Htadus
A and L's dad
Now this Joe, I can not say will even be possible. But I have played xotm's that has allowed continental map game to be circumnavigated with wb's. Several times.Justification for settling the jungle:
We can settle it with only 6 archers the settler does not need protection. If we do not secure the areas we want to at all 3 locations, we risk needing to take it from Barb as you noticed yourself. So the idea of settling with just 6 archers total is not accurate.
Ivory city is close to Caput so maintaince cost is less than copper city. True
Saladin settled his last 2 cities east of Mecca moving toward us. We should claim some of the land west of us before Sal settles it.This is still a Monarch game, AI will get to about 5-7 cities and slow the expansion to build stuff. Sal went after stone. So he is going after a wonder. I bet it is the HG
Improved tiles are not an issue for the first 8 turns while we work a mine and get a monument. After the monument we start a granary and switch from mine to banana (banana is same amount of food as any tile the copper city could work). You do not think the corn tile has more food? Do you not think the copper city will grow faster and also get us some useful resource? We reach pop 2 and can work banana and mine. Also, around the time we reach pop 2 we should learn alpha.Do you think working 2F and 1F3H1C is better than working two 2F1H1C tiles? Before we can whip the granary we get a border expansion. Even if we have not stolen IW we can work a second banana and road to the elephants and construct a camp. Or we can work a farmed corn and a mined copperAll of the above get done in the same amount of time whether or not we know IW.
What trades routes can the galley discover if we do not have OB with any of the AIs to the east of us? I am sure we have OB with Celts in the real game. I base this guess on your saying Darius is in the west and Zara being close to Saladin because he knows Hinduism. How important is a circumnavigation bonus on a pangea map?
A Pangaea map that is irregular could have a use for 3 movement galley's. Say we want to hit an AI capital 6 tiles away from the closest culture path. We can go 3 turns with HA to get the city and give AI a chance to whip a few units or use 2 turns with galleys and cats and Preats and WE? Even without the 3 move, I would like to use Galleys since that will only give AI 1 turn to whip a unit in the city being threatened.
Why do we want to take an AI capital first? Should be the juiciest and is usually poor defended too.
Anyways, I would rather try and fail than not try and find that it was possible.
I wish have the time to show how big of a difference it will be at T100. But I do not.