PLains hill/fish site. Makes 2 offshore cities which would make the Glh even more attractive to me.
I cant see that that is an island, it could still connect to our lands thru the north
17 30% to have 0 overflow to BW
18 50% for 5 + 20% + 1 beakers into bw
19 0% + 1 beakers into Wheel
20 0% wheel
21 Now at 33 gold, 100% down BW
22 Settle Sparta > Warrior , mine @ Athens done move to Cow
25 Net crabs @ Athens, since the cow is getting a farm Sparta has its food for now
31 Worker needs to wait 1 turn for chop/mining the gem @ Sparta, 12 beakers short with 6 gold in the bank
Back to Turn 20
21 Now at 33 gold, 100% down BW
22 Settle Sparta > Warrior, mine @ Athens done move to Cow
24 Workboat done @ Athens, goes to net Crabs @ Sparta Start warrior to defog 2 gems site
27 Warrior @ Athens done, start worker
28 Crabs at Sparta netted, BW now in 4
31 Worker needs to wait 1 turn for chopming the gem @ Sparta, 16 beakers short 6 gold in the bank
Back to turn 20
20 Now at 23 gold, go 100% at BW
22 Settle Sparta > Warrior, mine @ Athens done move to Cow
24 Workboat done @ Athens, goes to net Crabs @ Sparta Start warrior to defog 2 gems site
27 Warrior @ Athens done, start worker
28 Crabs at Sparta netted, BW now in 4
31 worker needs to wait 1 turn for chopming the gem @ Sparta, 10 beakers short
32 BW in 0% @ Wheel Start chopming,
32 Worker from Athens goes to chop hill of Corinth Start settler (1 extra turn travel due to forest growth @ Athens)
34 Now at 34 gold, start Sailing at 100%
35 Warrior done from Sparta, goes scouting since my scout died chopming should finish a second warrior for MP soon
38 Chop from hill helped finish Settler (1 extra turn travel due to forest growth @ Athens)
38 Corinth worker goes 1 N to prechop the gem, Athens starts Warrior
39 Chopming produced warrior (MP for Sparta), start another
40 Warrior done in Athens (MP) Start workboat, Warrior done in Sparta goes scout/fogbust
41 Sailing in @ 40%, now Masonry in 5 @ 100%
41 Worker @ sparta starts to mine West hill, Corinth founded > Galley
41 Corinth claims Wheat for growth, chop goes into Galley
44 Workboat done @ Athens goes to net Crabs Start Worker
45 Masonry in @ 90%, Crabs @ Athens Netted, 0% @ Wheel
45 retrieting warriors into borders to simulate them exploring far far away.
46 100% @ Wheel
48 Sparta stops Lighthouse build, start workboat for Wet Beaver Isle
49 Wheel in at 40% > Pottery @ 100%, Worker done @ Athens start Settler goes to Chop the S hill
49 athens reclaims Wheat to aid settler, Corinth now size 3
52 Pottery in, Start AH @ 100%
52 WB done @ Sparta goes to Wet beaver Isle starts Granary
53 Second gem @ Corinth online (should have chopped then mined to get galley earlier)
53 Galley done, start Lighthouse @ Corinth
53 0%
54 100% @ AH, first barb warrior shows up at my borders
55 Settler done @ Athens, revolt to Slavery
56 Chopming S of Athens done into Granary
56 Whip lighthouse in Sparta for 2 pop into TGL
56 Crabs at wet beaver isle netted, settler put on isle
57 AH in @ 40%, Sparta works 2 mines for moar hammers less food (no cows)
58 2 barb warriors kill themselves on my fortified warriors (that should be out scouting)
58 Writing @ 100%
59 Start camp @ Beaver, Athens finishes Granary, starts Lighthouse
60 Writing in @ 50%, Start maths @ 0% all cities start libraries
61 Barb Archer kills one of my warriors (that should be out scouting)
62 preserve the library in Sparta for a 2 pop whip in a few turns
62 Beaver camped, claimed by Athens
63 Archer pillages mine

, Maths @ 100% with 121 gold in the bank in 7 turns at -12
64 Archer pillages another mine @ Sparta

beaver online for +1

65 Whip library @ Sparta Overflow to TGL
65 Lib done in Athens, continue lighthouse whip that for 2 pop into Warriors
65 Give Crab from Athens to Wet Beaver Isle
66 Archer pillages Gem mine @ Corinth, and Farm @ Cows
67 Archer @ Sparta kills itself on the city defenses
67 warrior done at Athens goes fogbust
68 Archer kills my defensive warrior in Corinth and takes the city
I stop here, 396 beakers into maths
122 hammers into TGL (with a granary to be whipped waiting for 27 hammers and a chop for another 30 in 1 turn) == Nearly done
Will probably need some form of fogbusting/advanced warriors to keep those things away from our cities
Which means more hammers needed into warriors, cause we DO need atleast 2 or 3 warriors and perhaps a Workboat out scouting.
The whip is nice, however, isnt really that nice before having granaries (1:1 at size 6)
Granary makes it 1:2, which still makes a grass hill 1:3 better.
Only trouble really is i.e. at Sparta you are trading Cows for hill which is 3 food for 3 hammers. Thus pottery before BW can make sence, however that requires we delay the gems for 20 odd turns which is a lot of commerce.
AH Long / midterm will definately pay off from the hammers in Sparta
Compared to this attempt I wouldnt mind seeing that corn city founded... THAT can use some cottages as well as act as a strong fog buster and choke point for any barbs comming from the north.
Too much unknown yet about the west to see something simular.
One fogbusting warrior in the NW seems wize as well.
I did go VERY light on the whip this time around