unclethrill
Why am I up right now?
So its been 2 days since I posted my PPP. Here is what I can glean from the posts so far.
1. This turn, trade Curr to Nappy for PH and Mono. He has no gold but the most we could get is 50 gold from HRE and they already have a tech lead.
Enkage is okay with this so long as we use it as a step to Monarchy. Nobody else cares.
2. This turn, gift clams to toku for 10 turns
No comments.
3. Whip lib in Trumpsterdam into Market, then switch to wealth without finishing the market yet
LoR wants to grow Trumpsterdam as fast as possible so I assume no whip is approved.
4. Trumptrecht, 4 archers for defense in other cities then a Lib
No comments.
5. THague, finish granary then wealth
No comments.
6. Const, whip monastary, overflow into barracks. Finish barracks then market
No comments.
7. Theslonica, Finish monument then wealth
No comments.
8. Adron, Slow build Lib then Temple of Artemis for fail gold (we already have marble)
No comments.
9. Stone builds monument, then granary
LoR agrees that the Monument is needed quickly
10. Next turn, trade curr to Alex for Monarchy and gold.
Again EnKage agrees with this.
11. Switch to HR and OR.
No comments.
12. Gspy heads to check out Toku
LoR can see that the GSpy is north of Trumpsterdam, I plan to send him directly to Toku
13. Scout heads mostly SE to check out that area.
No comments.
14. Tech Aesthetics. This seems to be the majority choice. Personally I think CoL for CHs but I can go with the teams choice. Stay at 0% until we have some gold and can run a few turns at 100%
This has the most discussion but no answers. EnKage and LoR like Aesthetics, Pigswill alludes to an agreement on this tech also. BLubmuz likes Construction, UT likes CoL.
15. Workers. Send another to Stone. Road stone so that it is ready to be hooked to rest of empire as soon as borders pop.
No comments.
I can use some suggestions for the other workers. I have never been great at micro managing worker turns and end up with a mishmash of improvements around cities. So what do you suggest building around each cities? What chops etc?
LoR wants 3 more riverside cottages in Trumpsterdam.
My thoughts are cottages around Thesslonica, Farm the sugars north of capital, Road to stone by stonecity.
So based on this, I really don't know what to do with the feedback. If I assume that all the topics that have received no comment are marks of approval, that the majority vote for Aesthetics determines our tech direction even though we will be at 0% for at least the first half of my TS and that worker turns are at my discretion so long as I build some riverside cottages, then I can play tomorrow (Wednesday) or Thursday night
1. This turn, trade Curr to Nappy for PH and Mono. He has no gold but the most we could get is 50 gold from HRE and they already have a tech lead.
Enkage is okay with this so long as we use it as a step to Monarchy. Nobody else cares.
2. This turn, gift clams to toku for 10 turns
No comments.
3. Whip lib in Trumpsterdam into Market, then switch to wealth without finishing the market yet
LoR wants to grow Trumpsterdam as fast as possible so I assume no whip is approved.
4. Trumptrecht, 4 archers for defense in other cities then a Lib
No comments.
5. THague, finish granary then wealth
No comments.
6. Const, whip monastary, overflow into barracks. Finish barracks then market
No comments.
7. Theslonica, Finish monument then wealth
No comments.
8. Adron, Slow build Lib then Temple of Artemis for fail gold (we already have marble)
No comments.
9. Stone builds monument, then granary
LoR agrees that the Monument is needed quickly
10. Next turn, trade curr to Alex for Monarchy and gold.
Again EnKage agrees with this.
11. Switch to HR and OR.
No comments.
12. Gspy heads to check out Toku
LoR can see that the GSpy is north of Trumpsterdam, I plan to send him directly to Toku
13. Scout heads mostly SE to check out that area.
No comments.
14. Tech Aesthetics. This seems to be the majority choice. Personally I think CoL for CHs but I can go with the teams choice. Stay at 0% until we have some gold and can run a few turns at 100%
This has the most discussion but no answers. EnKage and LoR like Aesthetics, Pigswill alludes to an agreement on this tech also. BLubmuz likes Construction, UT likes CoL.
15. Workers. Send another to Stone. Road stone so that it is ready to be hooked to rest of empire as soon as borders pop.
No comments.
I can use some suggestions for the other workers. I have never been great at micro managing worker turns and end up with a mishmash of improvements around cities. So what do you suggest building around each cities? What chops etc?
LoR wants 3 more riverside cottages in Trumpsterdam.
My thoughts are cottages around Thesslonica, Farm the sugars north of capital, Road to stone by stonecity.
So based on this, I really don't know what to do with the feedback. If I assume that all the topics that have received no comment are marks of approval, that the majority vote for Aesthetics determines our tech direction even though we will be at 0% for at least the first half of my TS and that worker turns are at my discretion so long as I build some riverside cottages, then I can play tomorrow (Wednesday) or Thursday night