RagingHordes
Wooden Shoeur
It's possible at any time to lose a Spy in enemy territory. However, the chances are quite small and the information gained is very valuable. I'm for the Spy scout.
With 2 turns of Anarchy, and AIs' tendency to put a larger budget on EP spending than we have, we're very likely behind every AI on EP spending. So, our Spies will have their odds of dying increased by our relative lack of EP spending.
I'm not sure what knowing the location of Fat Bastard before declaring war will do for us. By the time that we declare war and wade through Shaka's Cultural Borders, Fat Bastard can have moved.
After declaring war, our odds of a Spy dying will increase due to not having Open Borders with Dr. Evil.
Okay, I can't magic units out of thin air. Do we want a Spy or a Copper-Pillaging Party for Joao to come out first?
EDIT: Forges before both of the above, right?
Sure, if I'm wrong, I'm happy to admit that I'm wrong.OK. Now you're changing your argument. Are you now in agreement that it's not our EP spending relative to that of an AI?
Also, do we want to build a Jewish Missionary after the Forge in Pig City or shall we just hope that Mansa's Jewish Missionary made it unscathed to the east side of Joao's Cultural Borders and won't die on the way to one of our Cities?