Played a few more turns up to 1880. We have a situation....
2120. We get 37h into Gwall. Galley heads west. Stolen worker and woody1 meet barb. Swop to 100% cash.
2080. Stolen worker survives. More barbs appear (now 5 nearby). 100% research, archery in 3.
2040. Three barbs die attacking our warriors.
2000. Another barb dies. Riverside mine is finished.
1960. Archery is in. Whip worker in Porcy. Stolen worker arrives in Porcy. Start pottery.
1920. zzzz, move a bit heal a bit.
1880. Oops. Lose warrior on hill NE of Rome (barb undamaged). Lose warrior attacking hilltop barb. Kill hilltop barb with second warrior.
We haven't done badly so far. Killed thirteen barbs (+animals) and just had our first casualties. We have 2 injured warriors in Rome (1.9,0.5), 2 injured warriors in Porcy (1.7, 1.0). We have three workers waiting to chop a hill (1 in Rome, 2 in Porcy). There's a barb adjacent to it. Gwall has 93h, 9h next turn.
If we move workers this turn, chop next turn then we can whip Gwall the following turn. However the workers will need an escort and our warriors are wounded. What to do?
We could move Porcy's workers to Rome this turn, then workers can move to another hill the following turn, delays Gwall by a turn (assuming no other barbs turn up in between which can't be guaranteed).