haphazard1
Dancing Bear
That is the current settler, 1 turn remaining. Then warrior > worker > grow to size 4, 2 pop whip settler > overflow worker #3.....or something along those lines after this turnset.
With our expansive trait we should be looking to whip/chop into workers where possible. But as you noted, that decision will be after the current turn set.
If he goes WHEOOHRN in the next 10 turns, what would we do differently?
Panic?

More seriously, any AI going WHEOOHRN is stop-worthy. Just for the team to discuss the implications, and whether we need to change tech path and builds. Chariots are pretty poor at defense, we might want/need to consider Hunting -> Archery to get some actual defenders. Hopefully nothing will happen this soon, and with our HA rush plans Hunting -> Archery will be needed anyway. (Plus Hunting would allow improving deer and elephants once they are within our borders.)






in relation to Suli, and the fact that I wouldn't mind the other 2 warriors exploring a bit when I decided on another warrior now.
So producing the worker and improving the capital looks good. I was thinking maybe improve the silver before the other sheep? That silver tile could boost our total commerce by almost 50%. Improving the sheep first would make growth to size 4 a lot faster, though, so probably stick with food before commerce.
BW was a turn earlier after founding city #2. The Bear is alive and has a Lion friend. No units were moved this turn. The scout is south of his last position and has found French borders. There were roaming barb archers in the barb territory so I boogied out of there. The southern warrior is near our city #3 site. The newest warrior is north of SL.
with the bonus. Then started the Warrior the following turn. Timing worked perfect for warrior completion and growth to size 3. 
(not an endorsement to eat copper)