Still waiting for the team (enKage excepted) to approve/deny a turnset up to T6. Will play in 5 hours if no objections come up before then.
Remenber not to cancel research t5-6. The most secure is just to go AH from the start
Still waiting for the team (enKage excepted) to approve/deny a turnset up to T6. Will play in 5 hours if no objections come up before then.
My guess - to make it clear there is an isolated AI, everything else is pushing us to conquest ...2. BSPollux put all those scouts down there so that all the civs would have early contact.
a. What is not obvious is why. With no tech trading, early contact doesn't mean much.
At lot depends how close our neighbours are and if we have horses, fast moving units can be a good answer. The challenge is getting the 2nd city in place and improved before either horses or the Great Wall are in place. If this was a HoF game I could just throw away I might take my chances but in a SGOTM I think we need a bit more caution.I've done 3 tests that go out as far as T60 and I've lost Antium to barbs in two of them. Including the last one, where I lost my worker, and then Antium, and then all of my improvements. I'm trying to be objective, but right now I'm just pissed.![]()