Ronnie1
Deity
What if we want to 2 pop whip the settler and overflow to complete a Granary in 1 turn?
We are making 2*while building the granary also, why are you in a hurry to whip it? The benefit shows up on the following growth as you noted. There is no benefit except whip anger wearing off sooner to whipping immediately. But we do get 2*
for those few turns if we wait, and it costs us virtually nothing.
I think another worker before another settler the more I think about it. We could even grow to size 4, 2 pop whip the settler with near max overflow and complete a Granary at size 2 in 1 turn.
To me it seems the granary whip pretty much coincides in time with settler ready (given the chop), so I'd really recommend postponing the revolt. We'll settle next city a turn earlier thanks to it.
Haven't seen the save yet though, so don't know the unit situation and defensive needs. But if we have 3 warriors now (and the archer), 2 of those warriors should be around SL and the new city site respectively.
@h1, You were the one that said to chop into workers!![]()
2 pop whipping the settler and finishing the Granary in 1 turn at size 2 just seems to make sense to me.![]()
The original warrior near marble can maybe unfog some more tiles around there. Afterwards I'd keep him somewhat in the area and monitor how Peter expands. Maybe we can still settle around there (city 4).
Oh wait, you say there's a turn between settler at size 3 and size 4, but in the latter case we need to revolt to slavery obviously. So that's 2 turns difference in actually settling, right? Might prefer first option then.
The second sheep would be about ready when we grow again (after settler, from 3 to 4), which looks like nice timing. Maybe wouldn't even whip the granary then, just build naturally.
The south warrior came back SE to defog the copper site! We don't want a barb city spawning there.It seems the warriors barely moved since my set, so they didn't do all that much exploring.
I am not in favor of 1 pop whipping the granary in SL, I think it is inefficient. I would much rather 2 pop whip anything with near max overflow and fully build the granary the subsequent turn with the overflow. If we time the food bar properly, we will grow back to size 4 very quickly working 2*sheep = cow.So it is tempting to 1-pop whip the granary at size 3 and do the granary-filling growth at size 2.
I like your greediness.Copper is fairly safely ours anyways. Like before, I'd eye horse/cow/crab first, which basically secures more cities beyond.
I'm wondering if an early rush is all that necessary if we also manage to secure cities north. If we do, elepulting both Sulei and Peter might be a better idea.
The south warrior came back SE to defog the copper site! We don't want a barb city spawning there.
The original warrior has been dancing with a bear and a lion for 8 turns. I never got good odds against just the lion. I was trying to move him SE, just hasn't been safe.
I am not in favor of 1 pop whipping the granary in SL, I think it is inefficient. I would much rather 2 pop whip anything with near max overflow and fully build the granary the subsequent turn with the overflow. If we time the food bar properly, we will grow back to size 4 very quickly working 2*sheep = cow.
I also think we should build/chop worker 3 before any settlers. We can have another worker in 3 turns if we chop. I'm sure roading alone can save those 3 turns in settler movement.
I would prefer to not go crazy chopping before Math either. 50% is significant, it is mitigated a bit when chopping into workers/granaries. I think we are better off whipping every 10 turns than chopping in the short run.
I can see settling NE next also, the copper site seems safe for a bit anyway. My only concern is we have to start managing the economy if we are going for a 4 city start. We will need to get the silvers on line and probably put down some cottages also.
It's not overwhelmingly negative, it's definitely an idea worth discussing. Yourself and nocho are in favour, Ron and I are opposed. McA expressed a preference for HA rush before you made your updated suggestion. dV, Ororo and Sleepy also haven't given an opinion.All the reaction to the greedy plan seems to be negative
Is the marble site still an open question?
Regarding EP, I think Catherine could be a good choice.
I would like to squeeze in myst before HBR however. The haul to HBR is a good moment to build monuments anyway. HAs need archery and therefore hunting, might as well have those hunting resources available by then. The extra happy and food by then will more than offset the time needed to tech myst. HBR is not the goal, but x number of HAs at turn t; t won't go up noticeably by going myst first, possibly even down.