SGOTM 20 - Misfit Gypsy Nuts

That is the current settler, 1 turn remaining. Then warrior > worker > grow to size 4, 2 pop whip settler > overflow worker #3.....or something along those lines after this turnset.

With our expansive trait we should be looking to whip/chop into workers where possible. But as you noted, that decision will be after the current turn set.

If he goes WHEOOHRN in the next 10 turns, what would we do differently?

Panic? :lol:

More seriously, any AI going WHEOOHRN is stop-worthy. Just for the team to discuss the implications, and whether we need to change tech path and builds. Chariots are pretty poor at defense, we might want/need to consider Hunting -> Archery to get some actual defenders. Hopefully nothing will happen this soon, and with our HA rush plans Hunting -> Archery will be needed anyway. (Plus Hunting would allow improving deer and elephants once they are within our borders.)
 
I think things are looking good, and the development has been interesting.

I agree with the PPP.
And I agree we should try to whip into workers, but I don't think it will be possible atm.
Also, we could use the chariot to do some worker stealing, and get the party started ;-)
 
The biggest question imo is settling location.

Are we agreed we want to go south now?
 
The biggest question imo is settling location.

Are we agreed we want to go south now?

Personally I'm not convinced yet, though I'm not radically against it either.

Does that make Peter our first target?

Is the wheat 5 or 6 food after improvement?
 
Wet grass wheat should be 6.

I would want to take out Suli 1st given we have no chance of repairing those relations.
 
Btw, I should mention that bear most likely perished to AI scouts. Generally very few animals to be seen, seems that all the AI units and barb cities (!) collectively fogbust a lot of territory or at least make barb spawning less frequent. Our scout stands a decent chance. ;)
 
I think that it would be good to eliminate Suli ASAP. As Ron reminds us, there is no way we can have a good relationship with him.

In my opinion, the city sites to the south (wheat/horse, sheep/silver) are good quality with lots of forests to chop in the latter. Since they are already close to Suli it seems reasonable that we would target him first.

Meanwhile, Peter might settle closer to us. He might also get into a fight with Catherine. I'm sure we will be able to take him out after we've finished with Suli.

The roster order is:
  1. Haphazard1
  2. da_Vinci
  3. nocho Just Played :goodjob:
  4. Ronnie1 Up Now! :scan:
  5. Sleepless On Deck :p
  6. McArine

Advising:
Ororo, adrianj
 
Final PPP

City Builds
SL = Settler (current build, 1T) > Warrior to size 3 > worker > Warrior to size 4
City 2 = Barrack > 1 Chariot when available > Barrack

Found city 2 (Horse Farm)
In the south between the Horse and Wheat.

Worker Actions
W1(name something) = Road S of SL > Farm Wheat > Pasture Horse
W2(name) = road silver and sheep

Unit Actions
Archer = pillage fort before founding the city > Garrison Horse Farm
Pillaging the fort just in case we have to defend here. It does us no good that close to a city.

Scout = nocho says barbs seem rare, so I will just keep scouting cautiously.

Warrior(s), N warrior I want to look around the marble coast. South warrior will continue to scout cautiously. New warrior fogbusting N of SL.

Research
BW

Diplomacy
No actions planned

Civics
No options

Stopping Conditions
When BW is learned (9-10).
Suli DOW's or moves a stack at us or goes WEHOORN.
 
Do we really need the warriors from SL? Maybe it's better to grow on barracks, especially if we mean to DoW somebody relatively soon.

EDIT: if we grow to 3 first and then start worker, maybe that new worker is timed with BW? If so, better to chop silver/sheep than to road. :)
 
I like the PPP, except for the stopping conditions. BW is much farther away than 9-10 turns. I think it is more like 20, and when we found the new city that will introduce costs (but also some additional commerce). I would probably put a different condition, maybe 10 or 15 turns?

Do we really need the warriors from SL? Maybe it's better to grow on barracks, especially if we mean to DoW somebody relatively soon.

Barracks is a good alternative. It really depends on whether we plan to bring back an exploring warrior. Currently our capital is empty, and as we grow to size 3 and larger we will need a garrison unit to avoid unhappiness.

EDIT: if we grow to 3 first and then start worker, maybe that new worker is timed with BW? If so, better to chop silver/sheep than to road. :)

As already noted, BW is much farther away than that. Worker #2 will not have anything to do at the capital but farm and road. So it could road the forested sheep and silver tiles for faster access (and connections) later. Or maybe it should head to city #2 and help there? We do want at least a wheat farm, a horse pasture, and a mine there pretty quickly. So maybe worker #2 should go to Horse Farms to help improve it, and a later worker #3 can improve things at the capital once BW is finished?

On worker naming, I usually either go with simple numbers or with alphabetical naming (Alex, Bob, Charlie, Dave, Erik, etc.). As long as we do something to keep track of them, so PPPs make it clear which worker is doing what, we should be OK. Names offer more opportunity for fun, though. :D
 
Haph, how's BW that far away? My screenshots clearly say 9 turns. Settling the new city won't alter that much, especially if we have TRs upon founding. :confused:
 
I like h1's worker naming scheme with actual names ascending alphabetically. Being able to simplify workers to A, B, C, etc is great.

Do we know exactly what the difference in timing is between birth of worker #2 and BW? Keeping it near the capital to chop/whip out settler #2 sounds the most sensible to me. Possibly even higher priority than completing SL's silver mine.

I think we should keep our southern warrior a little closer to home, eg, fogbusting around Silver/Sheep. I agree with Nocho that we can grow SL by building barracks instead of warrior.
 
The build allowing growth to size 3 in SL was/is the other question I had. I looked at the .6:strength: in relation to Suli, and the fact that I wouldn't mind the other 2 warriors exploring a bit when I decided on another warrior now.
 
I'm pretty ambivalent about it. A new warrior to free up the southern explorer could be a good thing. So that would fit in between size 2 and 3. Between size 3 and 4, start on the barracks?
 
I'm pretty ambivalent about it. A new warrior to free up the southern explorer could be a good thing. So that would fit in between size 2 and 3. Between size 3 and 4, start on the barracks?

That's where it should fall imo. I don't think I will get that far.
 
Haph, how's BW that far away? My screenshots clearly say 9 turns. Settling the new city won't alter that much, especially if we have TRs upon founding. :confused:

Sorry, got confused and was looking at the wrong save. :hammer2: So producing the worker and improving the capital looks good. I was thinking maybe improve the silver before the other sheep? That silver tile could boost our total commerce by almost 50%. Improving the sheep first would make growth to size 4 a lot faster, though, so probably stick with food before commerce.

We now have visibility on Suleiman's demographics. Do we want to keep all our EP on him? I am not sure what is best here, since there are so many AIs that we are not going to be able to run EP on all of them.
 
Compiling the preferences.

1) City 2 location
Haphazard1 = south
da_Vinci = no word
nocho = undecided
Ronnie1 = south
Sleepless = no word
McArine = south
adrian = south
ororo = no recent word

South it is


2) Growth build in SL from 2-3.
Haphazard1 = warrior
da_Vinci = no word
nocho = barrack
Ronnie1 = warrior
Sleepless = no word
McArine = warrior
adrian = no preference
ororo = no word

Warrior it is

Will be playing soon if there are any last requests.
 
I have played 8 turns and my set is finished. I forgot to name worker #1, but there is still only 1, so easy to track. He is farming the wheat(complete this turn) at Horse Farm, I did not rename that either.:blush: BW was a turn earlier after founding city #2. The Bear is alive and has a Lion friend. No units were moved this turn. The scout is south of his last position and has found French borders. There were roaming barb archers in the barb territory so I boogied out of there. The southern warrior is near our city #3 site. The newest warrior is north of SL.

The only change from the PPP was that that I captured the Settler overflow into a Worker for a bit extra:hammers: with the bonus. Then started the Warrior the following turn. Timing worked perfect for warrior completion and growth to size 3.

Reference number: 14081
Game: C-IV SGOTM 20
Your team: Misfit Gypsy Nuts
Your name: Ronnie1
Date submitted: 2014-07-31
Software Version: BtS 3.19
Game date: 2480BC
Total turns played: 38
Session turns played: 8
Player race: Ottoman
Firaxis score: 120
Session time played (hh:mm:ss): 11:03:15
Total time played (hh:mm:ss): 13:57:23
Game status: Incomplete
Submitted save: Mehmed BC-2480_End of set.CivBeyondSwordSave
The upload log
Spoiler :
Here is your Session Turn Log from 2800 BC to 2480 BC:


Turn 31, 2760 BC: Catherine adopts Slavery!

Turn 32, 2720 BC: Julius Caesar adopts Slavery!

Turn 33, 2680 BC: Ankara has been founded.

Turn 35, 2600 BC: You have trained a Warrior in Silver Lining. Work has now begun on a Worker.

Turn 36, 2560 BC: Silver Lining has grown to size 3.
Turn 36, 2560 BC: Napoleon has founded Rheims in a distant land.

Turn 37, 2520 BC: You have discovered Bronze Working!

The Autolog
Spoiler :

Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 30/500 (2800 BC) [31-Jul-2014 10:36:06]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

After End Turn:
Silver Lining finishes: Settler

Turn 31/500 (2760 BC) [31-Jul-2014 10:36:07]
Silver Lining begins: Warrior (4 turns)
Silver Lining begins: Worker (6 turns)
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

After End Turn:

Other Player Actions:
Attitude Change: Catherine (Russia) towards Julius Caesar (Rome), from 'Pleased' to 'Cautious'
Civics Change: Catherine(Russia) from 'Tribalism' to 'Slavery'

Turn 32/500 (2720 BC) [31-Jul-2014 10:39:09]
Silver Lining begins: Warrior (4 turns)
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: -1 per turn, 0 in the bank

After End Turn:

Other Player Actions:
Attitude Change: Suleiman (Ottomans) towards Catherine (Russia), from 'Cautious' to 'Pleased'
Civics Change: Julius Caesar(Rome) from 'Tribalism' to 'Slavery'

Turn 33/500 (2680 BC) [31-Jul-2014 10:40:21]
A Fort was destroyed by Ottoman Archer (0 gold)
Ankara founded
Ankara begins: Barracks (50 turns)
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: 13 per turn, 0 in the bank

Turn 34/500 (2640 BC) [31-Jul-2014 10:42:18]
100% Research: 15 per turn
0% Espionage: 4 per turn
0% Gold: -2 per turn, 13 in the bank

After End Turn:

Other Player Actions:
Attitude Change: Suleiman (Ottomans) towards Catherine (Russia), from 'Pleased' to 'Cautious'
Attitude Change: Catherine (Russia) towards Suleiman (Ottomans), from 'Pleased' to 'Cautious'

Turn 35/500 (2600 BC) [31-Jul-2014 10:43:35]
100% Research: 15 per turn
0% Espionage: 4 per turn
0% Gold: -2 per turn, 11 in the bank

After End Turn:
Silver Lining grows to size 3
Silver Lining finishes: Warrior

Other Player Actions:
Attitude Change: Catherine (Russia) towards Suleiman (Ottomans), from 'Cautious' to 'Pleased'
Attitude Change: Catherine (Russia) towards Julius Caesar (Rome), from 'Cautious' to 'Pleased'

Turn 36/500 (2560 BC) [31-Jul-2014 10:43:59]
100% Research: 16 per turn
0% Espionage: 4 per turn
0% Gold: -2 per turn, 9 in the bank

Turn 37/500 (2520 BC) [31-Jul-2014 10:45:19]
100% Research: 16 per turn
0% Espionage: 4 per turn
0% Gold: -2 per turn, 7 in the bank

After End Turn:
Tech research finished: Bronze Working

Turn 38/500 (2480 BC) [31-Jul-2014 10:46:12]
Research begun: Mysticism (5 Turns)

Spoiler :
Copper
Spoiler :
 
Copper! :yumyum: (not an endorsement to eat copper)
Good find Ron, you may take all the credit :p

So, uh, how about a city between the copper, silver and sheep?

The roster order is:
  1. Haphazard1
  2. da_Vinci
  3. nocho
  4. Ronnie1 Just Played :goodjob:
  5. Sleepless Up Now! :scan:
  6. McArine On Deck :p

Advising:
Ororo, adrianj
 
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