@ZPV: Thanks for playing your turnset very well. I have been overly pessimistic. You played it out great according to one of the posted plans, which is what counts.
Q: close borders before they demand it? I think yes.
Makes sense, given that we are far away from getting Foreign Trade Routes (unless Rice City is going to be City #3).
Q: Archer or Library in ELake? I think library
But, how do we plan to 2-pop-whip a Library without a Military Police unit to control Happiness?
T35: goldcity settler moves, build something to grow on and whip 1
...
T33: At size 4, (one angry) start worker
T34: whip worker
T35 worker moves, finish Archer (1) or continue library
If both units will come out at roughly the same time, which unit do we want to be more in the north, the Settler or the Worker? Then again, is it possible to earn 10 Hammers in a Settler in 1 turn in City 2?
Worker:
5 turns on quarry
move
1 turn corn-road
FP cottage
(beyond T35, finish corn road when needed, and grass cottage) At this point Trumpster is done with the GS and needs tiles to work.
Why keep losing turns to movement? Why not just finish a Road at Trumpster-1SW?
EDIT: Since I'm now wanting Wheat City to be City #3, the Road there makes perfect sense.
WastinTime said:
One option is we keep running 2 sci in Trumpter until T73 We will time CS and Philo both then.
Since we have chosen to share squares with Trumpster, it kind of makes sense to do so (if we really want a fast 2nd Great Scientist--I'm not convinced that we do), and then we could skip a Library in City 2 in order to build more Military Units (say, 2-pop-whip an Axeman into a Monument, even, for net-neutral Happiness from that whipping action) or another Settler.
RE: Pyramids
Settlers are cheap for us. Settle a Stone City and a gifted junky City near our empire and get a Road between our Stone and our capital.
RE: Currency
Currency is one of the easiest techs to get in trade, with only Monarchy, Alphabet, Philosophy, and Calendar being easier, on the list of techs that we looked at. (Monarchy I didn't have to check, since everyone will trade it when it is a monopoly tech.)
RE: Warrior Fight
Generally, you can get more XP by attacking with a unit, but defending with a Warrior who has 1X P will give us much better odds than attacking a Lion and we'd still get our Woodsman I promotion even with just +1 XP.
RE: EPs
We'll probably want to pick an AI who will trade techs readily, so as to avoid duplicating Research with that AI.
Of our choices:
Leader = iTechTradeKnownPercent, iNoTechTradeThreshold
Asoka = 20, 10
Alexander = 30, 5
Napoleon = 60, 10
Tokugawa = 100, 5
Well, Asoka is Alex's and Toku's Worst Enemy, while Alex is Asoka's Worst Enemy. I'd probably still stick with Asoka and just hope that when we make trades with him, the trades will be close enough to "fair" that we won't earn too many "You Traded with our Worst Enemy" penalties from the other AIs.
I'd be hesitant to switch away from Asoka until we have a large lead on him in EPs so as to be able to see his research for a long time afterward... flip-flopping between two AIs just causes the 2nd AI to spend more EPs on you than it otherwise would have.
City 3
WastinTime said:
Are you saying you want WheatSheep #3 so we can focus on the army ASAP?
It does make a lot more sense for us to settle a City that can grow ASAP as City #3. We can get a lot more use out of a City that can whip a lot, rather than stagnate at Size 1 or Size 2 for a very long time.
Gold City offers +1 Happiness... if we get a Road to the City. It might better to wait for a bit later to get Gold City when we can get a Road to the City around the time that we'll settle it, i.e. at a time when Wheat City could use the extra Happiness from all of the whipping that it has been doing. Wheat City as City #3 sounds like the stronger play, especially if one of our first two Cities will be generating Great Scientist #2 and won't need the extra Happiness (i.e. Gold City's Happiness would only benefit 1 City if Gold City is #3... it just doesn't sound as good as before when we weren't planning on getting a 2nd Great Scientist out so quickly).
Even without a fast Great Scientist, I have trouble with Gold City now that we have chosen to go for the non-Military-Unit spam approach out of City 2. I would have supported Gold City as City #3 with a Military-Unit-heavy approach, but it's potentially going to be razed, if we even get to build it at all. A City that is closer to our empire seems much stronger and the Wheat location is good if for no other reasons than it is close and our Worker can improve the Wheat after improving the Marble, so it can get going right from the start, while a Rice City would have to wait a while before it got going at a similar pace.
Mitchum said:
I have heard no talk of Construction or HBR (other than Dhoom).
Construction... HBR...
RE: Military Units
Mitchum said:
18 cities by T90 sounds tough
It is a laughably unachievable goal without Cats or Horse Archers.
I'd rather forget the 2nd Great Scientist for a while, focus on spamming Settlers, Workers, and Axemen defenders, get a Stone City set up and a junky gift City set up and thereby net ourselves The Pyramids.
EDIT: The Pyramids = tech path flexibility + Police State for getting our Cities + Representation once we own more Cities.
One Great Scientist... fine. A second one so early really hurts us.
Democracy will come eventually, but if we focus on getting a Stone City and a Road connection to an AI, we'll be able to get their via a more round-about route... sure, Nationalism can be self-teched after Construction, Metal Casting, and Literature... once we eventually get our 2nd Great Scientist at a leisurely pace. The Pyramids gives us a lot of options and a much more balanced empire. Worst case, we get beaten to The Pyramids and then we have a staging City (a Stone City) to send a stack of Catapults to before stealing The Pyramids from an AI.
EDIT: It will also be painful to get Bureaucracy and then NOT be whipping in Trumpster. Bureaucracy's main benefit will be the extra Hammers... 2 Scientists will contribute no direct value to Bureaucracy.