LowtherCastle
Deity
- Joined
- May 18, 2005
- Messages
- 23,756
Also my understanding.If I understand this right, we don't need to meet any special garrison or building requirements for the pop size of Rome (intra city growth), but we do need to meet them (but not sustain them) at the time of empire growth (inter city growth, if you will).
Imo, early exploration should:What information do we need to make some of our early decisions? GW or not is an early decision, just where do we need to explore to sort that out? That seems to depend on nearness of AI and our nearness to coast and on how much of our perimeter.
How early to get BW is an early decision, potentially hinging on horses or not (unless fast slavery trumps all).
Seems that teching AH and exploring for about 12 turns makes sense as a start, only question is exactly where to explore? Is any exploration toward the coast warranted, or just head inland?
dV
1. Show us all resource tiles in our proximity, including seafood.
2. Locate nearby AIs.
This will tell us how many happy citizens we can have without HR, whether we have horses, how many healthies we'll have, whether we have stone or marble, whether we go down on an AI early or begin our slave trade.
Looks to me like we probably want HeredRule + cottages in our ~pop14 capital asap, but I still think we should simply tech to AH while building a worker. I would:
1. Settle in place.
2. CHeck the coordinates to see where we are on the map.
3. Most likely send a warrior W,N,E,S each, but focus on defogging every single non-mountain tile.
Later I would send at least 2 warriors on a world tour. We see mountains to the south, possibly blocking land access. If so, we'll want a coastal city asap to explore the beyond. We want to know asap how hard it will be to achieve conquest.