BLubmuz
HoF Quattromaster
Our highest priority is to try to arrive in Japan. Better build 2 more spies for any future use. Unfortunatelyu they do not get experience, as in some mod.Question 1.
We can steal drama in 7 turns from Khmer. Is this higher priority then trying to get our spy to Japan? We could steal drama cheaper from the Chinese but I'm against that since it is slower and more chances to get caught going there.
Not clear to me: are you affirming that S and Q have met a 4th AI we don't? How can this be a reason to not trade Drama?We could steal engineering for 921 EP from China or tech it for 1462 beakers. With beaker discount it is probably cheaper to tech but we already have 200 ep in China.
Question 2.
There is someone else that Khmer and Chinese have met, otherwise they would be willing to trade drama. Shall our chariot wait at the Japanese border and hope we meet them or map out the rest of Chinese territory?
About your question, i agree with Shaan: finish to map China.
I am. You can meet an AI with a spy, a GSpy or a privateer.Okay with Khmer stealing. I would say they are equally important, so I would try and make 1 or 2 more spies. Maybe Mainz could 2-whip a spy instead of catapult? When I proposed axe I forgot that it alreqady has Forge. But spy with 1 hammer in it could be 2-whipped for 36(?) overflow hammers. Goldfoot could whip a spy too, with OF into granary.
BTW do we meet a civ by getting a spy to their territory? I'm not sure about this.
The PPP with Shaan suggestions seems good to me.
Just this: do not build melee, they are already obsolete. Build some HA, they're great against siege and fast units are always useful. And build cats. Trebs are expensive, they can't be wasted on the first attack.
Then: are the crab city and the city north cancelled or you just forgot them?
I have some doubt for the city north, but crab can be a good city with the GLH.