SGOTM 23 - Turbo Ants

I don't fancy the idea of skipping Memed. And I want marble (although he has 2 and might trade it soon). I was thinking more along the lines of gifting him Munich (or possibly Jerusalem) to thin out his units. We're planning to double chop a granary next turn in Munich, but we could just leave the forests for now. It's size 1 and has no buildings and no food in the bin rt now.

I am going to bring the extra 2 units to drop Istanbul-W cus, like you said, they block.

I'm done for the day, btw.

If we had 3 cats, Istanbul wouldn't be very difficult at all. Munich can get 3 chops in 3 turns which seems to be our only easy access to the front.

If we're going to give Mehmed a city, I think it should be one he can't easily defend, like Hamburg.

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If we had 3 cats, Istanbul wouldn't be very difficult at all. Munich can get 3 chops in 3 turns which seems to be our only easy access to the front.

If we're going to give Mehmed a city, I think it should be one he can't easily defend, like Hamburg.

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Hamburg (while in revolt) might be a good idea. Any other city over size 1 he would whip a defender. I see Munich as an option to lure units out of the Istanbul. I would hope he never actually gets a defender in there.

btw, Jerusalem has +10 food--just the same as Munich so it could take over as a GP farm if we choose. Jerusalem doesn't have too many other tiles to work after it's 3 food anyway. I may mine the two river-hills.
 
I've got early weekend plans, so I should try to finish up Mon-Wed.

I worked out the Lisbon attack.
We've got as many as 10 HAs and 2 chariots. Options are something like:

DoW : total army
T98 : 5 HAs, 2 chariot
T99: 6 + 2
T100: 9 + 2
T101 : 10 + 2

So T100 is looking like the best balance of safe and early, but we could always pull the trigger when ready.

my notes on cities, shows how many HAs and when they all could reach Lisbon.

Fredb (3 HAs)
finish farm
94 whip
97 whip
dow 100
98 chop
dow 101

Paris (3 HAs)
(work forest)
96 whip
97 work cow
99 HA moves
dow 100

SQ (3 HA)
95 work cow 2t
96 4 OF + 9 = 13
97 whip + chop = 100h
dow 100

CEB (2 HA)
96 1whip
98 2whip
(dow 100)
 
I'll play again after lunch. Galley4 is bringing those 2 extra HAs. Workers in south can work their way to Jerusalem for cows tile and a mine or two, then to Istanbul. They would have wasted a lot of turns boarding, unloading at Athens, and then trying to find useful work to do .
 
Turnset Continued....

ibt: Barbs take the bait. Moses is sacrificed fleeing Egypt.

T94
Interesting. Hatty, apparently changed her plan from what the city showed last turn and worked 3sci after all during her turn, so the Archer did not complete. That means, not only do we get to capture Hamburg 100%, but...possibly more importantly, we won't have an injured HA. Could mean we get Lisbon sooner :thumbsup:

Before that, we need to try for Theo...
Spoiler :
235 EPs. success, spy survives :thumbsup:
Furcity is ours again
Hamburg is ours : Only small amt. of gold. Granary survives!! :banana:
Hatty is dead.

Looks like Memed will complete that road connecting Munich to Istanbul next turn. Thx, I'll use it to move 2 HAs thru.

Got 30 + 30 for Priesthood

I have some fancy boating options I could do, so I'm going to pause for a few hours to consider them (among other RL stuff I need to do).
All I can achieve is getting those last 2 HAs that were going to Istan-W to block (and would have to attack across river) and instead chain them up to the front so they could disembark anywhere they want. Just in case we know that blocking is not needed...why have them crossing a river.

T95
ToA
completed by Russia

Music, great artist.

Jerusalem: horrible somewhat bad luck :(
first HA, not a scratch,
2nd HA hits down to 2.1

Luckily 3rd wins at 71%
85 gold (which is also low I think)

Great news! Sal has an Islamic missionary at Munich-2SE :banana: Looks like Islam was a great choice. We can focus on spreading to Athens, Lisbon, Berlin and let Sal spread to our religion-less cities (I think that's how it works)

We lost connection to Mao. clams for 2 gold trade cancelled.

T96
I give in to Stalin's demand for HBR.
He gets GSpy :( No philo for him.

Uploaded. About to DoW Memed.

Log:
Spoiler :
Here is your Session Turn Log from 550 BC to 475 BC:

Turn 93, 550 BC: The borders of Cow-E-Bunga have expanded!

Turn 94, 525 BC: Cow-E-Bunga has grown to size 3.
Turn 94, 525 BC: Stone Quarry can hurry Horse Archer for 1⇴ with 25ℤ overflow and +1⇤ for 36 turns.
Turn 94, 525 BC: Fredburg has grown to size 4.
Turn 94, 525 BC: Fredburg can hurry Horse Archer for 2⇴ with 13ℤ overflow and +1⇤ for 24 turns.
Turn 94, 525 BC: Canal City has grown to size 2.
Turn 94, 525 BC: Gandhi won't trade Cow
Turn 94, 525 BC: Saladin won't trade Clam
Turn 94, 525 BC: Hatshepsut won't trade Sheep
Turn 94, 525 BC: You have discovered Theology!
Turn 94, 525 BC: Espionage Mission undertaken successfully!
Turn 94, 525 BC: Upon completing the mission the Spy 2 (Cow-E-Bunga) has returned safely to Paris.
Turn 94, 525 BC: Deal Canceled: Open Borders to Hatshepsut for Open Borders
Turn 94, 525 BC: You have declared war on Hatshepsut!
Turn 94, 525 BC: Hatshepsut refuses to talk.
Turn 94, 525 BC: You have captured FurCity!!!
Turn 94, 525 BC: The borders of FurCity have expanded!
Turn 94, 525 BC: You have captured Hamburg!!!
Turn 94, 525 BC: The Egyptian Civilization has been destroyed!!!
Turn 94, 525 BC: Clearing a Forest has created 30 ℤ for Munich.
Turn 94, 525 BC: Clearing a Forest has created 30 ℤ for Munich.
Turn 94, 525 BC: Gandhi is the worst enemy of Mehmed II, Saladin, Kublai Khan, Stalin, Mao Zedong.
Turn 94, 525 BC: Mehmed II is the worst enemy of Darius I, Gandhi.
Turn 94, 525 BC: Kublai Khan is the worst enemy of Churchill.
Turn 94, 525 BC: Gandhi will trade Cow, Crab
Turn 94, 525 BC: Stalin will trade Cow
Turn 94, 525 BC: Paris will grow to size 8 on the next turn.
Turn 94, 525 BC: Thebes will grow to size 5 on the next turn.
Turn 94, 525 BC: Stone Quarry will grow to size 4 on the next turn.
Turn 94, 525 BC: Alexandria will grow to size 5 on the next turn.
Turn 94, 525 BC: Fredburg will grow to size 3 on the next turn.
Turn 94, 525 BC: Deal Canceled: Clam to Mao Zedong for Gold Per Turn (2)
Turn 94, 525 BC: Johannes Brahms (Great Artist) has been born in Paris (Napoleon)!
Turn 94, 525 BC: You have discovered Music!
Turn 94, 525 BC: Stalin has completed The Temple of Artemis!

Turn 95, 500 BC: Paris has grown to size 8.
Turn 95, 500 BC: Thebes has grown to size 5.
Turn 95, 500 BC: Cow-E-Bunga can hurry Horse Archer for 1⇴ with 6ℤ overflow and +1⇤ for 25 turns.
Turn 95, 500 BC: Stone Quarry has grown to size 4.
Turn 95, 500 BC: Alexandria has grown to size 5.
Turn 95, 500 BC: Alexandria can hurry Library for 2⇴ with 3ℤ overflow and +1⇤ for 13 turns.
Turn 95, 500 BC: Fredburg has grown to size 3.
Turn 95, 500 BC: The borders of Thebes are about to expand.
Turn 95, 500 BC: Napoleon's Horse Archer 12 (FurCity) (6.00) vs Barbarian's Archer (11.10)
Turn 95, 500 BC: Combat Odds: 1.2%
Turn 95, 500 BC: (Plot Defense: +150%)
Turn 95, 500 BC: (Fortify: +25%)
Turn 95, 500 BC: (City Defense: +95%)
Turn 95, 500 BC: Napoleon's Horse Archer 12 (FurCity) is hit for 27 (73/100HP)
Turn 95, 500 BC: Napoleon's Horse Archer 12 (FurCity) is hit for 27 (46/100HP)
Turn 95, 500 BC: Napoleon's Horse Archer 12 (FurCity) is hit for 27 (19/100HP)
Turn 95, 500 BC: Napoleon's Horse Archer 12 (FurCity) is hit for 27 (0/100HP)
Turn 95, 500 BC: Barbarian's Archer has defeated Napoleon's Horse Archer 12 (FurCity)!
Turn 95, 500 BC: Your Horse Archer 12 (FurCity) has died trying to attack a Archer!
Turn 95, 500 BC: Napoleon's Horse Archer 15 (Stone Quarry) (6.60) vs Barbarian's Archer (11.10)
Turn 95, 500 BC: Combat Odds: 3.7%
Turn 95, 500 BC: (Extra Combat: -10%)
Turn 95, 500 BC: (Plot Defense: +150%)
Turn 95, 500 BC: (Fortify: +25%)
Turn 95, 500 BC: (City Defense: +95%)
Turn 95, 500 BC: Barbarian's Archer is hit for 15 (85/100HP)
Turn 95, 500 BC: Barbarian's Archer is hit for 15 (70/100HP)
Turn 95, 500 BC: Napoleon's Horse Archer 15 (Stone Quarry) is hit for 25 (75/100HP)
Turn 95, 500 BC: Napoleon's Horse Archer 15 (Stone Quarry) is hit for 25 (50/100HP)
Turn 95, 500 BC: Napoleon's Horse Archer 15 (Stone Quarry) is hit for 25 (25/100HP)
Turn 95, 500 BC: Napoleon's Horse Archer 15 (Stone Quarry) is hit for 25 (0/100HP)
Turn 95, 500 BC: Barbarian's Archer has defeated Napoleon's Horse Archer 15 (Stone Quarry)!
Turn 95, 500 BC: Your Horse Archer 15 (Stone Quarry) has died trying to attack a Archer!
Turn 95, 500 BC: Napoleon's Horse Archer 13 (Paris) (7.80) vs Barbarian's Archer (7.77)
Turn 95, 500 BC: Combat Odds: 63.9%
Turn 95, 500 BC: (Extra Combat: -30%)
Turn 95, 500 BC: (Plot Defense: +150%)
Turn 95, 500 BC: (Fortify: +25%)
Turn 95, 500 BC: (City Defense: +95%)
Turn 95, 500 BC: Napoleon's Horse Archer 13 (Paris) is hit for 21 (79/100HP)
Turn 95, 500 BC: Barbarian's Archer is hit for 18 (52/100HP)
Turn 95, 500 BC: Barbarian's Archer is hit for 18 (34/100HP)
Turn 95, 500 BC: Barbarian's Archer is hit for 18 (16/100HP)
Turn 95, 500 BC: Barbarian's Archer is hit for 18 (0/100HP)
Turn 95, 500 BC: Napoleon's Horse Archer 13 (Paris) has defeated Barbarian's Archer!
Turn 95, 500 BC: Your Horse Archer 13 (Paris) has destroyed a Archer!
Turn 95, 500 BC: You have captured a Worker
Turn 95, 500 BC: You have captured a Worker
Turn 95, 500 BC: You have captured Jerusalem!!!
Turn 95, 500 BC: Napoleon's Horse Archer 14 (Paris) (7.20) vs Barbarian's Archer (4.50)
Turn 95, 500 BC: Combat Odds: 95.6%
Turn 95, 500 BC: (Extra Combat: -20%)
Turn 95, 500 BC: (Plot Defense: +25%)
Turn 95, 500 BC: (Hills Defense: +25%)
Turn 95, 500 BC: Barbarian's Archer is hit for 25 (75/100HP)
Turn 95, 500 BC: Napoleon's Horse Archer 14 (Paris) is hit for 15 (85/100HP)
Turn 95, 500 BC: Barbarian's Archer is hit for 25 (50/100HP)
Turn 95, 500 BC: Napoleon's Horse Archer 14 (Paris) is hit for 15 (70/100HP)
Turn 95, 500 BC: Napoleon's Horse Archer 14 (Paris) is hit for 15 (55/100HP)
Turn 95, 500 BC: Barbarian's Archer is hit for 25 (25/100HP)
Turn 95, 500 BC: Napoleon's Horse Archer 14 (Paris) is hit for 15 (40/100HP)
Turn 95, 500 BC: Barbarian's Archer is hit for 25 (0/100HP)
Turn 95, 500 BC: Napoleon's Horse Archer 14 (Paris) has defeated Barbarian's Archer!
Turn 95, 500 BC: Your Horse Archer 14 (Paris) has destroyed a Archer!
Turn 95, 500 BC: Clearing a Forest has created 30 ℤ for Munich.
Turn 95, 500 BC: Thebes will grow to size 6 on the next turn.
Turn 95, 500 BC: Cow-E-Bunga will grow to size 4 on the next turn.
Turn 95, 500 BC: Gandhi is the worst enemy of Mehmed II, Saladin, Kublai Khan, Stalin, Mao Zedong.
Turn 95, 500 BC: Mehmed II is the worst enemy of Darius I, Gandhi.
Turn 95, 500 BC: Kublai Khan is the worst enemy of Churchill.
Turn 95, 500 BC: The borders of Thebes are about to expand.
Turn 95, 500 BC: The borders of Athens are about to expand.
Turn 95, 500 BC: Gandhi will trade Cow, Crab
Turn 95, 500 BC: Stalin will trade Cow
Turn 95, 500 BC: Thebes will grow to size 6 on the next turn.
Turn 95, 500 BC: Cow-E-Bunga will grow to size 4 on the next turn.
Turn 95, 500 BC: The borders of Thebes have expanded!
Turn 95, 500 BC: The borders of Athens have expanded!
Turn 95, 500 BC: You have trained a Axeman in Munich. Work has now begun on a Culture.
Turn 95, 500 BC: Giacomo Casanova (Great Spy) has been born in Moscow (Stalin)!

Turn 96, 475 BC: Thebes has grown to size 6.
Turn 96, 475 BC: Cow-E-Bunga has grown to size 4.
Turn 96, 475 BC: Athens can hurry Work Boat for 1⇴ with 30ℤ overflow, 1ℴ added to the treasury, and +1⇤ for 10 turns.
Turn 96, 475 BC: Berlin will be pacified on the next turn.
Turn 96, 475 BC: The borders of Canal City are about to expand.
ibt:
Memed's 'stack' of archer, spear, chariot attacks our mini defense (HA, HA, Axe) at the MunichDeer. 3 pretty easy wins for us.
I put a HA out on flat land to lure a wandering C1sword. It takes the bait, but also kills our naked HA. That was likely to happen, but our Jerusalem HA gets an easy kill.
Our empty galley is attacked and we win.

T97

Istanbul
Cat scratch fever...meaning our Cat was able to scratch the sword to 5.3 and dmg Axe 4.5, archer 2.6, archer 2.6. Dying of course.
C1shock (27% survival) scratches the sword 4.4.
nakedHA gets Axe down to 2.3
C3 (50% odds) hits sword down to 1.5
Finally we get to try for an archer...
C2 (55%) wins.
C1 dies on the other archer 0.5
I send the slightly injured 5.6 HA with 1xp to get 3xp (2 promos) at 86%. Win.
nakedHA (98%) +2XP
C3 goes in to get 1XP for promo.

143 :gold:
aqueduct
:( granary lost.
:( lighthouse lost
Academy (geez, there were so many GS's around but none lately. Sux)

:cool: our healer can run back from Istanbul-E to Munich to heal those attacked IBT :thumbsup:

Joao just spent all the money I was going to steal some day by upgrading 2 warriors to Axe. At least it wasn't spears. Our chariots should come in handy. (one axe is guarding the worker and one is in Oporto, so no effect on Lisbon.
Gift CoL to him so he'll be in caste.

T98

Joao: caste :thumbsup:
Persepolis: GLH complete

Sal spreads Islam to Fredburg who needed culture badly.
He's got 2 more heading our way and we have 2 moving to Munich

I did the clams to Mao for 2 again (last turn I think)

Killed a barb warrior in the deep south.

Uploaded to think about troops around Istanbul. There are workers dangling around Yaro. A mini-stack approaching Istanbul (or Jerusalem if we're not careful), etc.

T99

Killed another barb warrior in the south
Darius will trade Monarchy+20 :dance: (I'm assuming for Currency)

Memed approaches Istanbul.
Uploading to consider closing borders with Joao rt now for proper Axe teleport.
Done til tomorrow to give the team a chance to catch up.

Log:
Spoiler :
Here is your Session Turn Log from 425 BC to 400 BC:

Turn 98, 425 BC: The enemy has been spotted near Alexandria!
Turn 98, 425 BC: culture munich
Turn 98, 425 BC: Paris has grown to size 9.
Turn 98, 425 BC: Thebes can hurry Settler for 3⇴ with 12ℤ overflow and +1⇤ for 29 turns.
Turn 98, 425 BC: Cow-E-Bunga has grown to size 4.
Turn 98, 425 BC: Cow-E-Bunga can hurry Horse Archer for 2⇴ with 26ℤ overflow and +1⇤ for 32 turns.
Turn 98, 425 BC: Fredburg has grown to size 3.
Turn 98, 425 BC: FurCity has grown to size 4.
Turn 98, 425 BC: FurCity can hurry Horse Archer for 2⇴ with 18ℤ overflow and +1⇤ for 10 turns.
Turn 98, 425 BC: Athens has grown to size 4.
Turn 98, 425 BC: Canal City can hurry Granary for 1⇴ with 30ℤ overflow and +1⇤ for 10 turns.
Turn 98, 425 BC: Munich has grown to size 2.
Turn 98, 425 BC: Munich can hurry Lighthouse for 1⇴ with 16ℤ overflow and +1⇤ for 10 turns.
Turn 98, 425 BC: Berlin can hurry Barracks for 2⇴ with 32ℤ overflow and +1⇤ for 10 turns.
Turn 98, 425 BC: Hamburg has been pacified.
Turn 98, 425 BC: Jerusalem will be pacified on the next turn.
Turn 98, 425 BC: Napoleon's Spearman 1 (Alexandria) (4.00) vs Barbarian's Warrior (2.00)
Turn 98, 425 BC: Combat Odds: 99.1%
Turn 98, 425 BC: Barbarian's Warrior is hit for 28 (72/100HP)
Turn 98, 425 BC: Barbarian's Warrior is hit for 28 (44/100HP)
Turn 98, 425 BC: Barbarian's Warrior is hit for 28 (16/100HP)
Turn 98, 425 BC: Napoleon's Spearman 1 (Alexandria) is hit for 14 (86/100HP)
Turn 98, 425 BC: Barbarian's Warrior is hit for 28 (0/100HP)
Turn 98, 425 BC: Napoleon's Spearman 1 (Alexandria) has defeated Barbarian's Warrior!
Turn 98, 425 BC: Your Spearman 1 (Alexandria) has destroyed a Warrior!
Turn 98, 425 BC: culture munich
Turn 98, 425 BC: Jerusalem will be pacified on the next turn.
Turn 98, 425 BC: Mehmed II refuses to talk.
Turn 98, 425 BC: Darius I is the worst enemy of Kublai Khan.
Turn 98, 425 BC: Gandhi is the worst enemy of Mehmed II, Saladin, Stalin, Mao Zedong.
Turn 98, 425 BC: Mehmed II is the worst enemy of Darius I, Gandhi.
Turn 98, 425 BC: Kublai Khan is the worst enemy of Churchill.
Turn 98, 425 BC: Gandhi will trade Crab
Turn 98, 425 BC: Your Horse Archer 24 (Paris) has destroyed a Worker!
Turn 98, 425 BC: You have captured a Worker
Turn 98, 425 BC: Cow-E-Bunga will grow to size 3 on the next turn.
Turn 98, 425 BC: Stone Quarry will grow to size 4 on the next turn.
Turn 98, 425 BC: Alexandria will grow to size 5 on the next turn.
Turn 98, 425 BC: Thebes can no longer work on The Great Lighthouse. The lost ℤ is converted into 33ℴ!
Turn 98, 425 BC: You have constructed a Granary in Canal City. Work has now begun on a Lighthouse.

Turn 99, 400 BC: The enemy has been spotted near Istanbul!
Turn 99, 400 BC: Paris can hurry Library for 3⇴ with 16ℤ overflow and +1⇤ for 40 turns.
Turn 99, 400 BC: Cow-E-Bunga has grown to size 3.
Turn 99, 400 BC: Stone Quarry has grown to size 4.
Turn 99, 400 BC: Alexandria has grown to size 5.
Turn 99, 400 BC: Berlin can hurry Barracks for 2⇴ with 37ℤ overflow and +1⇤ for 10 turns.
Turn 99, 400 BC: Jerusalem has been pacified.
Turn 99, 400 BC: Gandhi is the worst enemy of Kublai Khan, Joao II.
Turn 99, 400 BC: The borders of Munich are about to expand.
Turn 99, 400 BC: The borders of Jerusalem are about to expand.
Turn 99, 400 BC: Darius I will trade Monarchy
Turn 99, 400 BC: Napoleon's Spearman 1 (Alexandria) (4.09) vs Barbarian's Warrior (2.00)
Turn 99, 400 BC: Combat Odds: 99.2%
Turn 99, 400 BC: (Extra Combat: -10%)
Turn 99, 400 BC: Barbarian's Warrior is hit for 28 (72/100HP)
Turn 99, 400 BC: Napoleon's Spearman 1 (Alexandria) is hit for 13 (80/100HP)
Turn 99, 400 BC: Napoleon's Spearman 1 (Alexandria) is hit for 13 (67/100HP)
Turn 99, 400 BC: Barbarian's Warrior is hit for 28 (44/100HP)
Turn 99, 400 BC: Barbarian's Warrior is hit for 28 (16/100HP)
Turn 99, 400 BC: Barbarian's Warrior is hit for 28 (0/100HP)
Turn 99, 400 BC: Napoleon's Spearman 1 (Alexandria) has defeated Barbarian's Warrior!
Turn 99, 400 BC: Your Spearman 1 (Alexandria) has destroyed a Warrior!
Turn 99, 400 BC: Clearing a Forest has created 30 ℤ for Cow-E-Bunga.
 
We could pillage the sheep at Hamburg-E.
We should be able to get this tile back from Russia, so maybe not. Could get us a couple Russian workers. Problem is, we really don't have any army to mess around with Russia for the near term.
 
No messing with Russia, please. ;)
 
fredburg is going to have a helluva time popping borders (only has 2 hammers--1 hpt if we chop as planned). I think popping borders for the Iron and extra forests is more important than chopping T98.
I have to start a HA for whipping this turn, T95. We'll need to build culture T96-T100 (losing only 8 hammers to culture)
 
we're burning cash faster than I thought this early. -90 gpt was just -60 a few turns ago.
We need about 2000 gold to get from here to T115. Probably more like 2500.
 
There is an archer/spear/chariot at Munich, so I'm substituting an Axe for the workboat. We have another axe and a couple horses there too.

Istanbul has archer/axe/sword. Not bad, but also has the same 3 units within reach.

It's time to plan our landing at Istanbul.
Mostly where to put the Axe (who will probably defend our stack) and how many HAs to put where. I suppose I could roll the turn first so we know a bit more. then upload.
edit: Turned out to be not very hard to plan the drops. no discussion needed.
 
Stalin is demanding horseback riding and I think I want to give it to him. Thoughts?
edit: nm, I gave it to him.

Sadly, right after, he pops a Gspy. So I guess we don't get Philo from there.
 
Stalin can't be bribed against us since we gave him HBR.
Sal, is pleased with Memed and annoyed with us. Is that a problem? Should we give Sal tech to get to Cautious?
I was going to get Istanbul before I went to bed, but now I'm going to wait for responses on this. I would give him Currency to be safe. Probably good to get him off annoyed anyway.
 
Stalin can't be bribed against us since we gave him HBR.
Sal, is pleased with Memed and annoyed with us. Is that a problem? Should we give Sal tech to get to Cautious?
I was going to get Istanbul before I went to bed, but now I'm going to wait for responses on this. I would give him Currency to be safe. Probably good to get him off annoyed anyway.

I guess I can get Istanbul anyway. We just need to decide on the currency gift before the end of turn.

Yes for the currency gift.
We'll get an additional -1 for declaring war on Mehmed, but he'll still be cautious.
 
I'm starting to worry about our money (again). We have less than 4 turns left. Istanbul will buy us 1t. Lisbon 1t. etc. but we can't expect to conquer 1 city per turn. And even if we did, that's not enough. We'll be over 100 gpt next turn. I think once we have a Lisbon army, then our West cities need to do Moai every turn. I'm stopping for the night and I'll look into getting Moai in somewhere ASAP tomorrow before playing past Istanbul.
 
I'm going to send the spy that stole Theo to Oporto to steal Joao's money after Lisbon falls. Any other bright ideas?
 
I'm going to send the spy that stole Theo to Oporto to steal Joao's money after Lisbon falls. Any other bright ideas?
It's still a "what's the long pole?" question. If it's conquest, then I'm not so worried about spending some turns at 0% so long as we reach Banking in time for our golden age.

On the other hand, we could spend any extra gold on knight upgrades. This might even be worth diverting a GM. So if you can get efficient failgold I'd say go for it - especially if it includes Stone City's forests, for instance.

Lisbon also has a few villages to pillage, which should buy us a turn or two.

Sent from my Nexus 5 using Tapatalk
 
pillage villages, check
Istanbul has one, I could also destroy one mine and we can still pop borders in 1t. Or just leave the mine?
 
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