SGOTM 23 - Turbo Ants

We might want to consider subbing out Munich in the GP plan for someone else. Fredburg? Jerusalem--has no grass farms.
Munich might have trouble stealing back the other Deer and it has no way to get a farm to help grow either.
 
Finally uber-microed everything and started...

T99 continued from here

Cancel OB with Joao
Stalin: Col for 40 + cancel deals with Memed.

T100
:mad: with Sal's Islam missionary in Munich, Judaism spreads...not Islam. His other missionary is standing in CanalCity rt now.
edit: and his 3rd is south of Jerusalem

Memed's entire stack of 4 is lost on Istanbul :thumbsup:. One of our axes even survived without a scratch. I assume he never saw battle. The C1shock maybe fought twice...I didn't look closely.

Mao will trade silk. We take it for wheat.

Edirne
So we're up against spear, archer, archer, chariot

we have 7 HAs

We've got one monster C3shock HA. I debate sending him at 48% or using a C1 at 27%
I normally go with the C1, but C3shock is 13/20 xp, so it won't promote soon. I figure why not use the shock while the spear is defending.
Then I finally conclude that the injured spear will eventually be the defender again later and we can use the C3shock on him.
So, long story short, I go with the C1.
Spoiler :
C1 wins!not withraw, win.

We have C3's and C1's.
HAs are so awesome... the C3 is only ~78%, so...
C1 (71%) against CG1archer wins!

Oh, we also have a C2...it had 4xp...I forgot that's 2 promos
This time I choose the C3 (79%) because the 3xp looks better there than on the C2.
I'm worried we had too much luck so far this turn, and we'll lose one of our best HAs....
Spoiler :
nope, C2 wins!

All that's left is the chariot for a complete shutout...
I gotta go with the C3 (98%) for 2xp and a promo
Spoiler :
Wins...and 123 :gold:
And now for the buildings that survived....
Spoiler :
Granary!!
He didn't whip the city, so it's size 5.

Wow, that went so well, that our units could be ready for Persepolis before our boats are there.
plenty to pillage around Edirne.
We get 40:gold: for 5 cottages. (10 + 10 + 4 + 14 + 2)

:assimilate: We successfully amphibiously attack the chariot/worker at Yaro (70%)
Our 15th worker (making up for the sacrifice earlier)

Churchill is Pleased w/Joao, so...
Churchill: CoL for 20:gold: and +2 diplo (Pleased) We'll see how he feels after this...

btw, we capture 16th worker when we DoW Joao.

T101
Mao will trade Rice. Suddenly he also needs fish. Done.

I don't know why, but I didn't anticipate J's Axe going NE towards FurCity :blush:. I just wanted no chance of failing at Lisbon.
Anyway, he is still 2 tiles away and, assuming things go well at Lisbon, we can have 2 chariots on him and even a backup HA T102.

Barb archer killed in the south. The whole area is completely fogbusted. I suppose an already spawned unit could be in the fog.

Lisbon
C1 has 10% to win + 18% retreat. We get a retreat! (sword to 4.1)
Our C2 gets a huge jump point (71%) and kills Archer
GG is born.
nakedHA goes at 43% and retreats! archer (0.8)
We are truly blessed these last 2 turns.
Spoke too soon. Our nakedHA (65%) loses to sword (now 1.0)
cleanup 99+%
cleanup 99+%

126 :gold:

Joao never added a single unit to the city during my whole turnset (archer, archer, sword) thankfully.
Even with good luck, we used every single HA because of the 2 retreats (edit: oops, no we have 1 spare) . (two chariots could have handled the cleanup, but they're going to move on the roaming axe. ) So our 9 unit army was a pretty good call. Very safe, but not overkill.

log:
Spoiler :
Here is your Session Turn Log from 400 BC to 350 BC:

Turn 99, 400 BC: The enemy has been spotted near Istanbul!
Turn 99, 400 BC: Paris can hurry Library for 3⇴ with 16ℤ overflow and +1⇤ for 40 turns.
Turn 99, 400 BC: Cow-E-Bunga has grown to size 3.
Turn 99, 400 BC: Stone Quarry has grown to size 4.
Turn 99, 400 BC: Alexandria has grown to size 5.
Turn 99, 400 BC: Berlin can hurry Barracks for 2⇴ with 37ℤ overflow and +1⇤ for 10 turns.
Turn 99, 400 BC: Jerusalem has been pacified.
Turn 99, 400 BC: Gandhi is the worst enemy of Kublai Khan, Joao II.
Turn 99, 400 BC: The borders of Munich are about to expand.
Turn 99, 400 BC: The borders of Jerusalem are about to expand.
Turn 99, 400 BC: Darius I will trade Monarchy
Turn 99, 400 BC: Napoleon's Spearman 1 (Alexandria) (4.09) vs Barbarian's Warrior (2.00)
Turn 99, 400 BC: Combat Odds: 99.2%
Turn 99, 400 BC: (Extra Combat: -10%)
Turn 99, 400 BC: Barbarian's Warrior is hit for 28 (72/100HP)
Turn 99, 400 BC: Napoleon's Spearman 1 (Alexandria) is hit for 13 (80/100HP)
Turn 99, 400 BC: Napoleon's Spearman 1 (Alexandria) is hit for 13 (67/100HP)
Turn 99, 400 BC: Barbarian's Warrior is hit for 28 (44/100HP)
Turn 99, 400 BC: Barbarian's Warrior is hit for 28 (16/100HP)
Turn 99, 400 BC: Barbarian's Warrior is hit for 28 (0/100HP)
Turn 99, 400 BC: Napoleon's Spearman 1 (Alexandria) has defeated Barbarian's Warrior!
Turn 99, 400 BC: Your Spearman 1 (Alexandria) has destroyed a Warrior!
Turn 99, 400 BC: Clearing a Forest has created 30 ℤ for Cow-E-Bunga.
Turn 99, 400 BC: Mehmed II refuses to talk.
Turn 99, 400 BC: Gandhi is the worst enemy of Mehmed II, Saladin, Kublai Khan, Joao II, Stalin, Mao Zedong.
Turn 99, 400 BC: Mehmed II is the worst enemy of Darius I, Gandhi.
Turn 99, 400 BC: Kublai Khan is the worst enemy of Churchill.
Turn 99, 400 BC: The borders of Munich are about to expand.
Turn 99, 400 BC: The borders of Jerusalem are about to expand.
Turn 99, 400 BC: Darius I will trade Monarchy
Turn 99, 400 BC: Gandhi will trade Crab
Turn 99, 400 BC: Mehmed II refuses to talk.
Turn 99, 400 BC: Gandhi is the worst enemy of Mehmed II, Saladin, Kublai Khan, Joao II, Stalin, Mao Zedong.
Turn 99, 400 BC: Mehmed II is the worst enemy of Darius I, Gandhi.
Turn 99, 400 BC: Kublai Khan is the worst enemy of Churchill.
Turn 99, 400 BC: The borders of Munich are about to expand.
Turn 99, 400 BC: The borders of Jerusalem are about to expand.
Turn 99, 400 BC: Darius I will trade Monarchy
Turn 99, 400 BC: Gandhi will trade Crab
Turn 99, 400 BC: You have discovered Monarchy!
Turn 99, 400 BC: Mehmed II refuses to talk.
Turn 99, 400 BC: Gandhi is the worst enemy of Mehmed II, Saladin, Kublai Khan, Joao II, Stalin, Mao Zedong.
Turn 99, 400 BC: Mehmed II is the worst enemy of Darius I, Gandhi.
Turn 99, 400 BC: Kublai Khan is the worst enemy of Churchill.
Turn 99, 400 BC: The borders of Munich are about to expand.
Turn 99, 400 BC: The borders of Jerusalem are about to expand.
Turn 99, 400 BC: Gandhi will trade Crab
Turn 99, 400 BC: Deal Canceled: Open Borders to Joao II for Open Borders
Turn 99, 400 BC: Paris will grow to size 10 on the next turn.
Turn 99, 400 BC: Thebes will grow to size 5 on the next turn.
Turn 99, 400 BC: Alexandria will grow to size 6 on the next turn.
Turn 99, 400 BC: Fredburg will grow to size 4 on the next turn.
Turn 99, 400 BC: Athens will grow to size 5 on the next turn.
Turn 99, 400 BC: The borders of Munich have expanded!
Turn 99, 400 BC: Judaism has spread in Munich.
Turn 99, 400 BC: The borders of Jerusalem have expanded!
Turn 99, 400 BC: Mehmed II's Swordsman (6.00) vs Napoleon's Axeman 4 (Fredburg) (9.00)
Turn 99, 400 BC: Combat Odds: 9.9%
Turn 99, 400 BC: (Extra Combat: +10%)
Turn 99, 400 BC: (Plot Defense: +25%)
Turn 99, 400 BC: (City Attack: -30%)
Turn 99, 400 BC: (Combat: +75%)
Turn 99, 400 BC: Napoleon's Axeman 4 (Fredburg) is hit for 16 (84/100HP)
Turn 99, 400 BC: Napoleon's Axeman 4 (Fredburg) is hit for 16 (68/100HP)
Turn 99, 400 BC: Mehmed II's Swordsman is hit for 24 (76/100HP)
Turn 99, 400 BC: Mehmed II's Swordsman is hit for 24 (52/100HP)
Turn 99, 400 BC: Mehmed II's Swordsman is hit for 24 (28/100HP)
Turn 99, 400 BC: Mehmed II's Swordsman is hit for 24 (4/100HP)
Turn 99, 400 BC: Napoleon's Axeman 4 (Fredburg) is hit for 16 (52/100HP)
Turn 99, 400 BC: Mehmed II's Swordsman is hit for 24 (0/100HP)
Turn 99, 400 BC: Napoleon's Axeman 4 (Fredburg) has defeated Mehmed II's Swordsman!
Turn 99, 400 BC: While defending, your Axeman 4 (Fredburg) has killed a Ottoman Swordsman!
Turn 99, 400 BC: Mehmed II's Swordsman (6.00) vs Napoleon's Axeman 2 (Cow-E-Bunga) (7.25)
Turn 99, 400 BC: Combat Odds: 26.8%
Turn 99, 400 BC: (Plot Defense: +25%)
Turn 99, 400 BC: (City Attack: -30%)
Turn 99, 400 BC: (Combat: +50%)
Turn 99, 400 BC: Mehmed II's Swordsman is hit for 21 (79/100HP)
Turn 99, 400 BC: Mehmed II's Swordsman is hit for 21 (58/100HP)
Turn 99, 400 BC: Mehmed II's Swordsman is hit for 21 (37/100HP)
Turn 99, 400 BC: Mehmed II's Swordsman is hit for 21 (16/100HP)
Turn 99, 400 BC: Mehmed II's Swordsman is hit for 21 (0/100HP)
Turn 99, 400 BC: Napoleon's Axeman 2 (Cow-E-Bunga) has defeated Mehmed II's Swordsman!
Turn 99, 400 BC: While defending, your Axeman 2 (Cow-E-Bunga) has killed a Ottoman Swordsman!
Turn 99, 400 BC: Mehmed II's Chariot (4.40) vs Napoleon's Horse Archer 30 (Fredburg) (6.60)
Turn 99, 400 BC: Combat Odds: 9.9%
Turn 99, 400 BC: (Extra Combat: -10%)
Turn 99, 400 BC: (Extra Combat: +10%)
Turn 99, 400 BC: Mehmed II's Chariot is hit for 24 (76/100HP)
Turn 99, 400 BC: Mehmed II's Chariot is hit for 24 (52/100HP)
Turn 99, 400 BC: Napoleon's Horse Archer 30 (Fredburg) is hit for 16 (84/100HP)
Turn 99, 400 BC: Mehmed II's Chariot is hit for 24 (28/100HP)
Turn 99, 400 BC: Napoleon's Horse Archer 30 (Fredburg) is hit for 16 (68/100HP)
Turn 99, 400 BC: Napoleon's Horse Archer 30 (Fredburg) is hit for 16 (52/100HP)
Turn 99, 400 BC: Mehmed II's Chariot is hit for 24 (4/100HP)
Turn 99, 400 BC: Napoleon's Horse Archer 30 (Fredburg) is hit for 16 (36/100HP)
Turn 99, 400 BC: Mehmed II's Chariot is hit for 24 (0/100HP)
Turn 99, 400 BC: Napoleon's Horse Archer 30 (Fredburg) has defeated Mehmed II's Chariot!
Turn 99, 400 BC: While defending, your Horse Archer 30 (Fredburg) has killed a Ottoman Chariot!
Turn 99, 400 BC: Mehmed II's Axeman (5.50) vs Napoleon's Axeman 2 (Cow-E-Bunga) (6.25)
Turn 99, 400 BC: Combat Odds: 30.3%
Turn 99, 400 BC: (Extra Combat: -10%)
Turn 99, 400 BC: (Plot Defense: +25%)
Turn 99, 400 BC: (Combat: -50%)
Turn 99, 400 BC: (Combat: +50%)
Turn 99, 400 BC: Napoleon's Axeman 2 (Cow-E-Bunga) is hit for 18 (82/100HP)
Turn 99, 400 BC: Napoleon's Axeman 2 (Cow-E-Bunga) is hit for 18 (64/100HP)
Turn 99, 400 BC: Mehmed II's Axeman is hit for 21 (79/100HP)
Turn 99, 400 BC: Napoleon's Axeman 2 (Cow-E-Bunga) is hit for 18 (46/100HP)
Turn 99, 400 BC: Mehmed II's Axeman is hit for 21 (58/100HP)
Turn 99, 400 BC: Mehmed II's Axeman is hit for 21 (37/100HP)
Turn 99, 400 BC: Napoleon's Axeman 2 (Cow-E-Bunga) is hit for 18 (28/100HP)
Turn 99, 400 BC: Mehmed II's Axeman is hit for 21 (16/100HP)
Turn 99, 400 BC: Mehmed II's Axeman is hit for 21 (0/100HP)
Turn 99, 400 BC: Napoleon's Axeman 2 (Cow-E-Bunga) has defeated Mehmed II's Axeman!
Turn 99, 400 BC: While defending, your Axeman 2 (Cow-E-Bunga) has killed a Ottoman Axeman!
Turn 99, 400 BC: Stalin has founded Bryansk in a distant land.

Turn 100, 375 BC: Paris has grown to size 10.
Turn 100, 375 BC: Thebes has grown to size 5.
Turn 100, 375 BC: Alexandria has grown to size 6.
Turn 100, 375 BC: Fredburg has grown to size 4.
Turn 100, 375 BC: Athens has grown to size 5.
Turn 100, 375 BC: Canal City can hurry Work Boat for 1⇴ with 8ℤ overflow and +1⇤ for 10 turns.
Turn 100, 375 BC: Munich can hurry Lighthouse for 1⇴ with 25ℤ overflow and +1⇤ for 10 turns.
Turn 100, 375 BC: Berlin has grown to size 7.
Turn 100, 375 BC: Mao Zedong will trade Silk
Turn 100, 375 BC: Napoleon's Horse Archer 22 (Cow-E-Bunga) (6.60) vs Mehmed II's Spearman (10.20)
Turn 100, 375 BC: Combat Odds: 9.1%
Turn 100, 375 BC: (Extra Combat: -10%)
Turn 100, 375 BC: (Extra Combat: +10%)
Turn 100, 375 BC: (Plot Defense: +20%)
Turn 100, 375 BC: (Fortify: +25%)
Turn 100, 375 BC: (Combat: +100%)
Turn 100, 375 BC: Napoleon's Horse Archer 22 (Cow-E-Bunga) is hit for 24 (76/100HP)
Turn 100, 375 BC: Mehmed II's Spearman is hit for 16 (84/100HP)
Turn 100, 375 BC: Mehmed II's Spearman is hit for 16 (68/100HP)
Turn 100, 375 BC: Napoleon's Horse Archer 22 (Cow-E-Bunga) is hit for 24 (52/100HP)
Turn 100, 375 BC: Mehmed II's Spearman is hit for 16 (52/100HP)
Turn 100, 375 BC: Mehmed II's Spearman is hit for 16 (36/100HP)
Turn 100, 375 BC: Napoleon's Horse Archer 22 (Cow-E-Bunga) is hit for 24 (28/100HP)
Turn 100, 375 BC: Mehmed II's Spearman is hit for 16 (20/100HP)
Turn 100, 375 BC: Mehmed II's Spearman is hit for 16 (4/100HP)
Turn 100, 375 BC: Mehmed II's Spearman is hit for 16 (0/100HP)
Turn 100, 375 BC: Napoleon's Horse Archer 22 (Cow-E-Bunga) has defeated Mehmed II's Spearman!
Turn 100, 375 BC: Your Horse Archer 22 (Cow-E-Bunga) has destroyed a Spearman!
Turn 100, 375 BC: Napoleon's Horse Archer 26 (Stone Quarry) (6.60) vs Mehmed II's Archer (6.45)
Turn 100, 375 BC: Combat Odds: 63.8%
Turn 100, 375 BC: (Extra Combat: -10%)
Turn 100, 375 BC: (Plot Defense: +20%)
Turn 100, 375 BC: (Fortify: +25%)
Turn 100, 375 BC: (City Defense: +70%)
Turn 100, 375 BC: Mehmed II's Archer is hit for 20 (80/100HP)
Turn 100, 375 BC: Napoleon's Horse Archer 26 (Stone Quarry) is hit for 19 (81/100HP)
Turn 100, 375 BC: Napoleon's Horse Archer 26 (Stone Quarry) is hit for 19 (62/100HP)
Turn 100, 375 BC: Mehmed II's Archer is hit for 20 (60/100HP)
Turn 100, 375 BC: Mehmed II's Archer is hit for 20 (40/100HP)
Turn 100, 375 BC: Mehmed II's Archer is hit for 20 (20/100HP)
Turn 100, 375 BC: Mehmed II's Archer is hit for 20 (0/100HP)
Turn 100, 375 BC: Napoleon's Horse Archer 26 (Stone Quarry) has defeated Mehmed II's Archer!
Turn 100, 375 BC: Your Horse Archer 26 (Stone Quarry) has destroyed a Archer!
Turn 100, 375 BC: Napoleon's Horse Archer 13 (Paris) (7.80) vs Mehmed II's Archer (6.30)
Turn 100, 375 BC: Combat Odds: 74.7%
Turn 100, 375 BC: (Extra Combat: -30%)
Turn 100, 375 BC: (Plot Defense: +20%)
Turn 100, 375 BC: (Fortify: +20%)
Turn 100, 375 BC: (City Defense: +70%)
Turn 100, 375 BC: Mehmed II's Archer is hit for 22 (78/100HP)
Turn 100, 375 BC: Mehmed II's Archer is hit for 22 (56/100HP)
Turn 100, 375 BC: Mehmed II's Archer is hit for 22 (34/100HP)
Turn 100, 375 BC: Napoleon's Horse Archer 13 (Paris) is hit for 17 (83/100HP)
Turn 100, 375 BC: Napoleon's Horse Archer 13 (Paris) is hit for 17 (66/100HP)
Turn 100, 375 BC: Napoleon's Horse Archer 13 (Paris) is hit for 17 (49/100HP)
Turn 100, 375 BC: Napoleon's Horse Archer 13 (Paris) is hit for 17 (32/100HP)
Turn 100, 375 BC: Mehmed II's Archer is hit for 22 (12/100HP)
Turn 100, 375 BC: Mehmed II's Archer is hit for 22 (0/100HP)
Turn 100, 375 BC: Napoleon's Horse Archer 13 (Paris) has defeated Mehmed II's Archer!
Turn 100, 375 BC: Your Horse Archer 13 (Paris) has destroyed a Archer!
Turn 100, 375 BC: Napoleon's Horse Archer 14 (Paris) (7.80) vs Mehmed II's Chariot (4.40)
Turn 100, 375 BC: Combat Odds: 96.9%
Turn 100, 375 BC: (Extra Combat: -30%)
Turn 100, 375 BC: (Extra Combat: +10%)
Turn 100, 375 BC: Napoleon's Horse Archer 14 (Paris) is hit for 15 (85/100HP)
Turn 100, 375 BC: Mehmed II's Chariot is hit for 26 (74/100HP)
Turn 100, 375 BC: Mehmed II's Chariot is hit for 26 (48/100HP)
Turn 100, 375 BC: Napoleon's Horse Archer 14 (Paris) is hit for 15 (70/100HP)
Turn 100, 375 BC: Mehmed II's Chariot is hit for 26 (22/100HP)
Turn 100, 375 BC: Napoleon's Horse Archer 14 (Paris) is hit for 15 (55/100HP)
Turn 100, 375 BC: Napoleon's Horse Archer 14 (Paris) is hit for 15 (40/100HP)
Turn 100, 375 BC: Mehmed II's Chariot is hit for 26 (0/100HP)
Turn 100, 375 BC: Napoleon's Horse Archer 14 (Paris) has defeated Mehmed II's Chariot!
Turn 100, 375 BC: Your Horse Archer 14 (Paris) has destroyed a Chariot!
Turn 100, 375 BC: You have captured Edirne!!!
Turn 100, 375 BC: Gandhi is the worst enemy of Mehmed II, Saladin, Kublai Khan, Joao II, Stalin, Mao Zedong.
Turn 100, 375 BC: Mehmed II is the worst enemy of Darius I, Gandhi.
Turn 100, 375 BC: Kublai Khan is the worst enemy of Churchill.
Turn 100, 375 BC: The borders of Fredburg are about to expand.
Turn 100, 375 BC: Gandhi will trade Crab
Turn 100, 375 BC: Will Sign Peace Treaty: Mehmed II
Turn 100, 375 BC: You have plundered 10ℴ from the Cottage!
Turn 100, 375 BC: You have plundered 4ℴ from the Cottage!
Turn 100, 375 BC: You have plundered 10ℴ from the Cottage!
Turn 100, 375 BC: You have plundered 14ℴ from the Hamlet!
Turn 100, 375 BC: Napoleon's Horse Archer 24 (Paris) (7.20) vs Mehmed II's Chariot (6.40)
Turn 100, 375 BC: Combat Odds: 69.4%
Turn 100, 375 BC: (Extra Combat: -20%)
Turn 100, 375 BC: (Extra Combat: +10%)
Turn 100, 375 BC: (Amphibious Attack: +50%)
Turn 100, 375 BC: Napoleon's Horse Archer 24 (Paris) is hit for 18 (82/100HP)
Turn 100, 375 BC: Mehmed II's Chariot is hit for 21 (79/100HP)
Turn 100, 375 BC: Napoleon's Horse Archer 24 (Paris) is hit for 18 (64/100HP)
Turn 100, 375 BC: Mehmed II's Chariot is hit for 21 (58/100HP)
Turn 100, 375 BC: Napoleon's Horse Archer 24 (Paris) is hit for 18 (46/100HP)
Turn 100, 375 BC: Mehmed II's Chariot is hit for 21 (37/100HP)
Turn 100, 375 BC: Mehmed II's Chariot is hit for 21 (16/100HP)
Turn 100, 375 BC: Napoleon's Horse Archer 24 (Paris) is hit for 18 (28/100HP)
Turn 100, 375 BC: Mehmed II's Chariot is hit for 21 (0/100HP)
Turn 100, 375 BC: Napoleon's Horse Archer 24 (Paris) has defeated Mehmed II's Chariot!
Turn 100, 375 BC: Your Horse Archer 24 (Paris) has destroyed a Chariot!
Turn 100, 375 BC: You have captured a Worker
Turn 100, 375 BC: You have plundered 2ℴ from the Cottage!
Turn 100, 375 BC: You have made peace with Mehmed II!
Turn 100, 375 BC: You have declared war on Joao II!
Turn 100, 375 BC: Joao II refuses to talk.
Turn 100, 375 BC: Your Horse Archer 33 (Fredburg) has destroyed a Worker!
Turn 100, 375 BC: You have captured a Worker
Turn 100, 375 BC: Thebes will grow to size 6 on the next turn.
Turn 100, 375 BC: Cow-E-Bunga will grow to size 4 on the next turn.
Turn 100, 375 BC: FurCity will grow to size 3 on the next turn.
Turn 100, 375 BC: Athens will grow to size 5 on the next turn.
Turn 100, 375 BC: Munich will grow to size 3 on the next turn.
Turn 100, 375 BC: You have constructed a Library in Paris. Work has now begun on a Horse Archer.
Turn 100, 375 BC: The borders of Fredburg have expanded!
Turn 100, 375 BC: Gandhi adopts Hereditary Rule!

Turn 101, 350 BC: The enemy has been spotted near Athens!
Turn 101, 350 BC: The enemy has been spotted near Athens!
Turn 101, 350 BC: Thebes has grown to size 6.
Turn 101, 350 BC: Thebes can hurry Aqueduct for 3⇴ with 30ℤ overflow and +1⇤ for 36 turns.
Turn 101, 350 BC: Cow-E-Bunga has grown to size 4.
Turn 101, 350 BC: Stone Quarry can hurry Horse Archer for 2⇴ with 31ℤ overflow and +1⇤ for 39 turns.
Turn 101, 350 BC: Fredburg can hurry Work Boat for 1⇴ with 30ℤ overflow and +1⇤ for 37 turns.
Turn 101, 350 BC: FurCity has grown to size 3.
Turn 101, 350 BC: Athens has grown to size 5.
Turn 101, 350 BC: Munich has grown to size 3.
Turn 101, 350 BC: You are the worst enemy of Joao II.
Turn 101, 350 BC: Darius I is the worst enemy of Kublai Khan.
Turn 101, 350 BC: Mao Zedong will trade Crab, Rice
Turn 101, 350 BC: Napoleon's Horse Archer 11 (Stone Quarry) (6.53) vs Barbarian's Archer (3.00)
Turn 101, 350 BC: Combat Odds: 99.4%
Turn 101, 350 BC: (Extra Combat: -10%)
Turn 101, 350 BC: Barbarian's Archer is hit for 29 (71/100HP)
Turn 101, 350 BC: Barbarian's Archer is hit for 29 (42/100HP)
Turn 101, 350 BC: Napoleon's Horse Archer 11 (Stone Quarry) is hit for 13 (86/100HP)
Turn 101, 350 BC: Barbarian's Archer is hit for 29 (13/100HP)
Turn 101, 350 BC: Barbarian's Archer is hit for 29 (0/100HP)
Turn 101, 350 BC: Napoleon's Horse Archer 11 (Stone Quarry) has defeated Barbarian's Archer!
Turn 101, 350 BC: Your Horse Archer 11 (Stone Quarry) has destroyed a Archer!
Turn 101, 350 BC: Napoleon's Horse Archer 33 (Fredburg) (6.60) vs Joao II's Swordsman (9.90)
Turn 101, 350 BC: Combat Odds: 9.9%
Turn 101, 350 BC: (Extra Combat: -10%)
Turn 101, 350 BC: (Plot Defense: +40%)
Turn 101, 350 BC: (Fortify: +25%)
Turn 101, 350 BC: Joao II's Swordsman is hit for 16 (84/100HP)
Turn 101, 350 BC: Napoleon's Horse Archer 33 (Fredburg) is hit for 24 (76/100HP)
Turn 101, 350 BC: Napoleon's Horse Archer 33 (Fredburg) is hit for 24 (52/100HP)
Turn 101, 350 BC: Joao II's Swordsman is hit for 16 (68/100HP)
Turn 101, 350 BC: Napoleon's Horse Archer 33 (Fredburg) is hit for 24 (28/100HP)
Turn 101, 350 BC: Napoleon's Horse Archer 33 (Fredburg) is hit for 24 (4/100HP)
Turn 101, 350 BC: Your Horse Archer 33 (Fredburg) has withdrawn from combat with a Swordsman!
Turn 101, 350 BC: Napoleon's Horse Archer 28 (Paris) (7.20) vs Joao II's Archer (7.05)
Turn 101, 350 BC: Combat Odds: 63.8%
Turn 101, 350 BC: (Extra Combat: -20%)
Turn 101, 350 BC: (Plot Defense: +40%)
Turn 101, 350 BC: (Fortify: +25%)
Turn 101, 350 BC: (City Defense: +70%)
Turn 101, 350 BC: Joao II's Archer is hit for 20 (80/100HP)
Turn 101, 350 BC: Joao II's Archer is hit for 20 (60/100HP)
Turn 101, 350 BC: Joao II's Archer is hit for 20 (40/100HP)
Turn 101, 350 BC: Joao II's Archer is hit for 20 (20/100HP)
Turn 101, 350 BC: Joao II's Archer is hit for 20 (0/100HP)
Turn 101, 350 BC: Napoleon's Horse Archer 28 (Paris) has defeated Joao II's Archer!
Turn 101, 350 BC: Hernan Cortes (Great General) has been born in Paris (Napoleon)!
Turn 101, 350 BC: Your Horse Archer 28 (Paris) has destroyed a Archer!
Turn 101, 350 BC: Napoleon's Horse Archer 32 (Cow-E-Bunga) (6.00) vs Joao II's Archer (7.05)
Turn 101, 350 BC: Combat Odds: 28.3%
Turn 101, 350 BC: (Plot Defense: +40%)
Turn 101, 350 BC: (Fortify: +25%)
Turn 101, 350 BC: (City Defense: +70%)
Turn 101, 350 BC: Napoleon's Horse Archer 32 (Cow-E-Bunga) is hit for 21 (79/100HP)
Turn 101, 350 BC: Napoleon's Horse Archer 32 (Cow-E-Bunga) is hit for 21 (58/100HP)
Turn 101, 350 BC: Joao II's Archer is hit for 18 (82/100HP)
Turn 101, 350 BC: Napoleon's Horse Archer 32 (Cow-E-Bunga) is hit for 21 (37/100HP)
Turn 101, 350 BC: Napoleon's Horse Archer 32 (Cow-E-Bunga) is hit for 21 (16/100HP)
Turn 101, 350 BC: Joao II's Archer is hit for 18 (64/100HP)
Turn 101, 350 BC: Joao II's Archer is hit for 18 (46/100HP)
Turn 101, 350 BC: Joao II's Archer is hit for 18 (28/100HP)
Turn 101, 350 BC: Your Horse Archer 32 (Cow-E-Bunga) has withdrawn from combat with a Archer!
Turn 101, 350 BC: Napoleon's Horse Archer 36 (FurCity) (6.00) vs Joao II's Swordsman (6.73)
Turn 101, 350 BC: Combat Odds: 57.4%
Turn 101, 350 BC: (Plot Defense: +40%)
Turn 101, 350 BC: (Fortify: +25%)
Turn 101, 350 BC: Napoleon's Horse Archer 36 (FurCity) is hit for 23 (77/100HP)
Turn 101, 350 BC: Napoleon's Horse Archer 36 (FurCity) is hit for 23 (54/100HP)
Turn 101, 350 BC: Joao II's Swordsman is hit for 17 (51/100HP)
Turn 101, 350 BC: Joao II's Swordsman is hit for 17 (34/100HP)
Turn 101, 350 BC: Joao II's Swordsman is hit for 17 (17/100HP)
Turn 101, 350 BC: Napoleon's Horse Archer 36 (FurCity) is hit for 23 (31/100HP)
Turn 101, 350 BC: Napoleon's Horse Archer 36 (FurCity) is hit for 23 (8/100HP)
Turn 101, 350 BC: Napoleon's Horse Archer 36 (FurCity) is hit for 23 (0/100HP)
Turn 101, 350 BC: Joao II's Swordsman has defeated Napoleon's Horse Archer 36 (FurCity)!
Turn 101, 350 BC: Your Horse Archer 36 (FurCity) has died trying to attack a Swordsman!
Turn 101, 350 BC: Napoleon's Horse Archer 31 (Stone Quarry) (6.60) vs Joao II's Archer (1.97)
Turn 101, 350 BC: Combat Odds: 100.0%
Turn 101, 350 BC: (Extra Combat: -10%)
Turn 101, 350 BC: (Plot Defense: +40%)
Turn 101, 350 BC: (Fortify: +25%)
Turn 101, 350 BC: (City Defense: +70%)
Turn 101, 350 BC: Joao II's Archer is hit for 24 (4/100HP)
Turn 101, 350 BC: Joao II's Archer is hit for 24 (0/100HP)
Turn 101, 350 BC: Napoleon's Horse Archer 31 (Stone Quarry) has defeated Joao II's Archer!
Turn 101, 350 BC: Your Horse Archer 31 (Stone Quarry) has destroyed a Archer!
Turn 101, 350 BC: Napoleon's Horse Archer 35 (Stone Quarry) (6.60) vs Joao II's Swordsman (1.68)
Turn 101, 350 BC: Combat Odds: 100.0%
Turn 101, 350 BC: (Extra Combat: -10%)
Turn 101, 350 BC: (Plot Defense: +40%)
Turn 101, 350 BC: (Fortify: +25%)
Turn 101, 350 BC: Joao II's Swordsman is hit for 21 (0/100HP)
Turn 101, 350 BC: Napoleon's Horse Archer 35 (Stone Quarry) has defeated Joao II's Swordsman!
Turn 101, 350 BC: Your Horse Archer 35 (Stone Quarry) has destroyed a Swordsman!
Turn 101, 350 BC: You have captured a Worker
Turn 101, 350 BC: You have captured Lisbon!!!
turnset complete.
 
I had a crazy idea which probably won't be put into action, but I thought I'd share...

I thought maybe if Edirne lost all it's buildings and was the right size, we'd give it to Joao, recapture to reduce the size to get marble 1t sooner. But we have the granary, so probably no go. And I can't recall rt now if reducing it from 5 down to size 4 would shorten revolt. I think so, cus it's 5t now, so it would be 4t. Anyone want to gamble the granary for faster marble? (edit: no, it's still 5 turns)

Maybe we should. The city is going to starve anyway.

I'll tidy up the game but wait for the Joao DoW until tomorrow morning.
 
I wouldn't do the Joao city gift without testing. If I read the code right, it's still 5 turns at size 4.
It's (3+0.5*pop)*(a discount if we have some city culture)
 
I wouldn't do the Joao city gift without testing. If I read the code right, it's still 5 turns at size 4.
It's (3+0.5*pop)*(a discount if we have some city culture)

yea, I was afraid of that. I know it needs a fact check. It still shocks me how long a city is stuck in revolt on normal speed. 5 turns at size 4!? :crazyeye:

edit: tested. No-worky. I was just looking for an excuse to go to bed. playing on...
 
I forgot to mention that due to our 8-0 win-loss this turn, Memed will CF.

I assume we should do that.
I originally planned to take Memed's 2nd worker. Now, it's guarded by a chariot, so I was going to skip it because even if we win, we'd probably get attacked and lose both.
But now, if we win, we can teleport both units out. Seems like it's worth the 70% gamble.
Also, our 5/8 xp HA would get +3xp.
 
I forgot to include the effect of GLH on our tech rate. We will probably shave a turn off and get Banking/Philo T112, so we should think hard about getting our cities to the right size. I'll try not to whip anything (try). We can study the city sizes after I end my turnset (today)
 
final study before DoW on Joao. Churchill is pleased with Joao.
Church is Cautious with us.

Sell him CoL for 20? that should be the only tech Joao could bribe him with.
And it should get Churchill to Pleased I think. Assuming we get to +4 fair trade, he'd be +4 total with us after the -1 for DoW.

I need to take a break for an hour. If no response, I'll just do the above.
 
Yes, CoL to Churchill is fine

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I thought someone said we were going to renegotiate Ivory and give copper when the deal expired. I didn't do that yet. Do we really want to give Gandhi copper? He doesn't have Iron.

I won't do that. I may want to redo the deal anyway to get some sheep in there and get +1 gold, but it can wait for next turn.
 
I thought someone said we were going to renegotiate Ivory and give copper when the deal expired. I didn't do that yet. Do we really want to give Gandhi copper? He doesn't have Iron.

I won't do that. I may want to redo the deal anyway to get some sheep in there and get +1 gold, but it can wait for next turn.
Yup, that was me. Ivory is very expensive, as resources go. Now that he's up our hit list there's no reason to give him copper and we have plenty of resources to trade. I wouldn't touch that deal if I were you. It might cost us 4 resources this time.

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Khan doesn't even have writing. We can get 30 gold for it, but he is church's WE and I don't want to lose our Pleased status. Maybe trade it later. Gandhi also has 30
 
Paused the save. Uploaded. Turnset complete.

Summary:
From T91, 11 cities, 12 workers, 158 bpt
to T101, 16 cities, 17 workers (with 1 sacrifice), 250 bpt
 
since no one has 'got it' yet, I'm going to move the scout and spread Islam to Athens, post a sign or two, etc. and upload again.

Successful spread to Athens.

ok, now turnset complete.
 
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