is there so many cities for the trade routes?
 
Sossos, I have no objections to you playing until GLH is built. You did test that hard afterall.

I don't see merits in attacking too early. This is not a fast conquest game so we'll need an empire capable of supporting economically all the land we'll capture. I feel too early war would slow us down. Also I vote for settling more cities.
 
@jata
Unfortunately, we've trained worker for 1 turn in Orleans, though we can still push out the whipping time

@Duckweed

If we whip a worker at pop 7, there'll be no enough time for him to chop and hurry TGL. And we are not gonna whip TGL, so how to complete TGL by T77?


My draft plan is to whip the worker at pop 7 and whip TGL at T77. The forest is saved.
 
@Duckweek

I'm not gonna attack too early either, but how to interpret that Egypt is connected with us?
And why to go currency? Is there so many cities for the trade routes?

It probably just means that Ramesses has uncovered enough coastal tiles to get a connection to our capital's network.

With GLH handy and only 2 islands in sight, Currency priority is lower IMO.

If I understand Duckweed's micro properly it's:

-build worker until 29/60H (as much as possible for 2-whip - I just picked a number as I don't have them off the top of my mind).
-resume GLH working with worker in queue
-when growth happens, switch to worker and whip.

Technically, this gives more hammers because of the 2 mines that get a few extra turns of output. Also, 1 mine doesn't get whipped at all ;)
 
@Kossin

In Duckweed's save, the worker is whipped early so he can chop a tree to get the TGL by T77.

29/60 will lose some food because we have 8f+9h each turn.

There are 3 requirements for this plan suggested by Jata/Shaka/Duckweed
1. whip worker at pop 7
2. Do not whip TGL
3. Complete TGL at T77
I think we can only meet 2 of the 3. The question is: which one shall we abandon?
 
I'm not very clearly about next tech path, but a little lean toward Math->Currency.

OK I agree with peaceful cohabitation for the next ~500 years...

However, I would like to have some swords out ASAP to start grinding the barb cities.
Fastest way to IW is Alpha > Spy.

Are we ready to forfeit the Gem city on the east coast or do we want to grab it ASAP?
 
Hey guys.

:goodjob: sossos on this turnset, keep up the good work and bring in TGL!
As for the choice you're proposing, definitely don't whip the TGL, but whip the worker at pop7 and complete TGL at T77.


@soundjata : the way I see it, it's actually beneficial to us if we let Brennus get the gems city and chop all those jungles for us, since he's doomed anyway.
We don't really need the happy from gems now that we have monarchy, and I think our commerce will be good enough without those tiles.
The alternative would be to research Alpha now (after Maths maybe) then steal IW and build some swords. That's a whole lot of beakers+hammers for a city that will be only be beneficial in the long-term, precisely when we will steal it from whoever owns it then.:D
Pigs+Wine, the eastern coastal sites, and probably an island city somewhere, are more attractive to me as our next city sites.
 
@ Bebekija: OK I am kind of convinced.

Just a little bit disheartened by the lack of war in the coming centuries :sad: :ar15:

In this case it is Beakers, Beakers and Beakers; REX, REX, REX and I can see the interest of Math>Currency.
 
Another Question: Next Great Person, do we care for the type of it? Do we want to guaranty a Great Scientist?

What is the priority of Great People farm vs. Wine city?
 
@Duckweed

I'm not gonna attack too early either, but how to interpret that Egypt is connected with us?
And why to go currency? Is there so many cities for the trade routes?

Egypt has at least 1 coastal city (either capital or connected to his capital) and clear all the coastal tiles to Orleans.

There are some possible island sites in sight
1. the island west of Orleans
2. possible islands west of the wine site
3. north ice area

Hope we can find seafood resources. Moreover, there are other benefits from Currency, which make it the best economical tech.

@Duckweed

If we whip a worker at pop 7, there'll be no enough time for him to chop and hurry TGL. And we are not gonna whip TGL, so how to complete TGL by T77?

My draft plan is to whip the worker at pop 7 and whip TGL at T77. The forest is saved.

There are 2 ways to complete GLH on T77

1. Whip the worker immediately, which will lose the yield from improved tiles, especially the FP cottage.
2. Whip the worker until Orleans grows to size 7(6th citizen 1 turn on 2F1H and 1 turn on 4H), which is going to lose 1 worker turn (we have to let the worker on the mine do the chop, 3 less worker turns in total). Since worker turns might or might not turn into yield in this stage, I prefer this way.
 
Currency:
-trade routes
-building wealth
-selling resources for gold
-trading techs for gold
-begging gold
-other

The most important tech after BW in my book. Isolation can reduce its value, but who plays that anyway.:p
 
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