zbgayumn
Emperor
Yeah, I think if no seafood is found on T1, then we check for corn on T2 before deciding where to settle.I think our strategy depends on unfogging the coast as much as possible, if we miss corn so b it!
Yeah, I think if no seafood is found on T1, then we check for corn on T2 before deciding where to settle.I think our strategy depends on unfogging the coast as much as possible, if we miss corn so b it!
Makes sense to me.Yeah, I think if no seafood is found on T1, then we check for corn on T2 before deciding where to settle.
@BSPollux
The rules said that warriors don't count as garrison after getting BW or IW. However, that assumes that Copper/Iron is in our BFC and that we hook it up. So, are warriors still valid until we hook up one of those metals? Are we compelled to hook it up if it's there?
Here's an updated test game with Rome founded.
I think we probably have to start Worker. Especially, if we don't want to unlock BW. No whipping means 20-some turns for a WB.
Some questions in pregame discussion http://forums.civfanatics.com/showpost.php?p=13877460&postcount=20
I havent checked the test, but before testing emember we start with additional hunting (not sure if you added).
Still we have one tile unfogged. Only riverside corn will probably force us to take agri first.
Not sure about the worker. Normally the AI should start with worker on Monarch and we have Sal nearby + 4 warriors. Sal borders will pop up on t5. Supposing Sal will get religion for sure (I more often see him going for hindu fiirst, we have limited time for worker stealing from Sal. Would Pollux be so cruel to delete AI's worker?