Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
Oh, I forgot to mention that by giving away Horse City, we'll get more Forest Chops available for Aachen... they aren't strong ones, though... two 13-Hammer Chops for Horse City will turn into two 9-Hammer Chops for Aachen... that's 2 turns saved on The Pyramids, which could still be worth the Worker turn investment.
RE: Rice Peninsula City
We make 7 base Hammers there, so we'd lose 3 base Hammers when building the Axeman/Spearman and are forced to work a regular Grassland square or a non-Lighthoused Coast square for a turn.
4 + 60 + 7 = 71 Hammers, but only 35 Hammers can overflow, so 1 Hammer will get converted into Gold
Thus, we'll earn 30 base Hammers but will not earn 3 + 1 base Hammers, meaning that we'll earn 26 base Hammers from whipping an Axeman or a Spearman, compared to 10 base Hammers for a Temple.
Maybe we'd do one of each (first a Temple and then a Spearman), although we'd delay our Golden Age's Great Person by whipping away 5 population points in a short period of time.
RE: Rice Peninsula City
Sounds good to me. If we didn't know Currency, I'd be concerned about the loss of Commerce, but being able to build Wealth should help us out through such tricky times.Jastrow said:We are nearly ready to grow to size 4. Another option is to whip TWO WB, at 1 pop each... We would then have one for exploring IF silver-bridge works as hoped.
It's not worth diverting Hammers in Aachen away from The Pyramids unless we plan to complete a build item. The problem with a Temple is that it only earns us 10 extra Hammers... while an Axeman earns us 30 extra Hammers minus the Hammers in addition to 4 Hammers that one would normally make in a turn that you have to intentionally "not earn" during the first turn of building the Axeman, also minus any excess overflow Hammers.Jastrow said:Temple? is it worth setting up a temple whip now that we have COnfu there? Just an idea that could be considered.
We make 7 base Hammers there, so we'd lose 3 base Hammers when building the Axeman/Spearman and are forced to work a regular Grassland square or a non-Lighthoused Coast square for a turn.
4 + 60 + 7 = 71 Hammers, but only 35 Hammers can overflow, so 1 Hammer will get converted into Gold
Thus, we'll earn 30 base Hammers but will not earn 3 + 1 base Hammers, meaning that we'll earn 26 base Hammers from whipping an Axeman or a Spearman, compared to 10 base Hammers for a Temple.
Maybe we'd do one of each (first a Temple and then a Spearman), although we'd delay our Golden Age's Great Person by whipping away 5 population points in a short period of time.