SGOTM 23 - Turbo Ants

. I actually built those roads so we wouldn't have had to pillage. They were useful.we might be better off just gifting metals anyway
My concern is having iron when we get Guilds. After we mine the Fredburg iron, we'd have 2 irons and 3 coppers to gift away. Churchill could get copper. Sal and Kublai each one of both. But do we really want to give them metals and let them build strong units?

SPeaking of which, should we gift MC to Gandhi, Churchill, Sal, Stalin, and Mao, so they can build us forges (instead of units) and maybe even the Colossus?
 
I'm getting the Parthenon in Athens on T114, using both chops. And without any more failgold into Moai or Parthenon. Maybe there's a 2whip in there that gets it T113. I don't see Athens using the hammer coastal tiles too much. Mainly those three seafood. So Moai only really yields those extra gpps but at the cost of a delayed Parthenon if we start our GA sooner, which is a much bigger gp cost. Should we consider completing Moai elsewhere, like CEB (or Oporto)? That would also enable us to pour more failgold into Moai.
 
Oporto can complete Moai on T109, building it only 2t, leaving 7t of failgold added in other cities. The only catch is having enough gold until then to run 100%.
 
If we complete Moai in Oporto, which cities get gold that turn, which, the next?

I think Oporto gets added to the end of our city list, so we don't have any gold (except from even newer cities like Persepolis) on t+1; all the failgold will be available to spend on t+2.
 
From Persepolis-2W, will our galley teleport to Persepolis-4w2n or -5w2n?

4w2n. The formula is 2*teleport distance + distance to our nearest city (nearest to the origin tile, not the destination tile).
For 4w2n it's 2*3 + 4 = 10
For 5w2n it's 2*4 + 3 = 11
So 4w2n wins. Tiebreaks are in order of enumeration, and I'm sure Pollina remembers which way tiles are enumerated, but I don't. :lol:
 
I think Oporto gets added to the end of our city list, so we don't have any gold (except from even newer cities like Persepolis) on t+1; all the failgold will be available to spend on t+2.
By t+1 do you mean the turn Moai is done and yielding hammers on the coastal tiles?
 
Argh. Darius settled all three of his cities on hills, on silver and on spices. On the bright side, that means instant happies, which we need, but we'll decimate our HAs getting them. :mad:
 
Argh. Darius settled all three of his cities on hills, on silver and on spices. On the bright side, that means instant happies, which we need, but we'll decimate our HAs getting them. :mad:

Do you think he has suitable roads for us to bypass him and take Gandhi's high population flatland cities first? Then we'd save the tougher hill cities for knights and/or reinforcement cats/elephants.

Just eyeballing it, I don't think that will be possible, but maybe you'll see it differently.
 
Do you think he has suitable roads for us to bypass him and take Gandhi's high population flatland cities first? Then we'd save the tougher hill cities for knights and/or reinforcement cats/elephants.

Just eyeballing it, I don't think that will be possible, but maybe you'll see it differently.
The biggest problem with that is delaying GLH, right? On the other hand, since our HAs move so slwly through Darius land, maybe Persepolis and then straight on to Delhi.
 
Darius' Spice CIty blocks our path to Delhi. We could DoW Darius, then bribe Stalin on him, capture Persepolis, then CF Darius, DoW Stalin, and OB Darius to speed our way to Delhi.

Persepolis is likely to have at least 3 defenders since it's a Holy CIty, right? More liklye 2 archers and an axe or vice versa? (Hopefully not a spear.) We already have one CIII Shock HA. We have two more HAs at 13/13XP that need to promote now to be healed next turn. COver or SHock or CIV?
 
I'vve made some progress on the PPP on the previous page. Looks like our cash reserves will fall significantly short if we build Moai in Oporto on T109. They'll probably fall short if we builditsooner too, since it only has ~250 failgold in it. We could get 200 some failgold in HE in Fredburg, but that would sacrifice it as a GP city, I think. Other ideas?
 
I've made some progress on the PPP on the previous page. Looks like our cash reserves will fall significantly short if we build Moai in Oporto on T109. They'll probably fall short if we builditsooner too, since it only has ~250 failgold in it. We could get 200 some failgold in HE in Fredburg, but that would sacrifice it as a GP city, I think. Other ideas?

Let's not aim for t111 then. Banking on t113 would give us enough time to spend some of the gold, and Oporto gives us the time to accumulate chop/overflow hammers in more cities. It also fits better with Athens's ability to build Parthenon.
Spoiler :
What I really mean is, we'll get it when we get it. :rolleyes:


I would like to put some doubled HE hammers in Fredburg (chops; not a big whip although if there is overflow to be had I'd take it and if we have enough I'd whip up to 2 pop to send it over 200h) - I presume the cost is basically one turn later HE in Berlin - i.e. 1 unit.

I take it Fredburg is taking Munich's place in the GP plan, right? It's a shame - that city should really be building units - but I don't see that we can do anything about it.
 
Delaying HE 1t would enable Fredburg to 3chop HE (haven't checked wkr availability) and then 1whip for a failgold of something like 230g. Probably worth it.
 
That would delay the completion of HE to T107, with Fredburg failgold coming T107 or T108, right? That covers most of two turns until one of the two turns before the Moai failgold comes out, so we just need to fill in the gap before T109.

Nothing for an immediate recapture.
If they've owned the city for the last 50 turns, then it's 20 + 10*pop + rand(50) + rand(50).
If they've owned it for fewer than 50 turns, it's the above *#TurnsOwned/50

A capture resets this to 0, and an immediate recapture counts as 0 turns.
Reminding myself of the formula for capturegold
 
4w2n. The formula is 2*teleport distance + distance to our nearest city (nearest to the origin tile, not the destination tile).
For 4w2n it's 2*3 + 4 = 10
For 5w2n it's 2*4 + 3 = 11
So 4w2n wins. Tiebreaks are in order of enumeration, and I'm sure Pollina remembers which way tiles are enumerated, but I don't. :lol:
Tiles are checked from bottom left to bottom right (Y=0), then Y=1 left to right and so on. Tiles that are checked first take priority.

I think Oporto gets added to the end of our city list, so we don't have any gold (except from even newer cities like Persepolis) on t+1; all the failgold will be available to spend on t+2.
I've always wondered how city order works. Do you happen to know why Thebes is second on our list, while other former AI capitals are listed below the cities we settled ourselves?

Let's not aim for t111 then. Banking on t113 would give us enough time to spend some of the gold, and Oporto gives us the time to accumulate chop/overflow hammers in more cities.
Banking t113 would mean starting our GA on t113?
 
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