Mitchum
Deity
I just ran a massive diplomacy test to see what we could get for plus mods and here are my findings:
So, what does this mean? We'll, we start with +5 with Sal, Qin and Hammy (+1 Peace and +4 Trade). We'll likely have the -4 Trade with Sal for a LONG time, so let's just deal with it. So, we have a base of Qin (+5), Hammy (+5) and Sal (+1). This assumes that we liberally trade with these three AI.
If we OB with all three (we may need to give Sal enough techs to get the +4 trade before he'll do it), we'll get +1 in T+25 and +2 in T+50.
Let's say we get the GArt, run a GA, bulb part of Astro and get CS in 8 turns (possible if things go our way), then we'll get a +1 Shared Civic bonus with Qin and Hammy on T+8, T+18, T+28 and T+38.
Where does this leave us?
Qin -> +5 (T0 peace + trade) -> +6 (T+8 - civic), +7 (T+18 - civic), +8 (T+25 - OB), +9 (T+28 - civic), +10 (T+38 - civic), +11 (T+48 civic), +12 (T+50 OB), +13 (T+58 civic)
Hammy -> +5 (T0 peace + trade) -> +6 (T+8 - civic), +7 (T+18 - civic), +8 (T+25 - OB), +9 (T+28 - civic), +10 (T+38 - civic), +11 (T+48 civic), +12 (T+50 OB)
Sal -> +1 (T0 peace + trade enemy), +2 (T+25 OB), +3 (T+50 OB)
This assumes that we dont accept or refuse any demands/requests, no resource trades, and no liberating cities.
Its clear that getting Sal to Friendly is going to be nearly impossible for quite some time, even if he drops his worst enemy status for Hammy. Plus, we get no Shared Civic bonus with him unless we want to switch out of OR and into Theocracy (need Theology first). Even with that, it will take a LONG time. So, in the short term, I suggest that we forget about trying to please Sal at the expense of continuing to trade with Hammy. Hammy is a powerhouse and we want him as our Friend, right?
So, if Sal asks us to stop trading with Hammy, I suggest that we refuse. If any of them ask for gold or a tech, we give it to them.
But, waiting until T38 to T50 to get them to Friendly is just toooo long. So, I think Dhooms Liberating Cities idea has a lot of merit. I tested it out. All we have to do is found an ice-ball city near an AIs culture and hell take it (+1). Find two such cities and we get +3. This allows us to get to Friendly around T25, assuming we can learn Astro, ship settlers to the other continent, find a place to settle them, and Liberate them.
I dont think well find a spot for 12 such cities, but I do think it will be quite easy to find one or two per civ. Think about how often the poles go untouched. Think about how late in the game youve seen some open land in the middle of a continent due to barb cities (we have such a case on our continent).
I think we should go for a combination of Shared Civic (i.e. Civil Service -> Bureaucracy) and Liberating cities to get them to Friendly status as soon as possible. At that point, I expect our tech rate to nearly triple!!
- The +4 "Fair Trade" bonus will be easy, as expected. With all of the techs we'll be trading, gifting and selling, this is a given for our chosen Friendly AI.
- The +1 "Years of Peace" bonus kicked in on T60. We already have this in our game with everyone but Brennus. I did not see when it changed to +2...
- The "Shared Civic" bonus started out at +1 on T0 and then added +1 every ten turns until the max. Qin = +6, Ram = +5, Ham = +5, Bren = +4 (I did not test with Sal but we're not likely to run Theocracy in the short term anyway).
- The "Open Borders" went to +1 in 25 turns and +2 in 50 turns.
- The "Shared Resource" bonus goes to +1 in 50 resource/turns. If trading 2 resources, it goes to +1 25 turns and +2 in 50 turns. If trading 3 resources, it goes to +1 in 17 turns and +2 in 34 turns. It caps at +2. It doesn't matter if the trade is even (corn for rice), lopsided (horse for wheat) or free (horse for free).
- The "Traded with Worst Enemy" in my example went from -4 to -3 in 15 turns, -3 to -2 in 7 more turns, from -2 to -1 in 16 more turns. This was consistent with the two AI that were worst enemies of each other. I did not continue to make tech trades, but I kept my OB and resource trades with each. With one AI, I let it drop to -1 and then gave a tech to his worst enemy and it jumped right back to -4. -4 seems to be the cap. This penalty stayed even once the worst enemy status went away.
- Hammy came to me for help (+1) once and to stop trading with is enemy (-1) once, which lasted until the end of my test. Sal came to me once to stop trading (-1) which went away after 9 turns. Brennus came to me once to stop trade (-1) which lasted until the end of my test.
So, what does this mean? We'll, we start with +5 with Sal, Qin and Hammy (+1 Peace and +4 Trade). We'll likely have the -4 Trade with Sal for a LONG time, so let's just deal with it. So, we have a base of Qin (+5), Hammy (+5) and Sal (+1). This assumes that we liberally trade with these three AI.
If we OB with all three (we may need to give Sal enough techs to get the +4 trade before he'll do it), we'll get +1 in T+25 and +2 in T+50.
Let's say we get the GArt, run a GA, bulb part of Astro and get CS in 8 turns (possible if things go our way), then we'll get a +1 Shared Civic bonus with Qin and Hammy on T+8, T+18, T+28 and T+38.
Where does this leave us?
Qin -> +5 (T0 peace + trade) -> +6 (T+8 - civic), +7 (T+18 - civic), +8 (T+25 - OB), +9 (T+28 - civic), +10 (T+38 - civic), +11 (T+48 civic), +12 (T+50 OB), +13 (T+58 civic)
Hammy -> +5 (T0 peace + trade) -> +6 (T+8 - civic), +7 (T+18 - civic), +8 (T+25 - OB), +9 (T+28 - civic), +10 (T+38 - civic), +11 (T+48 civic), +12 (T+50 OB)
Sal -> +1 (T0 peace + trade enemy), +2 (T+25 OB), +3 (T+50 OB)
This assumes that we dont accept or refuse any demands/requests, no resource trades, and no liberating cities.
Its clear that getting Sal to Friendly is going to be nearly impossible for quite some time, even if he drops his worst enemy status for Hammy. Plus, we get no Shared Civic bonus with him unless we want to switch out of OR and into Theocracy (need Theology first). Even with that, it will take a LONG time. So, in the short term, I suggest that we forget about trying to please Sal at the expense of continuing to trade with Hammy. Hammy is a powerhouse and we want him as our Friend, right?
So, if Sal asks us to stop trading with Hammy, I suggest that we refuse. If any of them ask for gold or a tech, we give it to them.
But, waiting until T38 to T50 to get them to Friendly is just toooo long. So, I think Dhooms Liberating Cities idea has a lot of merit. I tested it out. All we have to do is found an ice-ball city near an AIs culture and hell take it (+1). Find two such cities and we get +3. This allows us to get to Friendly around T25, assuming we can learn Astro, ship settlers to the other continent, find a place to settle them, and Liberate them.
I dont think well find a spot for 12 such cities, but I do think it will be quite easy to find one or two per civ. Think about how often the poles go untouched. Think about how late in the game youve seen some open land in the middle of a continent due to barb cities (we have such a case on our continent).
I think we should go for a combination of Shared Civic (i.e. Civil Service -> Bureaucracy) and Liberating cities to get them to Friendly status as soon as possible. At that point, I expect our tech rate to nearly triple!!