SGOTM 23 - Turbo Ants

Here is your Session Turn Log from 2080 BC to 1800 BC:
Spoiler :
Turn 48, 2080 BC: You have discovered Bronze Working!
Turn 48, 2080 BC: You have discovered Mysticism!
Turn 48, 2080 BC: You have made peace with Frederick!
Turn 48, 2080 BC: You have discovered Sailing!
Turn 48, 2080 BC: The revolution has begun!!!
Turn 48, 2080 BC: Napoleon adopts Slavery!
Turn 48, 2080 BC: You have discovered Archery!
Turn 48, 2080 BC: The anarchy is over! Your government is re-established.

Turn 49, 2040 BC: Cow-E-Bunga has been founded.
Turn 49, 2040 BC: You have trained a Worker in Paris. Work has now begun on a Granary.
Turn 49, 2040 BC: You have trained a Work Boat in FurCity. Work has now begun on a Granary.
Turn 49, 2040 BC: Frederick adopts Slavery!

Turn 50, 2000 BC: The borders of Paris have expanded!

Turn 51, 1960 BC: You have declared war on Frederick!
Turn 51, 1960 BC: Kobo-Daishi (Great Prophet) has been born in London (Churchill)!

Turn 53, 1880 BC: Paris has grown to size 5.
Turn 53, 1880 BC: Paris will become unhappy on the next turn.
Turn 53, 1880 BC: Paris will become unhappy on the next turn.
Turn 53, 1880 BC: Frederick refuses to talk.
Turn 53, 1880 BC: You are the worst enemy of Frederick.
Turn 53, 1880 BC: Darius I is the worst enemy of Stalin.
Turn 53, 1880 BC: Gandhi is the worst enemy of Mehmed II, Saladin, Mao Zedong.
Turn 53, 1880 BC: Mehmed II is the worst enemy of Gandhi.
Turn 53, 1880 BC: Hatshepsut is the worst enemy of Joao II, Alexander.
Turn 53, 1880 BC: Stalin is the worst enemy of Darius I.
Turn 53, 1880 BC: Alexander is the worst enemy of Hatshepsut.
Turn 53, 1880 BC: Joao II will trade Crab
Turn 53, 1880 BC: Stalin will trade Cow
Turn 53, 1880 BC: Alexander will trade Clam
Turn 53, 1880 BC: Paris will grow to size 6 on the next turn.
Turn 53, 1880 BC: FurCity will grow to size 2 on the next turn.
Turn 53, 1880 BC: Stalin has founded Yekaterinburg in a distant land.

Turn 54, 1840 BC: Paris has grown to size 6.
Turn 54, 1840 BC: Paris has become unhappy.
Turn 54, 1840 BC: Paris can hurry Warrior for 1⇴ with 15ℤ overflow, 10ℴ added to the treasury, and +1⇤ for 15 turns.
Turn 54, 1840 BC: FurCity has grown to size 2.
Turn 54, 1840 BC: FurCity can hurry Granary for 1⇴ with 4ℤ overflow and +1⇤ for 15 turns.
Turn 54, 1840 BC: Frederick is willing to negotiate.
Turn 54, 1840 BC: Will Sign Peace Treaty: Frederick
Turn 54, 1840 BC: Clearing a Forest has created 16 ℤ for Paris.

Turn 55, 1800 BC: Paris can hurry Settler for 3⇴ with 27ℤ overflow and +1⇤ for 14 turns.
Turn 55, 1800 BC: Hatshepsut will trade Stone
 
I had checked there and didn't see it last turn or this turn. I wasn't 100% sure it would show up there or not. :mischief:
Weird. Ihaven't bothered to calculate if there are any other cities with Christ but if not, looks like BSP might have unclicked the Christian Holy City in WB. Big whoopie.
 
Weird. Ihaven't bothered to calculate if there are any other cities with Christ but if not, looks like BSP might have unclicked the Christian Holy City in WB. Big whoopie.

I thought that you found out if an AI had founded a religion the turn you met them, even if you hadn't scouted their cities yet. There must be no founder unless it's AI #12 which wouldn't make sense from a historical perspective if said AI is in the East.
 
Notes
Hatty has war chariots.
Darius is trading silver to Mehmed.

Questions
Should our chariot capture Hamburg, given the chance?
Where do we want the GLH? CEB has chops and hammers. Double cultural expansion would cover both wines.
Is the Christian Holy City/Shrine in Barb City? Only that makes any sense.
 
I don't want Hamburg yet. Let him settle Fredburg first. If take Berlin though. :)

I thought we were going to capture the GLH anywhere. on. the. map!
 
Well played, Mitchum!

I don't want Hamburg either. The whole point of not settling Fredburg was that Fred would settle it for us. We may need to CF for him to do that. Like Mitchum, I could forgo it if capturing Berlin were on the cards (and then whip a settler in Berlin).

Istanbul is on Iron.

I think the barb city is likely a double christian/jewish holy city. It explains the culture, somewhat.

I don't think we have the spare production for GLH atm. War preparation is the name of the game.
 
I wasn't talking about GLH now. Planning for the future.

Capturing Hamburg is XP harvesting for one chariot. Capturing Berlin is sacrificing 100-200h for a single city. Two different conversations. The problem with worker grabbing on the sheep is that our chariot is only +100% on attack. It can't defend against an axe after capture. Berlin's culture will keep the sheep. We can worker grab on that sheep in perpetuity from Hamburg, which we should defend with an axe during wartime. Anyway, it's just a detail in my PPP. My focus is mobilizing for Hatty.

Hatty's GNP is 120 now. SHeesh.
 
Not easy cranking out HAs in this scenario. The soonest I'm getting 2 CII HAs + 2 HAs onto 2 galleys is ~T69, landing T72, capturing Alexandria T73. She pops her third GS on T75*, settles it T76. Of course, it's possible she'll run another specialist and get it sooner. Should we go for T73 capture or wait till T76?

*Our time.
 
Not easy cranking out HAs in this scenario. The soonest I'm getting 2 CII HAs + 2 HAs onto 2 galleys is ~T69, landing T72, capturing Alexandria T73. She pops her third GS on T75*, settles it T76. Of course, it's possible she'll run another specialist and get it sooner. Should we go for T73 capture or wait till T76?

*Our time.

What's the hard part? Getting the galleys or getting enough HAs?
I think 3 extra turns is 3 extra turns Hatty could research Feudalism.
 
Getting the HAs without whipping Paris to death and without chopping. Stone City doesn't help at all. That leaves Paris and CEB. We could chop.
 
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