Turn 71:
- Sending Fembot and our Chariot to scout more of Joao's land and surrounding area since there isnt much else I can scout near Ghengis or Mansa.
- Followed Joe's advice and build fishing bots with work boat and queued up another work boat. then realised that we can't whip after 1 turn because its at 1 pop and won't grow to 2 for 5 turns (am i missing something???)
- Queued another Axeman in Washington.
- Whipped the library in GY (2 pop, 28
overflow)
Turn 72:
- Started The Great Library in GY.
- Whipped Axeman in Washington (1 pop, 9
overflow).
- Cancelled Marble to Ghengis (TGL ETA 14 turns).
- Trade Literature to Mansa for Mathematics and Priesthood.
- Started teching Monotheism (ETA 4 turns).
- Whipped Granary in Woodstock and moved worker off off mined hill to work both flood plains.
Turn 73:
- Chop forest on hill 2S1W of GY (TGL 9 turns away).
- Move new axeman from Washington to choke (left unpromoted).
- Moved Science to 60% so we don't go bankrupt (3 gold left in Treasury, +2
pt)
- Started Barracks in Woodstock, changed worked tiles back to 1 farmed FP and 1 on mined hill so that I can whip again next turn and have it grow straight back to 2 the turn after.
- The -1 diplo hit from Ghengis wears off and he'll now sign open borders with us (and has 3 corn and 2 deer for trade).
- A great prophet is born somewhere.
Turn 74:
- Move workers to two pre-chopped forests around GY ready to chop 2 more forests next turn (for 3 total).
- Started another cottage on grassland SW of Washington.
- Moved a worker onto newly-finished cottage in Washington.
- With extra gold from Washington, we can move back to 70% on the
slider and break even.
- I miscalculated when we'd be able to whip in Woodstock, can't whip this turn but it will grow back to size 3. I contemplated changing worked tiles to delay the growth by one more turn but i think this is sub-optimal??? idk. i wish i were better at this game.
Turn 75:
- Chop the 2 forests near GY, TGL will finish next turn.
- Whip barracks in Woodstock.
- Scouting more of Joao's land.
Turn 76:
- Mansa finishes currency and has 340 gold available for trade
- Gandhi builds the Mahabodhi in Dehli.
- Whip workboat in 60sBP
- Started archer in GY (2 turns) to place on our choke stack.
- Started another Axeman in Washington (3 turns).
- Started an archer in Woodstock for the garrison
Turn 77:
- Monotheism finishes (have not switched into OR yet).
- Started teching Construction.
- Move workboat toward Goldmember, revealing one of his tiles...
As much as I'm super curious as to see more of Goldmember, I will stop here. I want to think about/discuss what to tech next (i havent ended turn yet), what we should build and if we want to pop another city out soon?
Did we agree on how long our turn sets would be? I've done 11 or 12 now i think, so I'm happy to pass it on to the next dude. I can still play some more turns though if needed.
I haven't ended turn yet on turn 77, all units have been given orders though. Won't take any screenshots and will instead upload the save.