SGOTM 22 - Xteam

Well, our archers have a little experience. Aggressive barbs.

Don't see a phalanx.

Need to chop that monument. Suggest either of the corner forest to the NE or SE of Rome (which won't get culture for a long time), protecting worker with archer.
 
Well Done Htadus!:goodjob: Look at what happened as a positive. We have more archers than originally planned for so we are closer to settling our next city.

If we still have 2 archers in Gift then we have all the archers we need to found the next city all we need is a settler and 6 pop in Caput.

I think the reason the spear and archer barbs attacked in the real game is owing to the path they were following. In the test game I just created them where they were in the real game.

If you supply a screenshot of what the warrior discovered I will update the test game map.
 
Sorry team, I have been in NZ for a week without interwebs... only to be sent to Japan the day after I got back. I don't have a laptop that can load Civ, working crazy hours and I am 4 pages behind on the forums.

Will check back in when I get the chance and can contribute again.
 
Sorry team, I have been in NZ for a week without interwebs... only to be sent to Japan the day after I got back. I don't have a laptop that can load Civ, working crazy hours and I am 4 pages behind on the forums.

Will check back in when I get the chance and can contribute again.

Conspicuous in your absence, neil. Are Legos big in japan?
 
Looks good Htadus! More archers is not a bad thing imo, and quite necessary under the circumstances.

I should have some time for the next week or so and can take the next set.

My initial thoughts are to settle the elephant/sugar site and get a monument up there asap so we can grab the elephants. We can definitely benefit from the :) now!

New Rome needs the monument it is building and then a granary next. I don't really see a way that a Great Scientist can be produced here before a second G?'ing from Caput. That makes granary next the better value imo.

I don't particularly like the WB exploring option at this late date. Imo, only a galley or better with at least some chance of survive-ability is warranted. I want to start granary next here, mm slowing growth so we grow when the :mad: wears off. Then time finish of granary to 1/2 full food bar. Then start on an archer and grow to size 6 asap. Start settler build at size 6 and 2 pop whip 2 turns later. Finish Archer > Galley

Workers road to city 3 site in prep for settling and build mine on hill to be used asap.
1 worker stays at new Rome all the time, as there is plenty to do here.

That should take us about 1/2-2/3 of the way to Alphabet I think and at least a good point to pause.
 
I am low on time tonight but after Joe adjust his previous map, I can replay the turns to update the game.

Couple of things. Darius and Sal are located to the west. I am trying to open a coastal route to Arabia to get up to 6 cpt from trade routes. So basically get an increase of 3 more.

One more thing, I am not sure that Ronnie is right about the GS. @6 GPPt 2 scientists will beat the 4 GPPt created by the 2 wonders. We can not just say it can not be done without trying. I am willing to put the time into make it happen. May be skip the freaking monument an go for the Lib immediately.

Here are 2 images for Joe. The phalanx should be visible in 7 turns. I am sure he is heading to protect the city.

Also please consider building the Ivory city without the sugar or what ever and make it our HE city. 5 hills and the food available will make a great HE city.
 

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"The phalanx should be visible in 7 turns. I am sure he is heading to protect the city." So, he could be in route to Rome or he could be heading to capture a barb city?

With so much map revealed and several AI located, wkbt may have lost it priority.
 
iirc, an unfogged water route to a city provides additional trade routes with The Great Lighthouse. The Work Boat is worth it, as long as it survives. :)
 
Couple of things. Darius and Sal are located to the west.
I can see a part of Sal's "hidden" border in the snapshots. Based on that I should put Darius north of SAL. Is that correct?
Here are 2 images for Joe. The phalanx should be visible in 7 turns. I am sure he is heading to protect the city.
On the top of the second photo it looks like you found more ocean northwest of Hannibal. Could I get a screenshot of that northern part of the map which includes Hannibal's cow and what was exposed to the northwest (with 3-4 rows of fog on both the northern edge and eastern edge of the map)?

It is going to take a little time for me to adjust the map. I have to add land to move Sal to and relocate Darius.
 
Not sure all that work is necessary Joe.

If we can just get the local area for micro adjustments that would be plenty think.
 
Not sure all that work is necessary Joe.

If we can just get the local area for micro adjustments that would be plenty think.
I do not mind putting the effort in to make the adjustments. It gives me time to contemplate why Standard time which only lasts for 5 months is considered Standard:crazyeye::confused:
 
Not a big fan of "standard time" either!
 
Joe, I agree with Ronnie, that area immediately around the capital is all we need.

By the way, a wounded Celtic archer came from southeast side (copper direction). It was near dead. I forgot this but the screen shots I took reminded me. So we have Sal to west, Darius to NW, Hanny to NE and very likely Celts to east. That probably mean the remaining two are forther away in each direction.

This would make sense because it would mean splitting our forces in to two direction in order to go for a fast conquest. For a small empire this is no easy task. Therefore, making conquest difficult. By the way, I wonder if this modified Pangaea map can be circumnavigated.

I am for building that wb. Lets have the warrior explore the west and wb explore the east. It would be good to know where Celts and Sumerians are located. I am not too happy with us not having any strat resources and having both of them unhappy with us. I am in favor of building a city to claim the copper. Even though it is a ways away from us. It feels like the right thing to do. I do not think there will be iron anywhere near us. I think BSP want this to be a late conquest or late space game.

Also BTW, did anyone see the culture graph on the submission page. One of the teams either lost the wall or decided against it. That may be a blessing in disguise. They may have built the copper city and then decided to go for securing a sizable empire around the capital asap with the plan of going to space. I think I should go to sleep instead of guessing what the FE is doing.

Does anyone think that space can be faster with 10 city? Off to sleep.
 
By the way, I wonder if this modified Pangaea map can be circumnavigated. Why not?

I am for building that wb. Lets have the warrior explore the west and wb explore the east. Sounds good.

I am not too happy with us not having any strat resources and having both of them unhappy with us. I am in favor of building a city to claim the copper. Even though it is a ways away from us. It feels like the right thing to do. I do not think there will be iron anywhere near us. I think BSP want this to be a late conquest or late space game. Awfully speculative to base decisions on.

Does anyone think that space can be faster with 10 city?
Not I.
 
for strategic resources I like the horse. But wb should be a priority.
 
Do you really think a WB can survive long enough at this point to be valuable? Would not a galley be better?

Are not Elephants considered strategic resources? I get that we need some techs to make them usable, but I don't see any way we are attacking without cats, so HBR is just 1 tech steal away from having one of the best early game combos available.
 
In vanilla you do NOT need Construction, in BTS you do, I just checked.
 
for strategic resources I like the horse. But wb should be a priority.
We are going to need horses eventually (and this source will likely be ours) but right now we are better off with copper or iron. My concern is Celts. We are the weakest and they are unhappy with us. Also, I think they are not too far from our area. I am guessing that the area to east have an inland sea and to north are Hannies land and to south is Celts and possibly another AI east of them. Anyways, what I getting at is that if Celts are that close, then we can be a war declaration target.(I think)

Do you really think a WB can survive long enough at this point to be valuable? Would not a galley be better? Galley would be better. True but wb is quicker and it is very likely raging barbs are deterring barb galleys from spawning too. So I am ok with the risk. But. You may be given the chance to say, I say so. :)

Are not Elephants considered strategic resources? I get that we need some techs to make them usable, but I don't see any way we are attacking without cats, so HBR is just 1 tech steal away from having one of the best early game combos available.
It is the best source we have as of now.
As CP noted below, we need construction for WE.

In Vanilla you need construction for War Elephants.
As well for all three versions.

In vanilla you do NOT need Construction, in BTS you do, I just checked.

I think you are thinking about HBR. In nilla and Warloads, we only need construction. But in BTS, we need HBR to go with construction to build WE's. That is why I think we need that copper. Also I am speculating that BSP put Iron far from us too.
 
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