SGOTM 16 - The Shawshank Redemption

T268
- 4 turns until next vote; 3 votes until next election
- 4 turns to FT1

T269
- 3 turns until next vote; 3 votes until next election
- 3 turns to FT1
- GP born in Alexandria (87% GArt)

T270
- 2 turns until next vote; 3 votes until next election
- 2 turns to FT1
- Revolt to Free Religion (make sure we still get the GP from Theft Park when needed)

T271
- 1 turn until next vote; 3 votes until next election
- 1 turn to FT1
- Bribe Hammy into Free Religion
- Use spy to switch Hammy into Free Speech (out of Bureaucracy)
- Revolt back to Pacifism (and Judaism by default)
- If Qin is still Friendly toward Hammy, we may have to revolt to Bureaucracy as well, especially if we get a GArt from Alexandria as we'll 99% get a GArt from Theft Park (EDIT: Because the second GArt could be used to bomb Oracle City to make up for the small margin we have there)

T272
- 0 turns until next vote; 3 votes until next election
- FT1 learned
- GP from Theft Park (99% GArt)
- Walk GArt to Paris

T273
- Call for a Diplo Victory
- If we "have" to settle cities that need border pops to capture more tiles, settle them now. We may not need these border pops to hit the land required. If that is the case, don't settle any cities in case we lose the UN Election.

T274
- We win UN election
- Bomb 4 - 1 or 4 - 2 as required
- Settle cities to get the require land

Please double check this as I'm posting from memory without the game in front of me.

So, T274 is our soonest UN victory date, right? That means we have:

- 2 turns leeway on FT1
- 2 turns leeway on GP #2 (assuming he can walk from Theft Park to Paris and still bomb on the same turn
EDIT - Oracle City going Legendary on T274 is no longer an issue.

So, after FT1 is in, we may as well revolt to Bureaucracy, right?

Anything else stand out in this timeline?

Finally, who's going to take us home. I have a feeling we're the last team to finish, so I'm hoping someone can do it this weekend. If not, I can play it out on Monday.
 
Mitchum said:
As it stands now, we have almost zero margin for Culture, Wealth and FT1. Things will get a bit better when Alexandria spits out a GArt next turn and we can swith the artists to scientists/merchants.
I'm confused... I thought (correct me if I'm wrong) you said that we could get by with just 1 more Great Artist but that we'd have only about an 87%? chance of getting one from Alexandria and like a 99% chance of getting one from Theft Park. Could we just switch to Citizen Specialists in Alexandria and generate the Great Artist out of Theft Park if we only need one Great Artist, getting it slightly earlier out of Theft Park so that we'll know what we get?

If we're 1 turn away from getting a Great Artist out of Alexandria, it's too late to pull the starvation trick, as the extra GPP would not get used in the Great Person percentage calculation.


Mitchum said:
How does Free Religion increase cultural ouput? It increases science by 10%, not culture.
With Pacifism, we have a State Religion worth 1 base Culture from Judaism.

With Free Religion, we don't have a State Religion and it's worth 1 base Culture from each Religion in a City.

That could be the ticket to getting the last bit of Culture that we need.


Bureaucracy would give Paris a boost to Commerce and Hammers, although it's a more expensive Civic than Free Speech and might cause us to need to reduce our Cultural Slider.


Mitchum said:
I had thought of another way to increase culture in Oracle City but forgot to post it. We could switch from a high food, low commerce tile to an artists even if it puts us in a food deficit.
That idea also has merit.
 
Based on my last post, I no longer think anything is on the critical path other than the next Diplo vote, unless I messed up the timing for the vote. We have margin on 2 LCs, FT1 and our next 2 GPs. It would be good to have 2 more GArts so that we have the flexibility to bomb where required and to run Bureaucracy for the last two turns or so.

Another option would be to do what you suggest and not get a GP from Alexandria next but get a 99% GArt from Theft park and the following GP from Alexandria as a backup...

I think winning on T274 is very doable if my timeline above is correct. I'd like that to be scrutinized more than anything to make sure that the timing for everything is right.
 
Mitchum said:
So, after FT1 is in, we may as well revolt to Bureaucracy, right?
We'd get less cultural output out of Oracle City... would Free Religion make up for that fact? Maybe.

We'd also get less cultural output out of Paris, but we'd get the Bureaucracy bonus, probably giving us more cultural output overall.


A Defensive Pact (with Shaka) takes 11 turns for us to see +1 Diplo from it, so we're far too late for signing those.


A Great Person can get from Theft Park to Paris and still have movement points within the span of 1 turn. The same can be said for a Great Person in Paris moving to Oracle City.


A Great Person born in Alexandria would take 3 turns to be able to Culture Bomb:
T0 is born and moves to a City with an Airport
T1 Airlifts
T2 has movement points available to it


Alexandria needs 11 GPP to get the next Great Person. It has The Spiral Minaret in it, which gives us 4 GPP per turn under Pacifism.

Under Pacifism, Theft Park could beat Alexandria, since they'd both pass the 2600 GPP mark on the same turn as each other and Theft Park is a longer-owned City of ours, so the tie-breaker would go to Theft Park.


The next closest Cities to getting Great People are:
Double Fish
Pig GP
but those Cities already have pretty much max Specialists hired, so they won't be able to generate Great People for us, even with some form of starvation (Double Fish would be the closest, with a Great Person being 5 turns away, but it would not be a Great Artist).

So, forget about other Cities generating a Great Person.


I guess the decision comes down to... if we switch out of Pacifism, can we still get the next Great Person out of Theft Park within a reasonable time frame?

- Theft Park has 1972 GPP
- Theft Park makes a base 80 GPP per turn (this number cannot be altered, since, as Mitchum says, we've hired max Specialists there)
- Theft Park has the National Epic
- Theft Park thus either makes 160 GPP without Pacifism or 240 GPP with Pacifism
- I confirmed in a test game that GPP targets are 2600, 2800, 3000, and 3300. So, the number that we need to examine is 2800
- It is T268 and we'd need one born on T274 or earlier. We'd get GPP from these turns:
T269
T270
T271
T272
T273
T274

We'd have to remember to switch back into Pacifism on the turn where we'd need Qin's vote, which I'm thinking is T272, but Mitchum has it listed as being T271, which is playing it safely and is fine as far as I am concerned.

Let's do a "worst case" GPP calculation of us switching into Free Religion on the current turn and back into Pacifism on T271
T268 1972 GPP Switch to Free Religion
T269 + 160 = 2132
T270 + 160 = 2292
T271 + 160 = 2452 Switch to Pacifism
T272 + 240 = 2692
T273 + 240 = 2932 We'd have to somehow figure out which Great Person was born even though we'd first be prompted how to vote in the UN Election. Maybe with the game's autolog turned on properly, you can see which Great Person got generated, if the Event Log entry isn't yet visible at the top middle of the screen. That way, we'd know which resolution to propose based on which Great Person we had ALREADY EARNED but the game interface may not make it easy for us to figure out which type of Great Person it was

With the current plan, we'd have:
T268 1972 GPP
T269 + 240 = 2212
T270 + 240 = 2452 Switch to Free Religion
T271 + 160 = 2612 Switch to Pacifism
T272 + 240 = 2852 We would know on time without any trickiness from the interface what type of Great Person we received


Qin is +5 for Shared Religion and +6 for Shared Favourite Civic toward Hammurabi, for a total of +16 Friendly. Take away those +11 and we won't need to be in Bureaucracy ourselves, but... going into Free Speech without Bureaucracy could cause Qin to get Pleased toward us, which technically opens up the door for him to declare war on us.

So, perhaps what we should do, before switching out of Pacifism, is sign a Defensive Pact with Qin only. That way, if Saladin attacks Hammurabi, we won't need to get involved in that war. Also, if Saladin attacks us, we'll get Qin's aid and Mutual Military Struggle bonus. Also, Qin won't attack someone with whom he's signed a Defensive Pact, even if our relationship drops down to Pleased.

In fact, we could sign the Defensive Pact with Qin immediately with no real consequences that I can think of (in the worst case, Saladin was plotting a war against Qin, which makes no sense at all, but even then, we'd get Mutual Military Struggle points with Qin). So, I'd say that we sign the Defensive Pact with Qin, but ONLY with Qin.

Actually, there is one potential major consequence, and that is angering Saladin enough to cancel giving us his Sid's Sushi Resources.

So, we also need to get a SPY INTO ONE OF SALADIN'S CITIES, such as Damascus. There's one tantalizingly sitting there in Coal Theft... just sitting... waiting... begging to be sent on a Spy Mission, but we keep "grounding" Agent 69, the poor girl. That way, we'll have more flexibility with Saladin (switching him to Free Religion, too, for example) if he cancels his Rice + Crab deals with us.

To add to the plan: So, we should aim to switch Saladin's Civic to Free Religion on T271 before we switch back to Pacifism ourselves.

At some point, Qin + Hammurabi renegotiated their Horse trade and now Hammurabi is trading away his Iron.

However, we CAN still get:
Gold from Qin <-> Dye
Coal + 1 GPT from Hammurabi <-> Gem

Doing so would cost us a little bit more in terms of Corporate Maintenance, so we'd be operating at a minor deficit.

Etowah can build Wealth for 1 GPT since our Trade Route Commerce is going toward Culture.


So, there is that minor point in time where we'd be in Free Religion that marginally concerns me in regards to Qin potentially being able to declare war on us, but I think that with an immediately-signed Defensive Pact, we should be okay.

There is a minor concern that Saladin could cancel the Sid's Sushi Resources with us at any time, but we could then just immediately switch into Free Religion, USE THE SPY THAT WE ARE GOING TO SEND TO HIS CITY OF DAMASCUS to have one chance to switch him into Free Religion, too. If he doesn't cancel the Resources with us before the planned revolt to Free Religion on T270, then we can just switch into Free Religion on T270 and make sure that the BUFFY Logging option is enabled of whoever plays the turnset (and confirm in a test game first that you can read the contents of said autolog):
1. Ctl + Alt + o to open BUFFY options
2. Checkmark Enable Logging
3. Checkmark Start Automatically
4. Checkmark Events -> Great People
5. Ensure that a value exists in the File field
6. Having a blank Path value has not seemed to have created a file for me named what is listed in the File field, so I just put in a Path value of C:\temp and that worked for a test game, but the autolog file was named "TEST GAME F AP.txt" after the name of my Leader, so maybe a blank Path value does work and gives us a Louis XIV Real.txt file somewhere on our computer... ahhh, yes, there it is... in:
{Your Civ4 installation directory}\Beyond the Sword\Mods\BUFFY-3.19.003\Autolog

So, the Path value should be optional if you don't mind navigating to that particularly-long path on your computer. :p

I just confirmed in my test game where I get a Great Peron every turn (Paris got EVERY Building and Wonder in the game, haha) that since we receive our Great Person at the end of the previous turn, the autolog saved on your computer (ASSUMING that you follow the above steps to set it up properly!!!) will tell you the type of Great Person that we received at the end of the previous turn while the "choose a UN Diplo resolution" screen is still actively blocking you from doing anything within Civ 4. I.e. In my test game, it is T160 and it is asking me to propose a resolution, but the Autolog says "Turn 159/500" then some stuff and then says "After End Turn:" and tells me that Rene Descarted (Great Scientist) was born in Paris.

So, we'll have some leeway on when we switch to Free Religion in order to revolt Saladin into Free Religion, as well, as long as Agent 69 doesn't stay permanently grounded in Coal Theft.
 
I see no point in delaying the Great Person from Alexandria based on the above calculations, as long as whoever is going to play can confirm that their BUFFY Logging settings are set up properly.

In case it wasn't clear, I'd also add us signing a Defensive Pact with Qin on the current turn as part of the plan.

I'd also add a note on T269 to switch to Free Religion 1 turn earlier IF Saladin has cancelled his Rice and Crab Resources by then. We'd just have to hope that he'd give us a 1-turn leeway in not trading them away...
actually, neither of Qin nor Hammurabi needs Rice, so no worries there
Hammurabi already has Crab and Qin... wait... Qin WAS getting a Crab Resource from Saladin but he isn't any longer!!!
So, get Agent 69's butt over to Damascus ASAP so that we can switch to Free Religion next turn and try and get Saladin into Free Religion himself.
We could even consider building a backup spy out of Moundville if the first Spy fails.

If we can get Saladin back up to Cautious status, he should be willing to trade his excess Crab Resource to us...

Actually... let's think about it... all of Espionge is even unnecessary! Just ONE PLAYER needs to be in Free Religion.

So, what I would say is:
On the current turn, switch to Free Religion
If we can get Saladin up to Cautious status, trade him:
Saladin's other Crab <-> our Sheep

Then, one at a time, cancel our existing Crab + Rice deals with him and renegotiate them with him.

There's no point in trying to "cheap out" by trading him 1 Resource for both Corp Resources... 1-for-1 is fine.

That way, he'll be locked into those trades with us and we will not need to switch him into Free Religion.

Agent 69 should still go to Damascus, just in case we'll need her, even if it will cost us 1 GPT in Unit Supply costs, but we probably shouldn't need her actually.
 
So, we could play 1 turn forward, doing something like:
T268
- Sign a Defensive Pact with Qin
- Record down the Culture per Turn values in Paris and Oracle
- If Saladin is no worse than -4 with us (he'll probably give us -1 or -2 for the Defensive Pact, but I'm pretty sure that he was 0 at Cautious with us--do we need to check the relative Score values for this belief?), then switch to Free Religion
- If Saladin will trade us his Crab, then trade it and renegotiate the existing Crab + Rice trades as stated above
- Record down the Culture per Turn values in Paris and Oracle if we switched into Free Religion, to see what the difference is
- Do what we can to Airlift some Workers to Big Island
- Settle our Great Engineer in Oracle City
- Switch Etowah to building Wealth
- Look for other opportunities to get more Gold in our empire, although I'm assuming that Mitchum has already efficiently managed our citizens, so there's probably not too much left to do
- Send the Spy in Coal Theft to Damascus, even though I can't currently think of a use for her
EDIT: - Make the trades with Hammurabi and Qin for their Mining Inc Resources (expect our economy to be operating in a bit of a deficit after that)
EDIT: - Optionally swap some Scientists for Merchants in Cities where it might make sense to do so
EDIT: Take care of this comment:
Also, when trying to maximize culture in Paris, I fired a few artists and stole back several towns from Clam City and GLH City. I never went back to those two cities to reassign the citizens, so there may be some crazy things there... In other words, don't blame me... ;)


- Anything else?
- End the turn to find out if we got a Great Artist out of Alexandria or not

If we get our Great Artist, we can then assume that we'll get a Great Scientist out of Theft Park at a 1% chance and can plan accordingly. If we don't get a Great Artist, then we'll just have to plan as though we will get a Great Artist out of Theft Park at 99% odds.

So, playing forward won't really DO much, other than pushing the game forward a little bit without us really limiting our options that we can currently think of (sometimes playing ahead can limit your options, but I think that we've already put a lot of thought into this turn).


I could aim to play that turn tomorrow.
 
Sounds good to me.

The economy is fine. In Free Religion, we'll be able to afford to run more merchants if required. Plus, I think the game is easy from here as we could finish everything a turn sooner than our Diplo victory if we had to, so we have a bit of wiggle room...
 
@ Dhoom

I've seen mscellaneous and ingentingg on our thread since you posted your plan. Since neither of them posted, I assume it means that they agree with the plan. I think you're fine to play forward when you're ready. Let's try to wrap this up..
 
Since no one seems to be looking at the spreadsheet (last time I checked), let me post the current situation here.

Our current GPs will come from:

Alexandria - T269
Theft Park - T272 (even if we switch out of Pacifism for 1 turn)

If we switch to Free Religion (and out of Pacifism) for the rest of the game, the GP from Theft Park slips to T273, which is still in time to bomb on T274. So we're free to choose whichever Religious civic we want for the rest of the game. GPs are NOT on the critical path.

Paris: 27,948:culture: 1283:culture:/turn in Free Speech. 1065:culture:/turn out of Free Speech.

Total culture by T274 (Free Speech) = 27,948 (1283 * 6) = 35,646 + 16,000 = 51,646:culture:
Total culture by T274 (No Free Speech) = 27,948 (1065 * 6) = 34,338 + 16,000 = 50,338:culture:
Culture bomb * 4 = 16,000:culture:

Oracle City: 37,824.5:culture: 1627:culture:/turn in Free Speech. 1385:culture:/turn out of Free Speech

Total culture by T274 (Free Speech) = 37,824.5 (1627 * 6) = 47,586.5 + 4,000 = 51,586.5:culture:
Total culture by T274 (No Free Speech) = 37,824.5 (1385 * 6) = 46,134.5 + 4,000 = 50,134.5:culture:
Culture bomb * 1 = 4,000:culture:

If we switch to Bureaucracy (and out of Free Speech) for the rest of the game, both of our cities can be bombed to Legendary status 4 - 1 by T274. We have 4 GArts now, so we just need 1 more and we have two excellent chances (one at 99%) to get one by T273. These culture numbers do not include the extra sushi we'll get from Humbaba's Haven next turn or any other possible additions. We could eek out 2 LCs on T273 if we had to. I think we should stay in Free Speech just in case a few sushi trades get cancelled, but you can see that Culture is NOT on our critical path.

We have 721 land tiles. We only need 9 more (10 to be safe puts us at 731). We can get 11 more just by settling cities. Two of the cities will need border pops to give us 3 of the tiles. This does not include any tiles that we may get from Sal or Qin. So this is 100% in our control. Domination is NOT on the critical path.

All we're really waiting for is the next Diplo vote on T273 with a win on T274 (did anyone verify that the vote and victory would occur on this turn just to double check me?).

So, I think things are pretty straight forward from here. What we HAVE to do:

1. Spoil Qin&#8217;s attitude toward Hammy
- Switch Hammy to Free Religion and out of Judaism (-5) (bribe or espionage)
- Switch Hammy to Free Speech and out of Bureaucracy (-6) (espionage only)
2. Keep Qin Friendly toward us
- Be running Judaism when the votes are cast
- Possibly be running Bureaucracy when the votes are cast
3. Keep our border with Sal secure in case he declares war on us.
4. Ensure that we can keep our cultural slider at 100% for the rest of the game.
5. Make sure that we learn FT1 in 6 turns (currently 4 turns)

Here are some things that we could be doing to make our win more secure:

1. Make sure that we keep our existing sushi and Mining Inc. trades.
2. Try to make more resource trades if possible.
3. Try to capture more tiles culturally from Qin or Sal.
4. Sign a defensive pact with Qin.
5. Others?

In general, the game is won. I don&#8217;t think we have to jump through too many hoops but of course we can make this as complicated as we want.

Should we have a spy or three outside of Qin&#8217;s borders just in case he switches to Free Religion himself? Our currently shared religion bonus with him is +5. Losing this would drop him from Friendly to Pleased. Should we also switch our EPP spending to Qin now just in case? We have enough to influence his civics already, so it&#8217;s probably not a huge deal.
 
@ Dhoom

I've seen mscellaneous and ingentingg on our thread since you posted your plan. Since neither of them posted, I assume it means that they agree with the plan. I think you're fine to play forward when you're ready. Let's try to wrap this up..

I have read the thread briefly, but have not had a chance to look into the game in detail..

Green light from me, good luck and bring her home! :goodjob:
 
If we switch to Free Religion (and out of Pacifism) for the rest of the game, the GP from Theft Park slips to T273, which is still in time to bomb on T274. So we're free to choose whichever Religious civic we want for the rest of the game. GPs are NOT on the critical path.
Well, there are two caveats here:
1. We'll want to be in Judaism to make Qin like us when we're 0 turns to the next vote (or even 1 turn sooner, as per the plan, to ensure that we don't miss our targeted victory date due to a misclick on the "End Turn" button).
2. It would be nice to know whether we have a Great Artist out of Theft Park before we decide whether or not to call a Diplo Victory vote, since you have to vote at the time of calling the vote


Paris: 27,948:culture: 1283:culture:/turn in Free Speech. 1065:culture:/turn out of Free Speech.
Does that calculation imply that we're in Bureaucracy or would Bureaucracy add to the Culture per turn value?


If we switch to Bureaucracy (and out of Free Speech) for the rest of the game, both of our cities can be bombed to Legendary status 4 - 1 by T274. We have 4 GArts now, so we just need 1 more and we have two excellent chances (one at 99%) to get one by T273. These culture numbers do not include the extra sushi we'll get from Humbaba's Haven next turn or any other possible additions.
What may not be factored in here is the increased Civic Cost of going from Free Speech to Bureaucracy causing us to no longer be able to run at a 100% Culture rate.


All we're really waiting for is the next Diplo vote on T273 with a win on T274 (did anyone verify that the vote and victory would occur on this turn just to double check me?).
Well, my previous testing wasn't on those exact game turns... is what what you're asking for? I'm not really sure how to make my testing more accurate; if there's a way, let me know.


Should we have a spy or three outside of Qin’s borders just in case he switches to Free Religion himself?
Sure, that's not a bad idea. Do you want to create new Spies or would you rather just shuttle the ones from near Shushan toward the shared Cultural border of Qin + Hammurabi so that hopefully, a boat with Spies on it could go to either AI?


Should we also switch our EPP spending to Qin now just in case? We have enough to influence his civics already, so it’s probably not a huge deal.
In that case, probably not. But it does make a case for us doing:
i. Switch to Free Religion
ii. On the following turn switch Hammurabi and then switch back to Pacifism ourselves
instead of:
i. Switch to Free Religion and switch Hammurabi
ii. On the following turn, switch back to Pacifism ourselves

Why? Well, that way, Qin will have at least one other player in Judaism, which can make a difference in encouraging him to stay in that State Religion himself.
 
Well, there are two caveats here:
1. We'll want to be in Judaism to make Qin like us when we're 0 turns to the next vote (or even 1 turn sooner, as per the plan, to ensure that we don't miss our targeted victory date due to a misclick on the "End Turn" button).

Of course. My point was that the creation of our GPs is NOT on the critical path and we can choose whichever Religious Civic we want. This is still the case.

2. It would be nice to know whether we have a Great Artist out of Theft Park before we decide whether or not to call a Diplo Victory vote, since you have to vote at the time of calling the vote

If we get a GArt from Alexandria next turn, what we get from Theft Park won't matter at all. But if we don't get a GArt, then yes, we'll want to check to see if we got our 99% GArt.

Does that calculation imply that we're in Bureaucracy or would Bureaucracy add to the Culture per turn value?

Bureaucracy would add to the Culture per turn value. I was only removing the 100% bonus from Free Speech. The point still stands that Culture is not on our critical path as things will only get better if we're in Bureau...

What may not be factored in here is the increased Civic Cost of going from Free Speech to Bureaucracy causing us to no longer be able to run at a 100% Culture rate.

I'm not worried about our economy at all. We have 6 turns to learn FT1 and can easily get it in 4. We can always fire some scientists and hire merchants to balance our books. Or sell techs. We'll be totally fine here unless we decide to upgrade a bunch of of our archers to infantry or something similar.

Well, my previous testing wasn't on those exact game turns... is what what you're asking for? I'm not really sure how to make my testing more accurate; if there's a way, let me know.

Just check the math/logic, really. I don't think you need a test game just to make sure I don't have a flaw in my timing. Not that it's ever happened before... :mischief:

Sure, that's not a bad idea. Do you want to create new Spies or would you rather just shuttle the ones from near Shushan toward the shared Cultural border of Qin + Hammurabi so that hopefully, a boat with Spies on it could go to either AI?

I think the latter is fine. We already have 3 other spies near Hammy's other city, so we should be totally fine without building any more.

Well, that way, Qin will have at least one other player in Judaism, which can make a difference in encouraging him to stay in that State Religion himself.

Sounds good. We can do any bribing or espionage to switch civics on the turn after we switch or the turn before we switch back, whichever seems better.
 
T268 Continued
- Our Great Engineer gets settled in Oracle City
- We sign a Defensive Pact with Qin. We suffer a -2 Diplo hit with each of Hammurabi and Saladin as a result
- We switch a GRiv Farm for an Artist in Paris
- We get Qin's Gold <-> our Dye
- We get Coal + 1 GPT from Hammurabi <-> our Gem
- Each Resource only cost us a net of -1 GPT, so in total, we're at -1 GPT, down from 0 GPT with 175 Gold in the bank
- Paris is stagnant, making 1309 Culture per turn
- Oracle City is stagnant, making 1637 Culture per turn
- Etowah switches to building Wealth
- It seems like our Workers have moved for the current turn, so I can't airlift any of them anywhere
- We send our Agent 99 Spy to Saladin's City of Damascus
- I'm not convinced that we'd want to use Spies on Qin, since if they fail, he could hate us for it... I think that we'll just have to be careful about the timing of Free Religion, ensuring that at least one player remains in Judaism besides Qin and hoping that's enough to keep Qin in Judaism... it wouldn't hurt to get some Spies in place, though, such as having our Spies on more than just a single Trasport (split across multiple boats)... so, we send 2 of the Shushan Spies westward, to get on our western Galleon Chain in a few turns' time
- We switch Humbaba City to working 3 Merchants instead of 2 Artists + 1 Coast, since the City will shrink anyway... and it will expand its Cultural Borders no matter what we do... and, we'll get +2 squares next turn but then +2 squares from the Humbaba East location probably soonthereafter (I'm not 100% sure how overseas land-grabbing works), but we'll be getting quite dangerously close to triggering Domination's Land Area prematurely, since Etowah will also gain +1 square next turn... this fact is probably going to be our biggest stumbling block... triggering Domination too soon... Bureaucracy might be needed to avoid doing so
- We said, what, that we need 8 more squares? So, those are 5 more already! We could end up in last place if we're not careful!!!
- We switch Marble City's Artist Specialists to Merchant Specialists and do the same for Coal Theft... we don't want to accidentally trigger Domination
- We also switch 2 Towns to Workshops at Coal Theft
- We hire 1 more Artist in Alexandria (it shouldn't matter but we can afford to not work the Fish for one turn)
- I'll still need to switch our Civics to Free Religion shortly, although it is arguable that the extra Culture could potentially make us steal squares from Qin and Saladin even faster
 
So, do you want me to switch into Bureaucracy now (at the same time as switching into Free Religion), to start rebuilding the Shared Civic bonus with Qin? On the plus side, we don't really need a lot more Cultural pressure at Qin and Saladin from the looks of things, and might even want less than we have now... that's why I fired some Artists and replaced them with Merchants.

We'd eventually have to be in Free Religion for at least 1 turn to switch Hammurabi's Civics, but we could potentially be building up a couple of turns' worth of Shared Civic bonus with Qin for now, if you wanted.
 
- Okay, I have a change of heart and rehire the Artists in Marble City and Coal Theft, as well as switch the 2 Workshops back to 2 Towns at Coal Theft and even switch more Workshops to Towns + 1 more Artist... we should end up with 731 Land Area squares without gaining any more squares at those Cities, but we also don't want to risk losing squares at those Cities... we'll just have to keep a close eye on the situation and be prepared to go back to not generating Culture in those Cities, if we earn too much Land Area
 
I suppose that we should just stick with Free Speech for the current turn... let's find out if we got our Great Artist or not... if not, then every last drop of Culture may end up mattering... but I'll give you a little bit of time to way in on the issue.
 
Yes, I was going to say that we stay in Free Speech. Just because we can "afford" to switch out of it doesn't mean that we should switch out of it...
 
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