I present this plan to answer to many posts and to have a memo on what to do
Builds:
Aachen: finish archer (2) - forge - LH - Rathaus
Prague: finish archer (2) - finish library, whip 1 pop - worker
Vienna: finish galley (4) - forge, 2 or 3 pop whip - finish Palace - finish Rathaus
Nuremberg: wait 2 turns for 2 pop whip in the Rathaus - forge
Augsburg: Settler (5, less for there's a forest being chopped in 2) for FurryFish, then finish Market, 2 pop whip - forge
Market is too expensive to pay for itself here Forge would be much better.
Mainz: wait 2 turns to grow 5, worker
Same: Market is too expensive to pay for itself here Forge would be much better. I feel like we could have saved 60+ gold if we don't start on these markets...
Ulm: in 3 turns the worker now clearing a jungle can chop the forest - remember to assign to Ulm, now it belongs to Nuremberg
Florence: rename it in Bridge, finish LH, finish Archer, granary, GLH
Djenne: finish granary (see if whip), Rathaus
Timbuktu: Market, whip on the first or second turn, depends from the happy situation then forge or Rathaus, seen the happiness
Gao: whip granary on second turn
Goldfoot: (guess where it is) monument - WB - granary
Furryfish: will take Florence and i like to keep it! granary
Why not just FurryFish?
Tech trades and research:
- Khmer: give MC for Calendar
- China: give Currency + CoL for HBR+Alpha+Mono+30g
- start research CS
Agreed.
Miscellaneous:
as soon as calendar is in we have +1 happy empire wide
and another in 10 turns from gold
- turn 0, now
- turn 1 - the settler/axe will land next turn and the galley will back on the same tile
- turn 2 - load worker, back on the same tile
- turn 3 - unload worker, back on the same tile, head to Aachen to load an archer
- turn 4 - start mine+road, ready in 6 (now + 10), road the desert in soon our land along the map border
Do we want to improve the mined bananas?
I think it's better mined. We have other banas, and I guess AIs too, so not exactly trade bait if we have more.
We already decided to let the 2 cottaged ones (Vienna) as is
Needless to say the farmed will be improved (low priority)
Workers: i know we need more, but i need to see how things move and frankly i don't wanna spend 3 hours in this post. Let me say that i plan to have 4 more workers in 8-10 turns.
I think 4 is a bit too much. It's not that bad, we aren't growing that fast. We wil need 4-5 only when CS comes online and we need cahining.
World Wonders:
i know it's my weakness, but:
GLH we're probably the only player which can build it, thus it's completely safe.
We have now 4 coastal cities, 5 in 2 turns, 6 when we take Kumbi (12 turns), 7 if the barb city is worth keep (15 turns ?)
+2 TR in 7 cities (assuming we keep the barb) mean +14 to +28 commerce empire wide
I think that Bridge can build it, 29 turns well spent. the granary can wait or can be whipped to 1 turn to completion to max overflow.
This might be a good job for an otherwise useless city, good idea!
Colossus
having copper it's cheap and many cities are working water tiles or will. Aachen can be a good candidate.
IMO it's not worth the hammer investment.
Civics:
as soon as i open the game and the trades, we can revolt to HR and OR, probably in 1 turn. I think it's worth.
I plan to play until the 10 turns of forced peace last, then report, post a new plan and finish off Mansa.
Great. Before DoW, we could demand CS and if he is not willing, then Aesthetics.
Units for the war:
we have already more or less what we need to finish off Mansa. We just need some archer for MP, he does not have units capable of anything. Let's hope he does not arrive to Feud, it's my only concern. The copper near Walata seems not improved and not even roaded.
Why didn't you make the healer? I see both the general and the chariot sitting around, and our units are on slow-heal mode. (Not a problem in peace, but it should be ready and in place once we are ready to attack Mansa)
I think that 2 or 3 more archers, a couple cats and swords can be enough. ATM i think to have 3 small stacks to send to any of his 3 cities, to make the thing short and efficient. Then we take care of the barb city and move some unit to Goldfoot. For defence. For now.