Maybe building a road is the best move. If the worker finishes that road next turn while spawn busting, we'll be able to get back to that forest and chop without wasting a full turn to movement later.
And you save a turn moving to the cows.
Maybe building a road is the best move. If the worker finishes that road next turn while spawn busting, we'll be able to get back to that forest and chop without wasting a full turn to movement later.
Or we could whip an archer now that we have Archery...
I'd do that, yes. I would have probably done it anyway. Our cities MM should find some happy medium. We want all cities to contribute to capturing Alexandria if possible.In order for CEB to grow in time, it will have to steal the deer from Paris... Should we do that as insurance? It will slightly mess up the MM in Paris but I can rework it if it makes sense.
I'd still do it, the warrior might not beeline CEB. Anyway, we'll be able to CF, so MM as you think appropriate.Stealing deer from Paris won't work. It will take 4 turns for CEB to grow even with the deer.
Watch Fred's copper tile every turn. We'll see it when the road is 1t to completion. There's still hope our chariot can pillage it before he builds a spear.
I'm going to stop here until there are enough opinions stating that we'll be able to CF with Fred if he sees an unprotected city right in front of him 3 turns from now. +1 worker is not worth having CEB razed.
It's possible that Fred will send his warrior toward home to protect himself but I doubt it.
Fred's copper is connected via river already isn't it?
Steal.
CF in 3 turns. Threatening doesn't matter. Use the Deer the most efficient way.
BTW, Fred threatens with an axeman. So this is likely the last worker we could steal from him for quite some time...
Turn Pop FPT Food HPT Hammers Build Comment
50 3 11 15 4+37 22 Granary Paris Avoid Growth, cows pastured
51 3 11 26 4+3 0 Barracks Unavoid Growth
52 4 11 22 5 7 Barracks
53 5 11 19 5 12 Barracks
54 6 0 15 16+16? 0 Settler chop done (16h)
55 whip settler